Add: JustOnTimer app
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@@ -0,0 +1,39 @@
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/////////////////////////////
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// Main game
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var CONTENT_ID = "Just on time";
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID,
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this, false, false
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);
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WebFontConfig = {
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// 'active' means all requested fonts have finished loading
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// We set a 1 second delay before calling 'createText'.
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// For some reason if we don't the browser cannot render the text the first time it's created.
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active: function() { game.time.events.add(Phaser.Timer.SECOND * 0.1, fontLoaded, this); },
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// The Google Fonts we want to load (specify as many as you like in the array)
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google: {
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families: [
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'Orbitron:800',
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'Nanum Gothic:400, 700, 800',
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'Nanum Gothic Coding:400, 700',
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// 'Nanum Brush Script',
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// 'Nanum Pen Script'
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]
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// families: ['Nanum Brush Script']
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}
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};
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var justOnTime = new JustOnTime();
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game.state.add('JustOnTime', justOnTime);
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game.state.start('JustOnTime');
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function fontLoaded() {
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justOnTime.fontLoaded();
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}
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