Fix: MeatBase - NormalMeat - BonusMeat
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@@ -80,13 +80,14 @@ var Game = {
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// meat
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this.meatGroup = game.add.group();
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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var meat = new Meat(this);
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// var meat = new Meat(this);
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var meat = new NormalMeat(this);
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meat.name = "meat" + i;
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meat.setActive(false, -100, -100, "");
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this.meatGroup.add(meat);
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}
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this.normalMeat = new NormalMeat();
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// this.normalMeat = new NormalMeat(this);
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// this.meatBase = new MeatBase();
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