Add: input score group

This commit is contained in:
2018-12-07 23:47:08 +09:00
parent b72ff11b0e
commit f62cdd31ee
+95 -9
View File
@@ -25,12 +25,13 @@ var LicenseTimer = {
this.makeTimer();
this.makeInputScoreGroup();
// bottom ui
this.screenBottomUI = new ScreenBottomUI();
// screenBottomUI.printLeftText();
// this.screenBottomUI.printLeftText();
this.screenBottomUI.printCenterText("점수 등록은 선생님에게 부탁하세요.");
// screenBottomUI.printRightText();
this.screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
},
@@ -48,19 +49,13 @@ var LicenseTimer = {
},
makeTimer: function() {
// top
// bar
var bar = game.add.graphics();
bar.beginFill(0x000000, 0.2);
bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 180);
// Timer
var timerCenterX = game.world.centerX - 30;
var timerTextStyle = { font: "bold 120px Arial", fill: "#fff", align: "center"};
this.timerText = game.add.text(timerCenterX, 160, "00:00:00", timerTextStyle);
this.timerText.anchor.set(0.5);
// .setTextBounds(-200, 0, 400, 200)
this.timerText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
var watchPosY = 100;
var watchTextStyle = { font: "24px Arial", fill: "#555", align: "center"};
this.hourText = game.add.text(timerCenterX - 175, watchPosY, "시간", watchTextStyle);
@@ -72,6 +67,12 @@ var LicenseTimer = {
this.secText = game.add.text(timerCenterX + 170, watchPosY, "초", watchTextStyle);
this.secText.anchor.set(0.5);
var timerTextStyle = { font: "bold 120px Arial", fill: "#fff", align: "center"};
this.timerText = game.add.text(timerCenterX, 160, "00:00:00", timerTextStyle);
this.timerText.anchor.set(0.5);
// .setTextBounds(-200, 0, 400, 200)
this.timerText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
var setting = new RoundRectButtonSetting(0, 0, 0, 0);
setting.fontStyle.boundsAlignH = "center"; // left, center. right
@@ -140,6 +141,91 @@ var LicenseTimer = {
},
makeInputScoreGroup: function() {
var InputScoreGruopPosY = GAME_SCREEN_SIZE.y - 120;
// bar
var bar = game.add.graphics();
bar.beginFill(0x000000, 0.2);
bar.drawRect(0, InputScoreGruopPosY, GAME_SCREEN_SIZE.x, 70);
var setting = new RoundRectButtonSetting(0, 0, 0, 0);
setting.fontStyle.boundsAlignH = "center"; // left, center. right
setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
setting.strokeWidthPx = 5;
// subject input text
this.inputTextSubject = new InputTypeText(220, InputScoreGruopPosY + 35);
this.setInputTextWidth(this.inputTextSubject, 300);
this.inputTextSubject.anchor.set(0.5);
this.inputTextSubject.canvasInput.value(this.subject);
this.inputTextSubject.canvasInput.focus();
this.inputTextSubject.canvasInput.placeHolder("과목 입력");
var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
this.titleText = game.add.text(350, InputScoreGruopPosY + 40, "과목에서", titleTextStyle);
this.titleText.anchor.set(0, 0.5);
// subject input text
this.inputTextScore = new InputTypeText(game.world.centerX + 200, InputScoreGruopPosY + 35);
this.setInputTextWidth(this.inputTextScore, 200);
this.inputTextScore.anchor.set(0.5);
this.inputTextScore.canvasInput.value('');
this.inputTextScore.canvasInput.focus();
this.inputTextScore.canvasInput.placeHolder("점수 입력");
// inputTextScore.canvasInput._onkeydown = this.checkInputText;
// inputTextScore.canvasInput._onkeyup = function() {
// this.inputTextScore.canvasInput._onkeyup = function() {
// self.checkTypingContents(event);
// }
this.titleText = game.add.text(740, InputScoreGruopPosY + 40, "점 획득", titleTextStyle);
this.titleText.anchor.set(0, 0.5);
// set timer buttons
setting.x = GAME_SCREEN_SIZE.x - 80;
setting.y = InputScoreGruopPosY + 35;
setting.width = 100;
setting.height = 50;
var set60SecButton = new RoundRectButton(
setting,
null, "저장",
(function() { console.log("save score"); }).bind(this)
);
},
setInputTextWidth(inputText, width) {
inputText.canvasInput.width = width;
console.log(inputText.canvasInput);
inputText.canvasInput._shadowCanvas.setAttribute('width', self._width + self._padding * 2);
inputText.canvasInput._hiddenInput.style.width = self._width + 'px';
inputText.canvasInput._width = width;
inputText.canvasInput._calcWH();
inputText.canvasInput._updateCanvasWH();
inputText.canvasInput.render();
},
makeInputTypeText: function(x, y, text) {
var inputText = new InputTypeText(x, y);
inputText.anchor.set(0.5);
inputText.canvasInput.value('');
if(isDebugMode()) {
inputText.canvasInput.value(text);
}
inputText.canvasInput._onkeyup = (function() {
if(event.keyCode == Phaser.Keyboard.ENTER) {
this.startMenu();
}
}).bind(this);
return inputText;
},
back: function() {
sessionStorageManager.resetPlayingAppData();
// location.href = '../../web/client/menu_typing_test.html';