Add: HintBubble
Fix: chocoball color Fix: history, ranking DB
This commit is contained in:
@@ -69,7 +69,7 @@ Chocoball.prototype.setBodyColor = function(number) {
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else if(number < 41)
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this.body.tint = Chocoball.COLOR_31_TO_40;
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else
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this.body.tint = Chocoball.COLOR_41_TO_50;
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this.body.tint = Chocoball.COLOR_BLACK;
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}
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@@ -91,14 +91,14 @@ Chocoball.prototype.onClick = function() {
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Chocoball.getX = function(index) {
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if(index == 100)
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return 840;
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return 0;
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return 250 + (index % 5) * 70;
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}
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Chocoball.getY = function(index) {
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if(index == 100)
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return 285;
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return 0;
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return 250 + (Math.floor(index / 5)) * 70;
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}
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@@ -128,14 +128,13 @@ Chocoball.FONT_STYLE = {
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Chocoball.DEFAULT_TEXT_LINE_SPACING_PX = -10; // in pixel
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Chocoball.DEFAULT_STROKE_WIDTH_PX = 5; // in pixel
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Chocoball.RADIUS = 90;
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Chocoball.RADIUS = 90;
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Chocoball.COLOR_BLACK = 0x553333;
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Chocoball.COLOR_1_TO_10 = 0x0090ff; // blue
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Chocoball.COLOR_11_TO_20 = 0xff2000; // red
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Chocoball.COLOR_21_TO_30 = 0x00ff30; // green
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Chocoball.COLOR_31_TO_40 = 0xffff33; // yellow
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Chocoball.COLOR_41_TO_50 = 0x33ffff; //
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Chocoball.COLOR_1_TO_10 = 0x3090FF; // blue
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Chocoball.COLOR_11_TO_20 = 0xD02000; // red
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Chocoball.COLOR_21_TO_30 = 0xFFFF00; // yellow
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Chocoball.COLOR_31_TO_40 = 0x00FF00; // green
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Chocoball.MODE_EASY = 0;
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Chocoball.MODE_DIFFICULT = 1;
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@@ -57,7 +57,7 @@ var Game = {
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// if previous record is over 60 sec, play easy mode
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var prevRecord = sessionStorageManager.getRecord()
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// console.log(prevRecord);
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var secForEasyMode = this.mode == "test" ? 1 : 60;
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var secForEasyMode = this.mode == "test" ? 1 : 40;
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if(prevRecord > secForEasyMode) {
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this.difficulty = Chocoball.MODE_EASY;
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}
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@@ -86,37 +86,14 @@ var Game = {
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this.chocoballs.push(chocoball);
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}
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var triangleStartX = God.POSITION_X;
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var triangleStartY = God.POSITION_Y - 245;
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var triangleHalfWidth = 20;
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var triangleHeight = 40;
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graphics.beginFill(0xFFFFFF);
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graphics.lineStyle(20, 0x000000);
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graphics.moveTo(triangleStartX, triangleStartY);
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graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - triangleHeight);
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graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - triangleHeight);
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graphics.lineTo(triangleStartX, triangleStartY);
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graphics.endFill();
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graphics.lineStyle(10, 0x000000);
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graphics.beginFill(0xFFFFFF);
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graphics.drawCircle(God.POSITION_X, God.POSITION_Y - 360, 200);
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graphics.endFill();
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graphics.beginFill(0xFFFFFF);
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graphics.lineStyle(0);
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graphics.moveTo(triangleStartX, triangleStartY);
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graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - triangleHeight);
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graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - triangleHeight);
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graphics.lineTo(triangleStartX, triangleStartY);
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graphics.endFill();
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this.hintBubble = new HintBubble(God.POSITION_X, God.POSITION_Y - 260);
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this.nextChocoball = new Chocoball(
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100,
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this.difficulty,
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(function(chocoball) { console.log("no event") }).bind(this)
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);
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this.nextChocoball.setNumber(this.nextNumber);
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this.hintBubble.addChild(this.nextChocoball.body);
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this.god = new God(God.POSITION_X, God.POSITION_Y, this);
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},
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@@ -165,6 +142,7 @@ var Game = {
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else
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chocoball.setVisible(false);
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this.nextChocoball.setNumber(this.nextNumber);
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this.hintBubble.animateNextHint();
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if(this.mode == "test" && this.nextNumber == 3) {
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console.log("time over");
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@@ -41,28 +41,20 @@ God.prototype.setScale = function(size) {
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}
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God.prototype.animateHappy = function(type) {
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God.prototype.animateHappy = function() {
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this.loadTexture('god_happy');
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// this.mainGame.speechBubble.showSpeechBubble(type);
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var tween = game.add.tween(this.scale);
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tween.to({x:0.6, y:0.6}, 500, Phaser.Easing.Quadratic.Out, true, 0);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
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tween.to({y:0.52}, 500, Phaser.Easing.Quadratic.Out, true, 0);
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tween.onComplete.add(this.smileAgain, this);
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tween.start();
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}
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God.prototype.animateAngry = function(type) {
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God.prototype.animateAngry = function() {
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this.loadTexture('god_angry');
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// this.mainGame.speechBubble.showSpeechBubble(type);
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var tween = game.add.tween(this.scale);
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// tween.to({x:0.7}, 1000, Phaser.Easing.Quadratic.In, true, 0);
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tween.to({x:0.6}, 1000, Phaser.Easing.Bounce.Out, true, 0);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
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tween.to({x:0.55}, 500, Phaser.Easing.Bounce.Out, true, 0);
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tween.onComplete.add(this.smileAgain, this);
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tween.start();
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}
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@@ -80,5 +72,5 @@ God.loadResources = function() {
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}
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God.POSITION_X = 840;
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God.POSITION_Y = 645;
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God.POSITION_X = 800;
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God.POSITION_Y = 560;
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@@ -0,0 +1,76 @@
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function HintBubble(x, y) {
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this.posY = y;
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this.bubble = this.makeBubbleSprite(x, y);
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}
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HintBubble.prototype.makeBubbleSprite = function(x, y) {
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var graphics = new Phaser.Graphics(game, 0, 0);
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var triangleStartX = 0;
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var triangleStartY = HintBubble.RADIUS / 7 * 4;
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var triangleHalfWidth = HintBubble.TRIANGLE_WIDTH / 2;
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// tail outline
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graphics.lineStyle(HintBubble.STROKE_WIDTH, HintBubble.COLOR_BUBBLE_STROKE);
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graphics.beginFill(HintBubble.COLOR_BUBBLE_FILL);
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graphics.moveTo(triangleStartX, triangleStartY);
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graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - HintBubble.TRIANGLE_HEIGHT);
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graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - HintBubble.TRIANGLE_HEIGHT);
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graphics.lineTo(triangleStartX, triangleStartY);
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graphics.endFill();
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// circle
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graphics.lineStyle(HintBubble.STROKE_WIDTH / 2, HintBubble.COLOR_BUBBLE_STROKE);
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graphics.beginFill(HintBubble.COLOR_BUBBLE_FILL);
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graphics.drawCircle(0, 0, HintBubble.RADIUS);
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graphics.endFill();
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// tail body
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graphics.lineStyle(0);
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graphics.beginFill(HintBubble.COLOR_BUBBLE_FILL);
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graphics.moveTo(triangleStartX, triangleStartY);
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graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - HintBubble.TRIANGLE_HEIGHT);
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graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - HintBubble.TRIANGLE_HEIGHT);
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graphics.lineTo(triangleStartX, triangleStartY);
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graphics.endFill();
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texture = graphics.generateTexture();
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sprite = game.add.sprite(x, y, texture);
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sprite.anchor.set(0.5);
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return sprite;
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}
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HintBubble.prototype.addChild = function(chocoball) {
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this.bubble.addChild(chocoball);
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chocoball.y -= HintBubble.TRIANGLE_HEIGHT / 9 * 2;
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}
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HintBubble.prototype.animateNextHint = function() {
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this.bubble.y = this.posY + HintBubble.ANIMATION_HEIGHT;
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var tween = game.add.tween(this.bubble);
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tween.to({y:this.posY}, 500, Phaser.Easing.Quadratic.Out, true, 0);
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tween.onComplete.add(this.animateReset, this);
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tween.start();
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}
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HintBubble.prototype.animateReset = function() {
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this.bubble.y = this.posY;
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}
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HintBubble.RADIUS = 110;
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HintBubble.TRIANGLE_HEIGHT = 40;
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HintBubble.TRIANGLE_WIDTH = 40;
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HintBubble.STROKE_WIDTH = 10;
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HintBubble.OFFSET_Y = 240;
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HintBubble.ANIMATION_HEIGHT = 20;
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HintBubble.COLOR_BUBBLE_FILL = 0xFFEEEE;
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HintBubble.COLOR_BUBBLE_STROKE = 0x331122;
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@@ -69,6 +69,7 @@
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<script src="../../game/mouse/one_to_fifty/stop_watch.js"></script>
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<script src="../../game/mouse/one_to_fifty/chocoball.js"></script>
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<script src="../../game/mouse/one_to_fifty/god.js"></script>
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<script src="../../game/mouse/one_to_fifty/hint_bubble.js"></script>
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<script src="../../game/mouse/one_to_fifty/game.js"></script>
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<script src="../../game/mouse/one_to_fifty/main.js"></script>
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@@ -24,16 +24,17 @@ function get_ranking_hour($maestroID, $appID) {
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global $db_conn;
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$query = "
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SELECT BR.PlayerID As PlayerID, P.Name AS Name, MAX(BR.BestRecord) AS BestRecord
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FROM best_record BR, player P
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WHERE BR.PlayerID = P.PlayerID AND DATE(BR.RecordDateTime) = DATE(NOW()) AND HOUR(BR.RecordDateTime) = HOUR(NOW()) AND BR.MaestroID = ? AND BR.AppID = ?
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GROUP BY BR.PlayerID
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ORDER BY max(BR.BestRecord)
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";
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if(is_highest_record_prefer_app($appID))
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$query = $query." DESC;";
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else
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$query = $query." ASC;";
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if(is_highest_record_prefer_app($appID)) {
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$query = "SELECT BR.PlayerID As PlayerID, P.Name AS Name, MAX(BR.BestRecord) AS BestRecord".$query;
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$query = $query."ORDER BY max(BR.BestRecord) DESC;";
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} else {
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$query = "SELECT BR.PlayerID As PlayerID, P.Name AS Name, MIN(BR.BestRecord) AS BestRecord".$query;
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$query = $query."ORDER BY min(BR.BestRecord) ASC;";
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}
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$stmt = $db_conn->prepare($query);
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$stmt->bind_param('ii', $maestroID, $appID);
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$stmt->execute();
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@@ -53,16 +54,17 @@ function get_ranking_day($maestroID, $appID) {
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global $db_conn;
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$query = "
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SELECT BR.PlayerID As PlayerID, P.Name AS Name, MAX(BR.BestRecord) AS BestRecord
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FROM best_record BR, player P
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WHERE BR.PlayerID = P.PlayerID AND DATE(BR.RecordDateTime) = DATE(NOW()) AND BR.MaestroID = ? AND BR.AppID = ?
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GROUP BY BR.PlayerID
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ORDER BY max(BR.BestRecord)
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";
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if(is_highest_record_prefer_app($appID))
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$query = $query." DESC;";
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else
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$query = $query." ASC;";
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if(is_highest_record_prefer_app($appID)) {
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$query = "SELECT BR.PlayerID As PlayerID, P.Name AS Name, MAX(BR.BestRecord) AS BestRecord".$query;
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$query = $query."ORDER BY max(BR.BestRecord) DESC;";
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} else {
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$query = "SELECT BR.PlayerID As PlayerID, P.Name AS Name, MIN(BR.BestRecord) AS BestRecord".$query;
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$query = $query."ORDER BY min(BR.BestRecord) ASC;";
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}
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$stmt = $db_conn->prepare($query);
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$stmt->bind_param('ii', $maestroID, $appID);
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$stmt->execute();
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@@ -82,16 +84,17 @@ function get_ranking_month($maestroID, $appID) {
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global $db_conn;
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$query = "
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SELECT BR.PlayerID As PlayerID, P.Name AS Name, MAX(BR.BestRecord) AS BestRecord
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FROM best_record BR, player P
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WHERE BR.PlayerID = P.PlayerID AND MONTH(BR.RecordDateTime) = MONTH(NOW()) AND BR.MaestroID = ? AND BR.AppID = ?
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GROUP BY BR.PlayerID
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ORDER BY max(BR.BestRecord)
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";
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if(is_highest_record_prefer_app($appID))
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$query = $query." DESC;";
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else
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$query = $query." ASC;";
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if(is_highest_record_prefer_app($appID)) {
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$query = "SELECT BR.PlayerID As PlayerID, P.Name AS Name, MAX(BR.BestRecord) AS BestRecord".$query;
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$query = $query."ORDER BY max(BR.BestRecord) DESC;";
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} else {
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$query = "SELECT BR.PlayerID As PlayerID, P.Name AS Name, MIN(BR.BestRecord) AS BestRecord".$query;
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$query = $query."ORDER BY min(BR.BestRecord) ASC;";
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}
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$stmt = $db_conn->prepare($query);
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$stmt->bind_param('ii', $maestroID, $appID);
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$stmt->execute();
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@@ -7,6 +7,7 @@ $player_id = $_POST["PlayerID"];
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$date = $_POST["Date"];
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include "./../setup/connect_db.php";
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include "./../lib/util_app.php";
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$replyJSON = get_history_record($maestro_id, $app_id, $player_id, $date);
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@@ -24,7 +25,6 @@ function get_history_record($maestro_id, $app_id, $player_id, $date) {
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global $db_conn;
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$query = "
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SELECT DATE(BR.RecordDateTime) AS Date, MAX(BR.BestRecord) AS HighScore, AA.AppName AS AppName
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FROM best_record BR
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INNER JOIN app AS AA
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ON BR.MaestroID = ? AND BR.PlayerID = ? AND DATE(BR.RecordDateTime) <= ? AND BR.AppID = ? AND BR.AppID = AA.AppID
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@@ -32,6 +32,12 @@ function get_history_record($maestro_id, $app_id, $player_id, $date) {
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ORDER BY BR.RecordDateTime DESC
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LIMIT 7
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";
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if(is_highest_record_prefer_app($app_id)) {
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$query = "SELECT DATE(BR.RecordDateTime) AS Date, MAX(BR.BestRecord) AS HighScore, AA.AppName AS AppName".$query;
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}
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else {
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$query = "SELECT DATE(BR.RecordDateTime) AS Date, MIN(BR.BestRecord) AS HighScore, AA.AppName AS AppName".$query;
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}
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$stmt = $db_conn->prepare($query);
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$stmt->bind_param('iisi', $maestro_id, $player_id, $date, $app_id);
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$stmt->execute();
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@@ -25,16 +25,17 @@ function get_ranking_record_day($maestro_id, $date, $app_id) {
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global $db_conn;
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$query = "
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SELECT BR.playerID As PlayerID, U.Name AS Name, MAX(BR.BestRecord) AS HighScore
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FROM best_record BR, player U
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WHERE BR.MaestroID = ? AND BR.playerID = U.playerID AND DATE(BR.RecordDateTime) = ? AND AppID = ?
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GROUP BY BR.playerID
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ORDER BY max(BR.BestRecord)
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";
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if(is_highest_record_prefer_app($app_id))
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$query = $query." DESC;";
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else
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$query = $query." ASC;";
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if(is_highest_record_prefer_app($app_id)) {
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$query = "SELECT BR.playerID As PlayerID, U.Name AS Name, MAX(BR.BestRecord) AS HighScore".$query;
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$query = $query."ORDER BY MAX(BR.BestRecord) DESC;";
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} else {
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$query = "SELECT BR.playerID As PlayerID, U.Name AS Name, MIN(BR.BestRecord) AS HighScore".$query;
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$query = $query."ORDER BY MIN(BR.BestRecord) ASC;";
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}
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$stmt = $db_conn->prepare($query);
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$stmt->bind_param('isi', $maestro_id, $date, $app_id);
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$stmt->execute();
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@@ -20,20 +20,22 @@ if($replyJSON.length === 0) {
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echo json_encode($replyJSON, JSON_UNESCAPED_UNICODE);
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$db_conn->close();
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function get_ranking_record_hour($maestro_id, $date, $time, $app_id) {
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global $db_conn;
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$query = "
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SELECT BR.playerID As PlayerID, U.Name AS Name, MAX(BR.BestRecord) AS HighScore
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FROM best_record BR, player U
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WHERE BR.MaestroID = ? AND BR.playerID = U.playerID AND DATE(BR.RecordDateTime) = ? AND HOUR(BR.RecordDateTime) = HOUR(?) AND AppID = ?
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GROUP BY BR.playerID
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ORDER BY max(BR.BestRecord)
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";
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if(is_highest_record_prefer_app($app_id))
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$query = $query." DESC;";
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else
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$query = $query." ASC;";
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if(is_highest_record_prefer_app($app_id)) {
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$query = "SELECT BR.playerID As PlayerID, U.Name AS Name, MAX(BR.BestRecord) AS HighScore".$query;
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$query = $query."ORDER BY MAX(BR.BestRecord) DESC;";
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} else {
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$query = "SELECT BR.playerID As PlayerID, U.Name AS Name, MIN(BR.BestRecord) AS HighScore".$query;
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$query = $query."ORDER BY MIN(BR.BestRecord) ASC;";
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}
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$stmt = $db_conn->prepare($query);
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$stmt->bind_param('issi', $maestro_id, $date, $time, $app_id);
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$stmt->execute();
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@@ -25,16 +25,17 @@ function get_ranking_record_month($maestro_id, $date, $time, $app_id) {
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global $db_conn;
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|
||||
$query = "
|
||||
SELECT BR.playerID As PlayerID, U.Name AS Name, MAX(BR.BestRecord) AS HighScore
|
||||
FROM best_record BR, player U
|
||||
WHERE BR.MaestroID = ? AND BR.playerID = U.playerID AND MONTH(BR.RecordDateTime) = MONTH(?) AND AppID = ?
|
||||
GROUP BY BR.playerID
|
||||
ORDER BY max(BR.BestRecord)
|
||||
";
|
||||
if(is_highest_record_prefer_app($app_id))
|
||||
$query = $query." DESC;";
|
||||
else
|
||||
$query = $query." ASC;";
|
||||
if(is_highest_record_prefer_app($app_id)) {
|
||||
$query = "SELECT BR.playerID As PlayerID, U.Name AS Name, MAX(BR.BestRecord) AS HighScore".$query;
|
||||
$query = $query."ORDER BY MAX(BR.BestRecord) DESC;";
|
||||
} else {
|
||||
$query = "SELECT BR.playerID As PlayerID, U.Name AS Name, MIN(BR.BestRecord) AS HighScore".$query;
|
||||
$query = $query."ORDER BY MIN(BR.BestRecord) ASC;";
|
||||
}
|
||||
$stmt = $db_conn->prepare($query);
|
||||
$stmt->bind_param('isi', $maestro_id, $date, $app_id);
|
||||
$stmt->execute();
|
||||
|
||||
Reference in New Issue
Block a user