Add: RoundRectButton
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@@ -1,38 +1,59 @@
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/////////////////////////////
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// Main game
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var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "Round rect image button test",
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/**** Phaser3 *****
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var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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physics: {
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default: 'arcade',
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arcade: {
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gravity: { y: 200 }
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}
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},
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scene: {
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preload: preload,
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create: create
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}
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};
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var game = new Phaser.Game(config);
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function preload() {
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}
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function create() {
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console.log(game);
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this.cameras.main.setBackgroundColor('#4d4d4d');
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// game.stage.backgroundColor = '#4d4d4d';
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// graphics = game.add.graphics(0, 0);
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}
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*/
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var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "RoundRectButton",
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{preload:preload, create:create, update:update, render:render});
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function preload() {
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game.load.image('phaser', './image/phaser.png');
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// game.load.image('phaser', '../../resources/image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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}
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function create() {
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var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
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i.anchor.set(0.5);
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// var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
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// i.anchor.set(0.5);
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game.stage.backgroundColor = '#4d4d4d';
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graphics = game.add.graphics(0, 0);
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new RoundRectButton(new RectSetting(200, 100));
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let button = new RoundRectButton(new RectSetting(200, 100));
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console.log(button);
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}
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function update() {
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}
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function render() {
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// showDebugMessage();
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}
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/////////////////////////////
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// custom methods
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function showDebugMessage() {
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// game.debug.text( "This is debug text 한글 " + spriteMushroom.x + ", " + spriteMushroom.y + ", highscore : " + highScore, 100, 380 );
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}
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