Fix: () => { } -> function() { }
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@@ -4,24 +4,26 @@
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class Game {
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create() {
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let self = this;
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this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
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sessionStorageManager.isNewBestRecrd = false;
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// top ui
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let screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( () => {
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screenTopUI.makeBackButton( function() {
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sessionStorageManager.resetPlayingAppData();
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location.href = '../../web/client/menu_app.html';
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});
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screenTopUI.makeFullScreenButton();
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let scoreBoard = new ScoreBoard();
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scoreManager.addOnChangeScoreListener( score => {
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scoreManager.addOnChangeScoreListener( function(score) {
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sessionStorageManager.record = score;
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scoreBoard.printScore(NumberUtil.numberWithCommas(score));
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});
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scoreManager.addOnChangeHighScoreListener( highScore => {
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scoreManager.addOnChangeHighScoreListener( function(highScore) {
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console.log(highScore);
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sessionStorageManager.bestRecord = highScore;
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sessionStorageManager.isNewBestRecrd = true;
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@@ -30,7 +32,7 @@ class Game {
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let heartGauge = new HeartGauge(heartManager);
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heartManager.addOnChangeGameOverListener(
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() => { this.gameOver(); }
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function() { self.gameOver(); }
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);
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heartGauge.start();
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@@ -55,11 +57,11 @@ class Game {
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this.aliens = [];
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for(let i = 0; i < 10; i++) {
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let alien = new Alien(150 + 80 * i, 150,
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() => { this.activateNextAlien(); }, // onGoOnstage
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(sprite) => {
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scoreManager.plusScore(this.getScore());
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let scoreText = new ScoreText(sprite.x, sprite.y, this.getScore());
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}, // this.onAlienFired,
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(function() { self.activateNextAlien(); }), // onGoOnstage
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(function(sprite) {
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scoreManager.plusScore(self.getScore());
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let scoreText = new ScoreText(sprite.x, sprite.y, self.getScore());
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}), // this.onAlienFired,
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this.onAlienEscaped
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);
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alien.goWaitingRoom();
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