Fix: refactoring appButton
This commit is contained in:
+17
-15
@@ -1,6 +1,7 @@
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class AppButton {
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constructor(x, y, type, iconName, appText, clickEvent) {
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constructor(x, y, setting, iconName, buttonText, clickEvent) {
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/*
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let setting = new RoundRectButtonSetting(150, 150);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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@@ -45,24 +46,25 @@ class AppButton {
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"#333"
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);
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}
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*/
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this.button = new RoundRectButton(setting, "", clickEvent);
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this.button = new RoundRectButton(setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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// if(iconName.length > 0) {
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// let icon_fullscreen = game.add.sprite(0, 0, iconName);
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// icon_fullscreen.width = 80;
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// icon_fullscreen.height = 80;
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// this.button.setIcon(icon_fullscreen);
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// }
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if(appText.length > 0) {
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const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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let icon_text = game.add.text(0, 0, appText, style);
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icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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icon_text.stroke = "#333";
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icon_text.strokeThickness = 5;
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}
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// if(buttonText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, buttonText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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@@ -24,7 +24,10 @@ class BackButton {
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"#333"
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);
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let button = new RoundRectButton(setting, "<", clickEvent);
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let button = new RoundRectButton(
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setting,
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RoundRectButton.NONE_ICON, "<", clickEvent
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);
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button.move(30, 30);
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}
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@@ -28,7 +28,10 @@ class FullscreenButton {
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"#333"
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);
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let button = new RoundRectButton(setting, "", () => this.clickEvent());
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let button = new RoundRectButton(
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setting, RoundRectButton.NONE_ICON, RoundRectButton.NONE_BUTTON_TEXT,
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() => this.clickEvent()
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);
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button.move(this.game.world.width - 30, 30);
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let icon_fullscreen = game.add.sprite(0, 0, 'icon_fullscreen');
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@@ -0,0 +1,73 @@
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class GameAppButton extends AppButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(150, 150);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === AppButton.TYPE_MOUSE) {
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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} else { // TYPE_TYPING
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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}
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// this.button = new RoundRectButton(setting, buttonText, clickEvent);
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super(x, y, setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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// if(iconName.length > 0) {
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// let icon_fullscreen = game.add.sprite(0, 0, iconName);
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// icon_fullscreen.width = 80;
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// icon_fullscreen.height = 80;
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// this.button.setIcon(icon_fullscreen);
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// }
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// if(appText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, appText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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}
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}
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@@ -79,7 +79,7 @@ RoundRectButtonSetting.DEFAULT_STROKE_WIDTH_PX = 5; // in pixel
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class RoundRectButton {
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constructor(roundRectSetting, buttonText, clickEvent) {
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constructor(roundRectSetting, iconName, buttonText, clickEvent) {
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this.setting = roundRectSetting;
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this.clickEvent = clickEvent;
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@@ -88,10 +88,18 @@ class RoundRectButton {
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this.buttonStroke.inputEnabled = true;
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this.setEventMethod(this.buttonStroke);
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this.text = this.makeText(buttonText);
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this.button = this.makeButtonSprite();
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this.button.addChild(this.text);
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this.text = this.makeText(buttonText);
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if(buttonText.length > 0) {
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this.button.addChild(this.text);
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}
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if(iconName.length > 0) {
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this.icon = this.makeIcon(iconName);
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this.setIcon(this.icon);
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}
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// this.button.anchor.setTo(0.5, 0.5);
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this.button.inputEnabled = true;
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this.setEventMethod(this.button);
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@@ -136,6 +144,14 @@ class RoundRectButton {
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return game.add.sprite(0, 0, btnTexture);
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}
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makeIcon(iconName) {
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let icon = game.add.sprite(0, 0, iconName);
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icon.width = 80;
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icon.height = 80;
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return icon;
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}
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makeText(textContent) {
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let width = this.setting.width - this.setting.strokeWidthPx * 2;
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let height = this.setting.height - this.setting.strokeWidthPx * 2;
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@@ -225,3 +241,5 @@ class RoundRectButton {
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}
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}
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RoundRectButton.NONE_ICON = "";
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RoundRectButton.NONE_BUTTON_TEXT = "";
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@@ -0,0 +1,76 @@
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class TypingPracticeButton extends AppButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === TypingPracticeButton.TYPE_KOREAN) {
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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} else { // TYPE_ENGLISH
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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}
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// this.button = new RoundRectButton(setting, buttonText, clickEvent);
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super(x, y, setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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// if(appText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, appText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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}
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}
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TypingPracticeButton.TYPE_KOREAN = "한글";
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TypingPracticeButton.TYPE_ENGLISH = "영문";
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