Fix: refactoring appButton
This commit is contained in:
+17
-15
@@ -1,6 +1,7 @@
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class AppButton {
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constructor(x, y, type, iconName, appText, clickEvent) {
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constructor(x, y, setting, iconName, buttonText, clickEvent) {
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/*
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let setting = new RoundRectButtonSetting(150, 150);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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@@ -45,24 +46,25 @@ class AppButton {
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"#333"
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);
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}
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*/
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this.button = new RoundRectButton(setting, "", clickEvent);
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this.button = new RoundRectButton(setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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// if(iconName.length > 0) {
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// let icon_fullscreen = game.add.sprite(0, 0, iconName);
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// icon_fullscreen.width = 80;
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// icon_fullscreen.height = 80;
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// this.button.setIcon(icon_fullscreen);
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// }
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if(appText.length > 0) {
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const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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let icon_text = game.add.text(0, 0, appText, style);
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icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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icon_text.stroke = "#333";
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icon_text.strokeThickness = 5;
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}
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// if(buttonText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, buttonText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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@@ -24,7 +24,10 @@ class BackButton {
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"#333"
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);
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let button = new RoundRectButton(setting, "<", clickEvent);
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let button = new RoundRectButton(
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setting,
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RoundRectButton.NONE_ICON, "<", clickEvent
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);
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button.move(30, 30);
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}
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@@ -28,7 +28,10 @@ class FullscreenButton {
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"#333"
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);
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let button = new RoundRectButton(setting, "", () => this.clickEvent());
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let button = new RoundRectButton(
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setting, RoundRectButton.NONE_ICON, RoundRectButton.NONE_BUTTON_TEXT,
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() => this.clickEvent()
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);
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button.move(this.game.world.width - 30, 30);
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let icon_fullscreen = game.add.sprite(0, 0, 'icon_fullscreen');
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@@ -0,0 +1,73 @@
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class GameAppButton extends AppButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(150, 150);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === AppButton.TYPE_MOUSE) {
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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} else { // TYPE_TYPING
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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}
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// this.button = new RoundRectButton(setting, buttonText, clickEvent);
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super(x, y, setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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// if(iconName.length > 0) {
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// let icon_fullscreen = game.add.sprite(0, 0, iconName);
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// icon_fullscreen.width = 80;
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// icon_fullscreen.height = 80;
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// this.button.setIcon(icon_fullscreen);
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// }
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// if(appText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, appText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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}
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}
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@@ -79,7 +79,7 @@ RoundRectButtonSetting.DEFAULT_STROKE_WIDTH_PX = 5; // in pixel
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class RoundRectButton {
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constructor(roundRectSetting, buttonText, clickEvent) {
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constructor(roundRectSetting, iconName, buttonText, clickEvent) {
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this.setting = roundRectSetting;
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this.clickEvent = clickEvent;
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@@ -88,10 +88,18 @@ class RoundRectButton {
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this.buttonStroke.inputEnabled = true;
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this.setEventMethod(this.buttonStroke);
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this.text = this.makeText(buttonText);
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this.button = this.makeButtonSprite();
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this.button.addChild(this.text);
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this.text = this.makeText(buttonText);
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if(buttonText.length > 0) {
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this.button.addChild(this.text);
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}
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if(iconName.length > 0) {
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this.icon = this.makeIcon(iconName);
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this.setIcon(this.icon);
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}
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// this.button.anchor.setTo(0.5, 0.5);
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this.button.inputEnabled = true;
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this.setEventMethod(this.button);
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@@ -136,6 +144,14 @@ class RoundRectButton {
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return game.add.sprite(0, 0, btnTexture);
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}
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makeIcon(iconName) {
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let icon = game.add.sprite(0, 0, iconName);
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icon.width = 80;
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icon.height = 80;
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return icon;
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}
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makeText(textContent) {
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let width = this.setting.width - this.setting.strokeWidthPx * 2;
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let height = this.setting.height - this.setting.strokeWidthPx * 2;
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@@ -225,3 +241,5 @@ class RoundRectButton {
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}
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}
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RoundRectButton.NONE_ICON = "";
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RoundRectButton.NONE_BUTTON_TEXT = "";
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@@ -0,0 +1,76 @@
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class TypingPracticeButton extends AppButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === TypingPracticeButton.TYPE_KOREAN) {
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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} else { // TYPE_ENGLISH
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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}
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// this.button = new RoundRectButton(setting, buttonText, clickEvent);
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super(x, y, setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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// if(appText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, appText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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}
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}
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TypingPracticeButton.TYPE_KOREAN = "한글";
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TypingPracticeButton.TYPE_ENGLISH = "영문";
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@@ -71,7 +71,7 @@ class Login {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle.fontWeight = "bold";
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let startButton = new RoundRectButton(setting, "시작", this.startMenu);
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let startButton = new RoundRectButton(setting, RoundRectButton.NONE_ICON, "시작", this.startMenu);
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startButton.move(x, y);
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}
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@@ -55,7 +55,7 @@ class MenuApp {
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let activeApp = replyJSON[i];
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if(self.isMouseApp(activeApp)) {
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mouseAppIndex++;
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new AppButton(startX + 150 * mouseAppIndex, 300, AppButton.TYPE_MOUSE,
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new GameAppButton(startX + 150 * mouseAppIndex, 300, AppButton.TYPE_MOUSE,
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activeApp.AppName, AppButton.NONE_BUTTON_TEXT,
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() => {
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sessionStorageManager.playingAppID = activeApp.AppID;
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@@ -67,7 +67,7 @@ class MenuApp {
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}
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if(typingPracticeAppCount > 0) {
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new AppButton(game.world.width / 2, 500, AppButton.TYPE_TYPING,
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new GameAppButton(game.world.width / 2, 500, AppButton.TYPE_TYPING,
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"icon_fullscreen", "타자 연습\n(임시)",
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() => {
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location.href = '../../web/client/menu_typing_practice.html';
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@@ -45,17 +45,17 @@ class MenuTypingPractice {
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loginSucceeded(replyJSON) {
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// console.log(replyJSON);
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let mouseAppCount = self.getAppCount(replyJSON, AppButton.TYPE_MOUSE);
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let typingAppCount = self.getAppCount(replyJSON, AppButton.TYPE_TYPING);
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let koreanTypingPracticeAppCount = 1; // self.getAppCount(replyJSON, AppButton.TYPE_MOUSE);
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let englishTypingPracticeAppCount = 1; // self.getAppCount(replyJSON, AppButton.TYPE_TYPING);
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let startX = game.world.width / 2 - (150 * mouseAppCount / 2) - (150 / 2);
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let mouseAppIndex = 0;
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let startX = game.world.width / 2 - (150 * koreanTypingPracticeAppCount / 2) - (150 / 2);
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let koreanTypingPracticeAppIndex = 0;
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for(let i = 0; i < replyJSON.length; i++) {
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let activeApp = replyJSON[i];
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if(self.isMouseApp(activeApp)) {
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mouseAppIndex++;
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new AppButton(startX + 150 * mouseAppIndex, 300, AppButton.TYPE_MOUSE,
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AppButton.NONE_ICON, "양손 기본",
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koreanTypingPracticeAppIndex++;
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new TypingPracticeButton(startX + 150 * koreanTypingPracticeAppIndex, 300, TypingPracticeButton.TYPE_ENGLISH,
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TypingPracticeButton.NONE_ICON, "양손 기본",
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() => {
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sessionStorageManager.playingAppID = activeApp.AppID;
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sessionStorageManager.playingAppName = activeApp.AppName;
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@@ -65,11 +65,13 @@ class MenuTypingPractice {
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}
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}
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if(typingAppCount > 0) {
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new AppButton(game.world.width / 2, 500, AppButton.TYPE_TYPING,
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AppButton.NONE_ICON, "검지 글쇠",
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if(englishTypingPracticeAppCount > 0) {
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new TypingPracticeButton(game.world.width / 2, 500, TypingPracticeButton.TYPE_KOREAN,
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TypingPracticeButton.NONE_ICON, "검지 글쇠",
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() => {
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location.href = '../../web/client/menu_typing_app.html';
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sessionStorageManager.playingAppID = activeApp.AppID;
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sessionStorageManager.playingAppName = activeApp.AppName;
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location.href = '../../web/client/start.html';
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}
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);
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}
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@@ -71,7 +71,7 @@ class Result {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle.fontWeight = "bold";
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let startButton = new RoundRectButton(setting, "다시 시작", this.startStage);
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let startButton = new RoundRectButton(setting, RoundRectButton.NONE_ICON, "다시 시작", this.startStage);
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startButton.move(game.world.centerX, game.world.height / 2 - 70);
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}
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@@ -75,7 +75,7 @@ class Start {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle.fontWeight = "bold";
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let startButton = new RoundRectButton(setting, "시작", this.startStage);
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let startButton = new RoundRectButton(setting, RoundRectButton.NONE_ICON, "시작", this.startStage);
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startButton.move(game.world.centerX, game.world.centerY);
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}
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