Fix: license timer chart
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@@ -24,6 +24,7 @@ Chart.prototype.printChartBaseLine = function() {
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this.chartGraphics.lineTo(game.world.width - Chart.CHART_LINE_START_X, Chart.CHART_LINE_Y);
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}
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/*
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Chart.prototype.drawRecordGraph = function(index, date, bestRecord, min, max) {
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var reverseIndex = (Chart.CHART_COUNT - 1) - index;
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var posX = Chart.CHART_LINE_START_X + Chart.CHART_GRAPH_OFFSET_X + reverseIndex * Chart.CHART_GAP_PX;
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@@ -48,6 +49,7 @@ Chart.prototype.drawRecordGraph = function(index, date, bestRecord, min, max) {
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this.chartGraphics.moveTo(posX, posY);
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this.chartGraphics.lineTo(posX, posY - Chart.CHART_HEIGHT * ( (bestRecord - min) / (max - min) ));
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}
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*/
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Chart.drawText = function(posX, posY, text, fontStyle) {
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var textObject = game.add.text(
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@@ -106,7 +108,7 @@ ChartRecord.prototype.printDate = function(date) {
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}
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ChartRecord.prototype.printScore = function(score) {
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this.score.text = score;
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this.score.text = RecordUtil.getRecordValueWithUnit(score, sessionStorageManager.getPlayingAppID());
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}
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ChartRecord.prototype.printGrade = function(grade) {
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