Fix: god and speech bubble
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@@ -91,11 +91,6 @@ var Game = {
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// this.bonusMeat.setActive(false, -100, -100, "");
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// speech bubble
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this.speechBubble = new SpeechBubble(game.world.centerX + 100, game.world.centerY - 160);
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this.speechBubble.hideSpeechBubble();
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var experienceAppTimer = new ExperienceAppTimer();
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experienceAppTimer.setTimeOverListener(
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(function() { this.timeOver(); }).bind(this)
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@@ -268,28 +263,35 @@ var Game = {
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// console.log("god eat : " + meat);
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// console.log("meat grade : " + meat.getMeatGrade());
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var meatClassName = meat.getClassName();
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if(meat.getMeatGrade() == Meat.DONENESS_WELLDONE) {
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this.god.animateHappy(Meat.DONENESS_WELLDONE); // "맛있어♥♡♥");
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// this.god.animateHappy(Meat.DONENESS_WELLDONE, meatClassName, meat.getTotalCookingTime());
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this.god.animateHappy(meat);
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// var score = this.getScore();
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var score = meat.getScore(Meat.DONENESS_WELLDONE);
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var score = meat.getScore();
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this.scoreManager.plusScore(score);
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 180, score);
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 250, score);
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this.plusScoreGroup.add(tempPlusScore);
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} else if(meat.getMeatGrade() == Meat.DONENESS_RARE) {
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this.god.animateAngry(Meat.DONENESS_RARE); // "날고기 싫어!!!");
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// this.god.animateAngryWithRare(Meat.DONENESS_RARE, meatClassName, meat.getTotalCookingTime());
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this.god.animateAngryWithRare(meat);
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// var score = this.getScore();
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var score = meat.getScore(Meat.DONENESS_WELLDONE);
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this.scoreManager.plusScore(score);
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if(meat.getTotalCookingTime() > 0) {
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var score = meat.getScore();
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this.scoreManager.plusScore(score);
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 180, score);
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this.plusScoreGroup.add(tempPlusScore);
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 250, score);
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this.plusScoreGroup.add(tempPlusScore);
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}
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} else {
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this.badMeatCount++;
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this.god.animateAngry(Meat.DONENESS_BURN_BLACK); // "탄 고기 안먹어!!!");
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// this.god.animateAngryWithBurnBlack(Meat.DONENESS_BURN_BLACK, meatClassName, meat.getTotalCookingTime());
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this.god.animateAngryWithBurnBlack(meat);
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/*
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if(meat.getMeatGrade() == Meat.DONENESS_RARE) {
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this.god.animateAngry(Meat.DONENESS_RARE); // "날고기 싫어!!!");
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@@ -301,7 +303,7 @@ var Game = {
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meat.setActive(false, -100, -100, '');
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if(meat.getClassName() == NormalMeat.CLASS_NAME) {
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if(meatClassName == NormalMeat.CLASS_NAME) {
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this.clearedMeatCount++;
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if(this.clearedMeatCount == this.activatedMeatCount) {
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this.clearStage();
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