Fix: remove unused meat.js, edit chocomae description, update files

This commit is contained in:
2019-12-12 15:14:51 +09:00
parent ce0ffc62fc
commit db05c2f2d7
6 changed files with 18 additions and 356 deletions
-338
View File
@@ -1,338 +0,0 @@
Meat = function(mainGame) {
this.mainGame = mainGame;
this.cookingSide = Meat.MEAT_NONE;
this.cookingTime = [];
this.cookingGrade = [];
this.cookingTime[Meat.MEAT_BACK] = 0;
this.cookingTime[Meat.MEAT_FRONT] = 0;
this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_RARE;
this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_RARE;
this.isActivated = true;
this.isStartCook = false;
this.isOnHeatPlate = false;
this.downPositionX;
this.downPositionY;
Phaser.Sprite.call(this, game, this.mainGame.meatPlate.x, this.mainGame.meatPlate.y, 'meat1');
this.anchor.set(0.5);
this.scale.set(0.5);
this.smoothed = false;
this.inputEnabled = true;
this.input.enableDrag();
this.events.onInputDown.add(this.onDown, this);
this.events.onInputUp.add(this.onUp, this);
// this.events.onDragStart.add(this.onDragStart, this);
// this.events.onDragStop.add(this.onDragStop, this);
this.whiteSmokeParticle = new Smoke(Meat.DONENESS_RARE, 0, 0);
this.redSmokeParticle = new Smoke(Meat.DONENESS_WELLDONE, 0, 0);
this.blackSmokeParticle = new Smoke(Meat.DONENESS_BURN_BLACK, 0, 0);
game.add.existing(this);
}
Meat.prototype = Object.create(Phaser.Sprite.prototype);
Meat.prototype.constructor = Meat;
Meat.prototype.update = function() {
var positionY = this.y;
if(positionY <= Game.GOD_POSITION_Y)
this.scale.set(0.4);
else if(positionY > Game.GOD_POSITION_Y && positionY < Game.HEAT_PLATE_POSITION_Y) {
var scaleRate = (positionY - Game.GOD_POSITION_Y) / (Game.HEAT_PLATE_POSITION_Y - Game.GOD_POSITION_Y);
this.scale.set(0.4 + 0.3 * scaleRate);
} else
this.scale.set(0.4 + 0.3);
if(this.isOnHeatPlate == true && game.input.mousePointer.isUp == true) {
this.cooking();
}
}
Meat.prototype.onDown = function(sprite, pointer) {
// console.log("-------------------------");
// console.log("onDown : " + pointer.x + ", " + pointer.y);
this.downPositionX = Math.floor(sprite.x);
this.downPositionY = Math.floor(sprite.y);
this.stopCook();
}
Meat.prototype.onUp = function(sprite, pointer) {
// console.log("-------------------------");
// console.log("onUp : " + pointer.x + ", " + pointer.y);
var upPositionX = Math.floor(sprite.x);
var upPositionY = Math.floor(sprite.y);
// console.log("downPositionX : + " + this.downPositionX + ", downPositY : " + this.downPositionY);
// console.log("upPositionX : + " + upPositionX + ", upPositionY : " + upPositionY);
if(this.isInClickArea(this.downPositionX, this.downPositionY, upPositionX, upPositionY) == true)
this.onClickListener();
else {
this.onDragStopListener();
}
}
/*
Meat.prototype.onDragStart = function(sprite, pointer) {
// console.log("onDragStart : " + pointer.x + ", " + pointer.y);
console.log("onDragStart");
this.stopCook();
}
Meat.prototype.onDragStop = function(sprite, pointer) {
// console.log("onDragStop : " + pointer.x + ", " + pointer.y);
console.log("onDragStop");
if(isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
console.log("isOverHeatPlate : " + isOverHeatPlate(this.x, this.y, this.width, this.height));
this.startCook();
} else {
this.stopCook();
}
if(isOverGod(this.x, this.y) == true) {
console.log("isOverGod : " + isOverGod(this.x, this.y));
godEatMeat(this);
}
}
*/
Meat.prototype.isInClickArea = function(downX, downY, upX, upY) {
if(downX - 5 < upX && upX < downX + 5 && downY - 5 < upY && upY < downY + 5)
return true;
return false;
}
Meat.prototype.onClickListener = function(pointer) {
// console.log("onClickListener");
if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
if(this.isFront() == true)
this.flipToBack()
else
this.flipToFront();
// console.log("flip cooking side : " + this.cookingSide);
this.startCook();
}
}
Meat.prototype.onDragStopListener = function(pointer) {
// console.log("onDragStop");
if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
// console.log("isOverHeatPlate : " + isOverHeatPlate(this.x, this.y, this.width, this.height));
this.startCook();
} else {
this.stopCook();
}
if(this.mainGame.isOverGod(this.x, this.y) == true) {
// console.log("isOverGod : " + isOverGod(this.x, this.y));
this.mainGame.godEatMeat(this);
}
}
Meat.prototype.setScale = function(size) {
this.scale.set(size);
this.backupScale = size;
}
Meat.prototype.isFront = function() {
if(this.cookingSide == Meat.MEAT_BACK)
return true;
return false;
}
Meat.prototype.flipToFront = function() {
this.cookingSide = Meat.MEAT_BACK;
// console.log("flipToFront : " + this.cookingSide);
this.angle = Meat.ANGLE_FRONT;
// console.log("flipToFront");
// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_BURN_BLACK) {
this.loadTexture('meat_burn1');
} else if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
this.loadTexture('meat_welldone1');
} else {
this.loadTexture('meat1');
}
}
Meat.prototype.flipToBack = function() {
this.cookingSide = Meat.MEAT_FRONT;
// console.log("flipToBack : " + this.cookingSide);
this.angle = Meat.ANGLE_BACK;
// console.log("flipToBack");
// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_BURN_BLACK) {
this.loadTexture('meat_burn1');
} else if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_WELLDONE) {
this.loadTexture('meat_welldone1');
} else {
this.loadTexture('meat1');
}
}
Meat.prototype.show = function() {
this.isActivated = true;
this.alpha = 1;
}
Meat.prototype.hide = function() {
this.isActivated = false;
this.alpha = 0;
this.stopCook();
}
Meat.prototype.startCook = function() {
this.isStartCook = true;
this.isOnHeatPlate = true;
// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
// console.log("startCook : " + this.cookingSide);
if(this.cookingSide == Meat.MEAT_NONE)
this.flipToFront();
this.startAnimateSmoke();
}
Meat.prototype.stopCook = function() {
this.isOnHeatPlate = false;
// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
this.stopAnimateSmoke();
}
Meat.prototype.getMeatGrade = function() {
if(this.cookingGrade[Meat.MEAT_FRONT] == Meat.DONENESS_WELLDONE && this.cookingGrade[Meat.MEAT_BACK] == Meat.DONENESS_WELLDONE)
return Meat.DONENESS_WELLDONE;
else if(this.cookingGrade[Meat.MEAT_FRONT] == Meat.DONENESS_BURN_BLACK || this.cookingGrade[Meat.MEAT_BACK] == Meat.DONENESS_BURN_BLACK)
return Meat.DONENESS_BURN_BLACK;
else
return Meat.DONENESS_RARE;
}
Meat.prototype.getMeatGradeBySide = function(cookingSide) {
return this.cookingGrade[cookingSide];
}
Meat.prototype.setActive = function(isActivated, x, y, meat_type) {
this.isActivated = isActivated;
if(isActivated == false) {
this.alpha = 0;
this.x = -100;
this.y = -100;
return;
}
this.cookingSide = Meat.MEAT_NONE;
this.cookingTime[Meat.MEAT_BACK] = 0;
this.cookingTime[Meat.MEAT_FRONT] = 0;
this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_RARE;
this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_RARE;
this.x = x;
this.y = y;
this.loadTexture('meat1');
this.angle = Meat.ANGLE_NONE;
this.alpha = 1;
}
Meat.prototype.cooking = function() {
this.cookingTime[this.cookingSide] += 1;
// console.log("back : " + this.cookingTime[Meat.MEAT_BACK] + ", front : " + this.cookingTime[Meat.MEAT_FRONT]);
if(this.cookingTime[Meat.MEAT_BACK] > Meat.COOK_TIME_BURN) {
if(this.getMeatGradeBySide(Meat.MEAT_BACK) != Meat.DONENESS_BURN_BLACK) {
this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_BURN_BLACK;
this.changeAnimateSmokeColor(Meat.DONENESS_BURN_BLACK);
}
} else if(this.cookingTime[Meat.MEAT_BACK] > Meat.COOK_TIME_WELLDONE) {
if(this.getMeatGradeBySide(Meat.MEAT_BACK) != Meat.DONENESS_WELLDONE) {
this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_WELLDONE;
this.changeAnimateSmokeColor(Meat.DONENESS_WELLDONE);
}
}
if(this.cookingTime[Meat.MEAT_FRONT] > Meat.COOK_TIME_BURN) {
if(this.getMeatGradeBySide(Meat.MEAT_FRONT) != Meat.DONENESS_BURN_BLACK) {
this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_BURN_BLACK;
this.changeAnimateSmokeColor(Meat.DONENESS_BURN_BLACK);
}
} else if(this.cookingTime[Meat.MEAT_FRONT] > Meat.COOK_TIME_WELLDONE) {
if(this.getMeatGradeBySide(Meat.MEAT_FRONT) != Meat.DONENESS_WELLDONE) {
this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_WELLDONE;
this.changeAnimateSmokeColor(Meat.DONENESS_WELLDONE);
}
}
}
Meat.prototype.stopAnimateSmoke = function() {
this.whiteSmokeParticle.stop();
this.redSmokeParticle.stop();
this.blackSmokeParticle.stop();
}
Meat.prototype.startAnimateSmoke = function() {
var cookingSideGrade = this.cookingGrade[this.cookingSide];
this.changeAnimateSmokeColor(cookingSideGrade);
}
Meat.prototype.changeAnimateSmokeColor = function(type) {
// console.log("changeAnimateSmokeColor : " + type);
this.stopAnimateSmoke();
switch(type) {
case Meat.DONENESS_RARE:
this.whiteSmokeParticle.start(this.x, this.y);
break;
case Meat.DONENESS_WELLDONE:
this.redSmokeParticle.start(this.x, this.y);
break;
case Meat.DONENESS_BURN_BLACK:
this.blackSmokeParticle.start(this.x, this.y);
break;
}
}
Meat.MEAT_NONE = 0;
Meat.MEAT_FRONT = 1;
Meat.MEAT_BACK = 2;
Meat.DONENESS_RARE = 0;
Meat.DONENESS_WELLDONE = 1;
Meat.DONENESS_BURN_BLACK = 2;
Meat.DONENESS_NONE = 3;
Meat.ANGLE_NONE = 0;
Meat.ANGLE_FRONT = 30;
Meat.ANGLE_BACK = -30;
Meat.COOK_TIME_WELLDONE = 200;
Meat.COOK_TIME_BURN = 400;
+3 -3
View File
@@ -10,9 +10,9 @@ function MeatBase() {
this.initMeatTypeVariables();
this.initMouseEventHandler();
this.whiteSmokeParticle = new Smoke(Meat.DONENESS_RARE, 0, 0);
this.redSmokeParticle = new Smoke(Meat.DONENESS_WELLDONE, 0, 0);
this.blackSmokeParticle = new Smoke(Meat.DONENESS_BURN_BLACK, 0, 0);
this.whiteSmokeParticle = new Smoke(MeatBase.DONENESS_RARE, 0, 0);
this.redSmokeParticle = new Smoke(MeatBase.DONENESS_WELLDONE, 0, 0);
this.blackSmokeParticle = new Smoke(MeatBase.DONENESS_BURN_BLACK, 0, 0);
}
MeatBase.prototype.update = function() {
+5 -5
View File
@@ -11,11 +11,11 @@ Smoke = function(type, x, y) {
this.emitter.minParticleScale = 0.5;
this.emitter.maxParticleScale = 1;
this.emitter.gravity = -300;
if(type == Meat.DONENESS_RARE)
if(type == MeatBase.DONENESS_RARE)
this.emitter.start(false, 1000, 400);
else if(type == Meat.DONENESS_WELLDONE)
else if(type == MeatBase.DONENESS_WELLDONE)
this.emitter.start(false, 1000, 200);
else if(type == Meat.DONENESS_BURN_BLACK)
else if(type == MeatBase.DONENESS_BURN_BLACK)
this.emitter.start(false, 1000, 100);
this.stop();
@@ -25,9 +25,9 @@ Smoke = function(type, x, y) {
Smoke.prototype.changeColor = function(type) {
var color = 0xf0f0ed;
if(type == Meat.DONENESS_WELLDONE)
if(type == MeatBase.DONENESS_WELLDONE)
color = 0xb06060;
else if(type == Meat.DONENESS_BURN_BLACK)
else if(type == MeatBase.DONENESS_BURN_BLACK)
color = 0x333333;
this.emitter.forEach(