Fix: remove unused meat.js, edit chocomae description, update files
This commit is contained in:
@@ -1,338 +0,0 @@
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Meat = function(mainGame) {
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this.mainGame = mainGame;
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this.cookingSide = Meat.MEAT_NONE;
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this.cookingTime = [];
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this.cookingGrade = [];
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this.cookingTime[Meat.MEAT_BACK] = 0;
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this.cookingTime[Meat.MEAT_FRONT] = 0;
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_RARE;
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_RARE;
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this.isActivated = true;
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this.isStartCook = false;
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this.isOnHeatPlate = false;
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this.downPositionX;
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this.downPositionY;
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Phaser.Sprite.call(this, game, this.mainGame.meatPlate.x, this.mainGame.meatPlate.y, 'meat1');
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this.anchor.set(0.5);
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this.scale.set(0.5);
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this.smoothed = false;
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this.inputEnabled = true;
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this.input.enableDrag();
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this.events.onInputDown.add(this.onDown, this);
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this.events.onInputUp.add(this.onUp, this);
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// this.events.onDragStart.add(this.onDragStart, this);
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// this.events.onDragStop.add(this.onDragStop, this);
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this.whiteSmokeParticle = new Smoke(Meat.DONENESS_RARE, 0, 0);
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this.redSmokeParticle = new Smoke(Meat.DONENESS_WELLDONE, 0, 0);
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this.blackSmokeParticle = new Smoke(Meat.DONENESS_BURN_BLACK, 0, 0);
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game.add.existing(this);
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}
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Meat.prototype = Object.create(Phaser.Sprite.prototype);
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Meat.prototype.constructor = Meat;
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Meat.prototype.update = function() {
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var positionY = this.y;
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if(positionY <= Game.GOD_POSITION_Y)
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this.scale.set(0.4);
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else if(positionY > Game.GOD_POSITION_Y && positionY < Game.HEAT_PLATE_POSITION_Y) {
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var scaleRate = (positionY - Game.GOD_POSITION_Y) / (Game.HEAT_PLATE_POSITION_Y - Game.GOD_POSITION_Y);
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this.scale.set(0.4 + 0.3 * scaleRate);
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} else
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this.scale.set(0.4 + 0.3);
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if(this.isOnHeatPlate == true && game.input.mousePointer.isUp == true) {
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this.cooking();
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}
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}
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Meat.prototype.onDown = function(sprite, pointer) {
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// console.log("-------------------------");
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// console.log("onDown : " + pointer.x + ", " + pointer.y);
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this.downPositionX = Math.floor(sprite.x);
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this.downPositionY = Math.floor(sprite.y);
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this.stopCook();
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}
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Meat.prototype.onUp = function(sprite, pointer) {
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// console.log("-------------------------");
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// console.log("onUp : " + pointer.x + ", " + pointer.y);
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var upPositionX = Math.floor(sprite.x);
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var upPositionY = Math.floor(sprite.y);
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// console.log("downPositionX : + " + this.downPositionX + ", downPositY : " + this.downPositionY);
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// console.log("upPositionX : + " + upPositionX + ", upPositionY : " + upPositionY);
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if(this.isInClickArea(this.downPositionX, this.downPositionY, upPositionX, upPositionY) == true)
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this.onClickListener();
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else {
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this.onDragStopListener();
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}
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}
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/*
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Meat.prototype.onDragStart = function(sprite, pointer) {
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// console.log("onDragStart : " + pointer.x + ", " + pointer.y);
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console.log("onDragStart");
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this.stopCook();
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}
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Meat.prototype.onDragStop = function(sprite, pointer) {
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// console.log("onDragStop : " + pointer.x + ", " + pointer.y);
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console.log("onDragStop");
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if(isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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console.log("isOverHeatPlate : " + isOverHeatPlate(this.x, this.y, this.width, this.height));
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this.startCook();
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} else {
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this.stopCook();
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}
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if(isOverGod(this.x, this.y) == true) {
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console.log("isOverGod : " + isOverGod(this.x, this.y));
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godEatMeat(this);
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}
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}
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*/
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Meat.prototype.isInClickArea = function(downX, downY, upX, upY) {
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if(downX - 5 < upX && upX < downX + 5 && downY - 5 < upY && upY < downY + 5)
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return true;
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return false;
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}
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Meat.prototype.onClickListener = function(pointer) {
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// console.log("onClickListener");
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if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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if(this.isFront() == true)
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this.flipToBack()
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else
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this.flipToFront();
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// console.log("flip cooking side : " + this.cookingSide);
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this.startCook();
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}
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}
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Meat.prototype.onDragStopListener = function(pointer) {
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// console.log("onDragStop");
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if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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// console.log("isOverHeatPlate : " + isOverHeatPlate(this.x, this.y, this.width, this.height));
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this.startCook();
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} else {
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this.stopCook();
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}
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if(this.mainGame.isOverGod(this.x, this.y) == true) {
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// console.log("isOverGod : " + isOverGod(this.x, this.y));
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this.mainGame.godEatMeat(this);
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}
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}
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Meat.prototype.setScale = function(size) {
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this.scale.set(size);
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this.backupScale = size;
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}
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Meat.prototype.isFront = function() {
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if(this.cookingSide == Meat.MEAT_BACK)
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return true;
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return false;
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}
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Meat.prototype.flipToFront = function() {
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this.cookingSide = Meat.MEAT_BACK;
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// console.log("flipToFront : " + this.cookingSide);
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this.angle = Meat.ANGLE_FRONT;
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// console.log("flipToFront");
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_BURN_BLACK) {
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this.loadTexture('meat_burn1');
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} else if(this.getMeatGradeBySide(Meat.MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meat_welldone1');
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} else {
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this.loadTexture('meat1');
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}
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}
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Meat.prototype.flipToBack = function() {
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this.cookingSide = Meat.MEAT_FRONT;
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// console.log("flipToBack : " + this.cookingSide);
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this.angle = Meat.ANGLE_BACK;
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// console.log("flipToBack");
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// console.log("back : " + this.getMeatGradeBySide(Meat.MEAT_BACK) + ", front : " + this.getMeatGradeBySide(Meat.MEAT_FRONT));
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_BURN_BLACK) {
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this.loadTexture('meat_burn1');
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} else if(this.getMeatGradeBySide(Meat.MEAT_BACK) == Meat.DONENESS_WELLDONE) {
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this.loadTexture('meat_welldone1');
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} else {
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this.loadTexture('meat1');
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}
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}
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Meat.prototype.show = function() {
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this.isActivated = true;
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this.alpha = 1;
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}
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Meat.prototype.hide = function() {
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this.isActivated = false;
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this.alpha = 0;
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this.stopCook();
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}
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Meat.prototype.startCook = function() {
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this.isStartCook = true;
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this.isOnHeatPlate = true;
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// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
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// console.log("startCook : " + this.cookingSide);
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if(this.cookingSide == Meat.MEAT_NONE)
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this.flipToFront();
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this.startAnimateSmoke();
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}
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Meat.prototype.stopCook = function() {
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this.isOnHeatPlate = false;
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// console.log("this.isOnHeatPlate : " + this.isOnHeatPlate);
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this.stopAnimateSmoke();
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}
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Meat.prototype.getMeatGrade = function() {
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if(this.cookingGrade[Meat.MEAT_FRONT] == Meat.DONENESS_WELLDONE && this.cookingGrade[Meat.MEAT_BACK] == Meat.DONENESS_WELLDONE)
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return Meat.DONENESS_WELLDONE;
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else if(this.cookingGrade[Meat.MEAT_FRONT] == Meat.DONENESS_BURN_BLACK || this.cookingGrade[Meat.MEAT_BACK] == Meat.DONENESS_BURN_BLACK)
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return Meat.DONENESS_BURN_BLACK;
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else
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return Meat.DONENESS_RARE;
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}
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Meat.prototype.getMeatGradeBySide = function(cookingSide) {
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return this.cookingGrade[cookingSide];
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}
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Meat.prototype.setActive = function(isActivated, x, y, meat_type) {
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this.isActivated = isActivated;
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if(isActivated == false) {
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this.alpha = 0;
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this.x = -100;
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this.y = -100;
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return;
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}
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this.cookingSide = Meat.MEAT_NONE;
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this.cookingTime[Meat.MEAT_BACK] = 0;
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this.cookingTime[Meat.MEAT_FRONT] = 0;
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_RARE;
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_RARE;
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this.x = x;
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this.y = y;
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this.loadTexture('meat1');
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this.angle = Meat.ANGLE_NONE;
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this.alpha = 1;
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}
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Meat.prototype.cooking = function() {
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this.cookingTime[this.cookingSide] += 1;
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// console.log("back : " + this.cookingTime[Meat.MEAT_BACK] + ", front : " + this.cookingTime[Meat.MEAT_FRONT]);
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if(this.cookingTime[Meat.MEAT_BACK] > Meat.COOK_TIME_BURN) {
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) != Meat.DONENESS_BURN_BLACK) {
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_BURN_BLACK;
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this.changeAnimateSmokeColor(Meat.DONENESS_BURN_BLACK);
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}
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} else if(this.cookingTime[Meat.MEAT_BACK] > Meat.COOK_TIME_WELLDONE) {
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if(this.getMeatGradeBySide(Meat.MEAT_BACK) != Meat.DONENESS_WELLDONE) {
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this.cookingGrade[Meat.MEAT_BACK] = Meat.DONENESS_WELLDONE;
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this.changeAnimateSmokeColor(Meat.DONENESS_WELLDONE);
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}
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}
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if(this.cookingTime[Meat.MEAT_FRONT] > Meat.COOK_TIME_BURN) {
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) != Meat.DONENESS_BURN_BLACK) {
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_BURN_BLACK;
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this.changeAnimateSmokeColor(Meat.DONENESS_BURN_BLACK);
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}
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} else if(this.cookingTime[Meat.MEAT_FRONT] > Meat.COOK_TIME_WELLDONE) {
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if(this.getMeatGradeBySide(Meat.MEAT_FRONT) != Meat.DONENESS_WELLDONE) {
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this.cookingGrade[Meat.MEAT_FRONT] = Meat.DONENESS_WELLDONE;
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this.changeAnimateSmokeColor(Meat.DONENESS_WELLDONE);
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}
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}
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}
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Meat.prototype.stopAnimateSmoke = function() {
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this.whiteSmokeParticle.stop();
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this.redSmokeParticle.stop();
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this.blackSmokeParticle.stop();
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}
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Meat.prototype.startAnimateSmoke = function() {
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var cookingSideGrade = this.cookingGrade[this.cookingSide];
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this.changeAnimateSmokeColor(cookingSideGrade);
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}
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Meat.prototype.changeAnimateSmokeColor = function(type) {
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// console.log("changeAnimateSmokeColor : " + type);
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this.stopAnimateSmoke();
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switch(type) {
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case Meat.DONENESS_RARE:
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this.whiteSmokeParticle.start(this.x, this.y);
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break;
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case Meat.DONENESS_WELLDONE:
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this.redSmokeParticle.start(this.x, this.y);
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break;
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case Meat.DONENESS_BURN_BLACK:
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this.blackSmokeParticle.start(this.x, this.y);
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break;
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}
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}
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Meat.MEAT_NONE = 0;
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Meat.MEAT_FRONT = 1;
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Meat.MEAT_BACK = 2;
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Meat.DONENESS_RARE = 0;
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Meat.DONENESS_WELLDONE = 1;
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Meat.DONENESS_BURN_BLACK = 2;
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Meat.DONENESS_NONE = 3;
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Meat.ANGLE_NONE = 0;
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Meat.ANGLE_FRONT = 30;
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Meat.ANGLE_BACK = -30;
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Meat.COOK_TIME_WELLDONE = 200;
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Meat.COOK_TIME_BURN = 400;
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@@ -10,9 +10,9 @@ function MeatBase() {
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this.initMeatTypeVariables();
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this.initMouseEventHandler();
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this.whiteSmokeParticle = new Smoke(Meat.DONENESS_RARE, 0, 0);
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this.redSmokeParticle = new Smoke(Meat.DONENESS_WELLDONE, 0, 0);
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this.blackSmokeParticle = new Smoke(Meat.DONENESS_BURN_BLACK, 0, 0);
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this.whiteSmokeParticle = new Smoke(MeatBase.DONENESS_RARE, 0, 0);
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this.redSmokeParticle = new Smoke(MeatBase.DONENESS_WELLDONE, 0, 0);
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this.blackSmokeParticle = new Smoke(MeatBase.DONENESS_BURN_BLACK, 0, 0);
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}
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MeatBase.prototype.update = function() {
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@@ -11,11 +11,11 @@ Smoke = function(type, x, y) {
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this.emitter.minParticleScale = 0.5;
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this.emitter.maxParticleScale = 1;
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this.emitter.gravity = -300;
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if(type == Meat.DONENESS_RARE)
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if(type == MeatBase.DONENESS_RARE)
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this.emitter.start(false, 1000, 400);
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else if(type == Meat.DONENESS_WELLDONE)
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else if(type == MeatBase.DONENESS_WELLDONE)
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this.emitter.start(false, 1000, 200);
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else if(type == Meat.DONENESS_BURN_BLACK)
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else if(type == MeatBase.DONENESS_BURN_BLACK)
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this.emitter.start(false, 1000, 100);
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this.stop();
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@@ -25,9 +25,9 @@ Smoke = function(type, x, y) {
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Smoke.prototype.changeColor = function(type) {
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var color = 0xf0f0ed;
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if(type == Meat.DONENESS_WELLDONE)
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if(type == MeatBase.DONENESS_WELLDONE)
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color = 0xb06060;
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else if(type == Meat.DONENESS_BURN_BLACK)
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else if(type == MeatBase.DONENESS_BURN_BLACK)
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color = 0x333333;
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this.emitter.forEach(
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