diff --git a/src/game/typing/lib/extract_word_manager.js b/src/game/typing/lib/extract_word_manager.js
new file mode 100644
index 0000000..475f50a
--- /dev/null
+++ b/src/game/typing/lib/extract_word_manager.js
@@ -0,0 +1,158 @@
+function ExtractWordManager() {
+ this.init();
+}
+
+ExtractWordManager.prototype.init = function() {
+ this.contents = [];
+
+
+
+ this.wordList = [];
+
+ this.wordList[0] = "hello";
+ this.wordList[1] = "world";
+
+ this.wordIndex = 1;
+}
+
+
+ExtractWordManager.prototype.getWord = function(wordLevel, difficulty) {
+ this.wordIndex = 1 - this.wordIndex;
+ return this.wordList[this.wordIndex];
+}
+
+ExtractWordManager.prototype.removeWord = function(wordLevel, word) {
+ console.log("remove : " + wordLevel + ", " + word);
+}
+
+
+
+
+
+
+ExtractWordManager.prototype.getContents = function() {
+ return this.contents;
+}
+
+ExtractWordManager.prototype.add = function(arr) {
+ this.contents = this.contents.concat(arr);
+}
+
+ExtractWordManager.prototype.slice = function(start, end) {
+ this.contents = this.contents.slice(start, end);
+}
+
+ExtractWordManager.prototype.getShuffledArray = function(arr) {
+ return Phaser.ArrayUtils.shuffle(arr);
+}
+
+ExtractWordManager.prototype.fillLeftRightBasicKey = function() {
+ var length = this.contents.length;
+ // console.log(length);
+
+ for(var i = length - 1; i > -1; i--) {
+ var char = this.contents[i];
+ // console.log(char);
+ if(this.isKoreanConsonant(char)) {
+ this.contents.splice(i + 1, 0, "ㅓ");
+ } else if(this.isKoreanVowel(char)) {
+ this.contents.splice(i, 0, "ㄹ");
+ } else if(this.isEnglishLeftHand(char)) {
+ this.contents.splice(i + 1, 0, "j");
+ } else if(this.isEnglishRightHand(char)) {
+ this.contents.splice(i, 0, "f");
+ }
+ }
+}
+
+ExtractWordManager.prototype.isKoreanConsonant = function(char) {
+ if(char.length != 1)
+ return false;
+
+ if(ExtractWordManager.KOREAN_LETTER_CHO.indexOf(char) > -1)
+ return true;
+ else if(ExtractWordManager.KOREAN_LETTER_JONG.indexOf(char) > -1)
+ return;
+
+ return false;
+}
+
+ExtractWordManager.prototype.isKoreanVowel = function(char) {
+ if(char.length != 1)
+ return false;
+
+ if(ExtractWordManager.KOREAN_LETTER_JUNG.indexOf(char) > -1)
+ return true;
+
+ return false;
+}
+
+ExtractWordManager.prototype.isEnglishLeftHand = function(char) {
+ if(char.length != 1)
+ return false;
+
+ if(ExtractWordManager.ENGLISH_LETTER_LEFT.indexOf(char) > -1)
+ return true;
+
+ return false;
+}
+
+ExtractWordManager.prototype.isEnglishRightHand = function(char) {
+ if(char.length != 1)
+ return false;
+
+ if(ExtractWordManager.ENGLISH_LETTER_RIGHT.indexOf(char) > -1)
+ return true;
+
+ return false;
+}
+
+
+ExtractWordManager.prototype.makePracticeContents = function(arr, repeatCount) {
+ this.init();
+ this.add(arr);
+ for(var i = 0; i < repeatCount; i++) {
+ this.add(this.getShuffledArray(arr));
+ }
+ this.fillLeftRightBasicKey();
+}
+
+ExtractWordManager.prototype.makeTestContents = function(arr) {
+ this.init();
+ this.add(this.getShuffledArray(arr));
+}
+
+
+
+ExtractWordManager.shuffledArray = function(arr) {
+ return Phaser.ArrayUtils.shuffle(arr);
+}
+
+
+ExtractWordManager.KOREAN_LETTER_CHO = [
+ "ㄱ", "ㄲ", "ㄴ", "ㄷ", "ㄸ", "ㄹ", "ㅁ", "ㅂ", "ㅃ", "ㅅ",
+ "ㅆ", "ㅇ", "ㅈ", "ㅉ", "ㅊ", "ㅋ", "ㅌ", "ㅍ", "ㅎ"
+];
+
+ExtractWordManager.KOREAN_LETTER_JUNG = [
+ "ㅏ", "ㅐ", "ㅑ", "ㅒ", "ㅓ", "ㅔ", "ㅕ", "ㅖ", "ㅗ", "ㅘ",
+ "ㅙ", "ㅚ", "ㅛ", "ㅜ", "ㅝ", "ㅞ", "ㅟ", "ㅠ", "ㅡ", "ㅢ", "ㅣ"
+];
+
+ExtractWordManager.KOREAN_LETTER_JONG = [
+ "", "ㄱ", "ㄲ", "ㄳ", "ㄴ", "ㄵ", "ㄶ", "ㄷ", "ㄹ", "ㄺ",
+ "ㄻ", "ㄼ", "ㄽ", "ㄾ", "ㄿ", "ㅀ", "ㅁ", "ㅂ", "ㅄ", "ㅅ",
+ "ㅆ", "ㅇ", "ㅈ", "ㅊ", "ㅋ", "ㅌ", "ㅍ", "ㅎ"
+];
+
+ExtractWordManager.ENGLISH_LETTER_LEFT = [
+ "q", "w", "e", "r", "t",
+ "a", "s", "d", "f", "g",
+ "z", "x", "c", "v", "b"
+];
+
+ExtractWordManager.ENGLISH_LETTER_RIGHT = [
+ "y", "u", "i", "o", "p",
+ "h", "j", "k", "l",
+ "n", "m"
+];
diff --git a/src/game/typing/word_flyingsaucer/flyingsaucer.js b/src/game/typing/word_flyingsaucer/flyingsaucer.js
index 0579a68..3cff4ef 100644
--- a/src/game/typing/word_flyingsaucer/flyingsaucer.js
+++ b/src/game/typing/word_flyingsaucer/flyingsaucer.js
@@ -55,7 +55,7 @@ FlyingSaucer.prototype.initVariables = function() {
this.scoreManager = null;
this.heartManager = null;
- this.wordManager = null;
+ this.extractWordManager = null;
this.gameLevelManager = null;
this.timerEvent = null;
@@ -143,8 +143,8 @@ FlyingSaucer.prototype.setHeartManager = function(heartManager) {
this.heartManager = heartManager;
}
-FlyingSaucer.prototype.setWordManager = function(wordManager) {
- this.wordManager = wordManager;
+FlyingSaucer.prototype.setExtractWordManager = function(extractWordManager) {
+ this.extractWordManager = extractWordManager;
}
FlyingSaucer.prototype.setGameLevelManager = function(gameLevelManager) {
@@ -191,7 +191,7 @@ FlyingSaucer.prototype.moveInitialPos = function() {
FlyingSaucer.prototype.startAttack = function() {
this.wordLevel = this.gameLevelManager.getWordLevel();
this.difficulty = this.gameLevelManager.getDifficulty();
- this.word = this.wordManager.getWord(this.wordLevel, this.difficulty);
+ this.word = this.extractWordManager.getWord(this.wordLevel, this.difficulty);
this.setWord(this.word);
this.standardScore = this.gameLevelManager.getStandardScore(this.wordLevel, this.speed);
// console.log(this.standardScore);
@@ -241,7 +241,7 @@ FlyingSaucer.prototype.checkWord = function(inputText) {
if(this.word == inputText) {
this.gameLevelManager.clearWord(this.wordLevel, this.getLandingRatio());
- this.wordManager.removeWord(this.wordLevel, this.word);
+ this.extractWordManager.removeWord(this.wordLevel, this.word);
this.setWord("");
this.setActive(false);
diff --git a/src/game/typing/word_flyingsaucer/game.js b/src/game/typing/word_flyingsaucer/game.js
index 0794486..f103a2d 100644
--- a/src/game/typing/word_flyingsaucer/game.js
+++ b/src/game/typing/word_flyingsaucer/game.js
@@ -49,7 +49,7 @@ var WordFlyingSaucer = {
this.flyingsaucers[i] = new FlyingSaucer(i);
this.flyingsaucers[i].setScoreManager(this.scoreManager);
this.flyingsaucers[i].setHeartManager(this.heartManager);
- this.flyingsaucers[i].setWordManager(this.wordManager);
+ this.flyingsaucers[i].setExtractWordManager(this.extractWordManager);
this.flyingsaucers[i].setGameLevelManager(this.gameLevelManager);
this.flyingsaucers[i].setActive(true);
this.flyingsaucers[i].startAttack();
@@ -104,7 +104,7 @@ var WordFlyingSaucer = {
initVariables: function() {
- this.wordManager = new WordManager();
+ this.extractWordManager = new ExtractWordManager();
this.gameLevelManager = new GameLevelManager();
this.speedLevel = 0;
diff --git a/src/game/typing/word_flyingsaucer/typing_score.js b/src/game/typing/word_flyingsaucer/typing_score.js
deleted file mode 100644
index 70c8172..0000000
--- a/src/game/typing/word_flyingsaucer/typing_score.js
+++ /dev/null
@@ -1,54 +0,0 @@
-function TypingScore() {
- this.typingCount = 0;
-
- var fontStyle = TypingScore.DEFAULT_TEXT_FONT;
-
- fontStyle.align = "right";
- fontStyle.boundsAlignH = "right";
- this.scoreTitleText = game.add.text(game.world.width / 2 - 40, TypingScore.SCORE_POS_Y, "연속 성공 타수 : ", fontStyle)
- this.scoreTitleText.anchor.set(0.5);
-
- fontStyle.align = "left";
- fontStyle.boundsAlignH = "left";
- this.scoreText = game.add.text(game.world.width / 2 + 100, TypingScore.SCORE_POS_Y, "0", fontStyle)
- this.scoreText.anchor.set(0.5);
-
- // var grd = this.scoreText.context.createLinearGradient(0, 0, 0, TypingScore.SCORE_POS_Y);
- // grd.addColorStop(0, '#8ED6FF');
- // grd.addColorStop(1, '#004CB3');
- // this.scoreText.fill = grd;
- // this.scoreText.fill = grd;
-
- // this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
- // this.scoreText.stroke = '#000';
- // this.scoreText.strokeThickness = 3;
-};
-
-TypingScore.prototype.score = function() {
- return this.typingCount;
-}
-
-TypingScore.prototype.increase = function() {
- this.typingCount++;
- this.print(this.typingCount);
-}
-
-TypingScore.prototype.reset = function() {
- this.typingCount = 0;
- this.print(this.typingCount);
-}
-
-TypingScore.prototype.print = function(typingCount) {
- this.scoreText.text = typingCount;
-}
-
-
-TypingScore.SCORE_POS_Y = 35;
-
-TypingScore.DEFAULT_TEXT_FONT = {
-font: "38px Arial",
-align: "center",
-boundsAlignH: "center", // left, center. right
-boundsAlignV: "middle", // top, middle, bottom
-fill: "#fff"
-};
\ No newline at end of file
diff --git a/src/game/typing/word_flyingsaucer/word_manager.js b/src/game/typing/word_flyingsaucer/word_manager.js
deleted file mode 100644
index 50938be..0000000
--- a/src/game/typing/word_flyingsaucer/word_manager.js
+++ /dev/null
@@ -1,19 +0,0 @@
-function WordManager() {
- this.wordList = [];
-
- this.wordList[0] = "hello";
- this.wordList[1] = "world";
-
- this.wordIndex = 0;
-}
-
-WordManager.prototype.getWord = function(wordLevel, difficulty) {
- this.wordIndex = 1 - this.wordIndex;
- return this.wordList[this.wordIndex];
-}
-
-WordManager.prototype.removeWord = function(wordLevel, word) {
- console.log("remove : " + wordLevel + ", " + word);
-}
-
-
diff --git a/src/web/client/word_flyingsaucer.html b/src/web/client/word_flyingsaucer.html
index 07cd5c5..af8b658 100644
--- a/src/web/client/word_flyingsaucer.html
+++ b/src/web/client/word_flyingsaucer.html
@@ -85,10 +85,9 @@
-
+
-