Add: hammer, helmet
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@@ -53,6 +53,7 @@ var WhacAMole = {
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this.bigMole = new BigMole(game.world.centerX, BigMole.START_POS_Y);
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this.bigMole = new BigMole(game.world.centerX, BigMole.START_POS_Y);
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this.hammer = new Hammer();
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// typing content
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// typing content
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var typingContentBG = new TypingContentBG();
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var typingContentBG = new TypingContentBG();
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@@ -77,13 +78,23 @@ var WhacAMole = {
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var textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
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var textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
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this.textTypingContentsDone = [];
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this.textTypingContentsDone = [];
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this.helmetDone = [];
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for(var i = 0; i < WhacAMole.TYPING_CONTENT_DONE_COUNT; i++) {
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for(var i = 0; i < WhacAMole.TYPING_CONTENT_DONE_COUNT; i++) {
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this.textTypingContentsDone[i] = game.add.text(
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this.textTypingContentsDone[i] = game.add.text(
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game.world.centerX - 200 - i * OFFSET_WORD_X, TYPING_CONTENT_Y,
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game.world.centerX - 200 - i * OFFSET_WORD_X,
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TYPING_CONTENT_Y,
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"", textStyleBasic
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"", textStyleBasic
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);
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);
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this.textTypingContentsDone[i].addColor(textDoneColor[0], 0);
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this.textTypingContentsDone[i].addColor(textDoneColor[0], 0);
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this.textTypingContentsDone[i].anchor.set(0.5);
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this.textTypingContentsDone[i].anchor.set(0.5);
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this.helmetDone[i] = new Helmet();
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this.helmetDone[i].move(
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game.world.centerX - 200 - i * OFFSET_WORD_X - 50,
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TYPING_CONTENT_Y - 110,
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);
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this.helmetDone[i].setType(Hammer.TYPE_PPYONG);
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this.helmetDone[i].alpha(0);
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}
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}
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var textPreviewColor = [ '#666666', '#888888', '#777777' ];
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var textPreviewColor = [ '#666666', '#888888', '#777777' ];
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@@ -131,7 +142,7 @@ var WhacAMole = {
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this.isOnStage = true;
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this.isOnStage = true;
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this.stageTimer.start();
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this.stageTimer.start();
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this.showWhacAMoleContents();
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this.showTypingContents();
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this.showHighlightKey();
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this.showHighlightKey();
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},
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},
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@@ -140,6 +151,7 @@ var WhacAMole = {
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for(var i = 0; i < WhacAMole.TYPING_CONTENT_DONE_COUNT; i++) {
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for(var i = 0; i < WhacAMole.TYPING_CONTENT_DONE_COUNT; i++) {
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this.textTypingContentsDone[i].text = "";
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this.textTypingContentsDone[i].text = "";
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this.helmetDone[i].alpha(0);
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}
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}
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this.textTypingBracket.text = "";
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this.textTypingBracket.text = "";
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@@ -321,13 +333,20 @@ var WhacAMole = {
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return letters;
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return letters;
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},
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},
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showWhacAMoleContents: function() {
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showTypingContents: function() {
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for(var i = 0; i < WhacAMole.TYPING_CONTENT_DONE_COUNT; i++) {
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for(var i = 0; i < WhacAMole.TYPING_CONTENT_DONE_COUNT; i++) {
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var doneIndex = this.typingIndex - i - 1;
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var doneIndex = this.typingIndex - i - 1;
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if(doneIndex < 0) {
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if(doneIndex < 0) {
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this.textTypingContentsDone[i].text = "";
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this.textTypingContentsDone[i].text = "";
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this.helmetDone[i].alpha(0);
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} else {
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} else {
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this.textTypingContentsDone[i].text = this.typingRandomLetters[doneIndex];
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this.textTypingContentsDone[i].text = this.typingRandomLetters[doneIndex];
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// this.helmetDone[i].change(Helmet.TYPE_PPYONG);
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this.helmetDone[i].alpha(1);
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if(i == 0) {
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this.helmetDone[i].dropDownTween(10);
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}
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}
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}
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}
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}
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@@ -343,6 +362,7 @@ var WhacAMole = {
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var keyID = this.keyMapper.getKeyIDOfText(nextLetter);
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var keyID = this.keyMapper.getKeyIDOfText(nextLetter);
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// console.log(keyID);
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// console.log(keyID);
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this.bigMole.changeColor(keyID);
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this.bigMole.changeColor(keyID);
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this.bigMole.changeHelmetColor(this.hammer.getType());
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this.bigMole.showUp();
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this.bigMole.showUp();
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this.keyboardMole.changeColor(keyID);
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this.keyboardMole.changeColor(keyID);
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@@ -400,16 +420,26 @@ var WhacAMole = {
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var typingContent = this.typingRandomLetters[this.typingIndex];
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var typingContent = this.typingRandomLetters[this.typingIndex];
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if(this.isKeyPressed(inputContent, typingContent)) {
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if(this.isKeyPressed(inputContent, typingContent)) {
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// this.typingScore.increase();
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var plusScore = this.hammer.getScore();
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this.scoreManager.plusScore(1);
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this.scoreManager.plusScore(plusScore);
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this.playNextContent();
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this.playNextContent();
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for(var i = 0; i < WhacAMole.TYPING_CONTENT_DONE_COUNT - 1; i++) {
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var index = WhacAMole.TYPING_CONTENT_DONE_COUNT - 1 - i;
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var prevHelmetType = this.helmetDone[index - 1].getType();
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this.helmetDone[index].change(prevHelmetType);
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}
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this.helmetDone[0].change(this.hammer.getType());
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this.hammer.smash();
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this.bigMole.changeHelmetColor(this.hammer.getType()); // this should call after hammer smash
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if(this.typingIndex === this.typingRandomLettersLength) {
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if(this.typingIndex === this.typingRandomLettersLength) {
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// this.goResult();
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// this.goResult();
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}
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}
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} else {
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} else {
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this.scoreManager.resetScore();
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this.hammer.changeType(Hammer.TYPE_PPYONG);
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this.bigMole.changeHelmetColor(this.hammer.getType());
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}
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}
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},
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},
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@@ -417,7 +447,7 @@ var WhacAMole = {
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this.hideHighlightKey();
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this.hideHighlightKey();
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this.typingIndex++;
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this.typingIndex++;
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this.showWhacAMoleContents();
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this.showTypingContents();
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this.showHighlightKey();
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this.showHighlightKey();
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}
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}
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}
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}
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@@ -0,0 +1,153 @@
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function Hammer() {
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this.hammerType = Hammer.TYPE_PPYONG;
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this.upgradeCountdown = Hammer.UPGRADE_COUNT_PPYONG;
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this.hammer = game.add.image(game.world.centerX + 125, 220, "hammer_ppyong");
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this.hammer.anchor.x = 0.5;
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this.hammer.anchor.y = 1;
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this.hammer.scale.set(1.5);
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this.upgradeCountdownText = game.add.text(game.world.centerX + 140, 170, this.upgradeCountdown);
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}
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Hammer.prototype.smash = function() {
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this.tween = game.add.tween(this.hammer)
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.from( { angle: -90 }, 10 )
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.to( { angle: 0 }, BigMole.SHOW_UP_TIME_MS, "Quart.easeOut");
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this.tween.start();
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this.showParticle();
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var scoreText = new ScoreText(
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game.world.centerX,
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BigMole.START_POS_Y - Hammer.OFFSET_SCORE_POS_Y,
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this.getScore()
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);
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this.cleanHit();
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}
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Hammer.prototype.showParticle = function() {
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var particleCount = 0;
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var particleTint = 0xffffff;
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var particleScale = 1;
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switch(this.getType()) {
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case Hammer.TYPE_PPYONG:
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particleCount = Hammer.SCORE_PPYONG;
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particleTint = Hammer.COLOR_PPYONG;
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particleScale = 3;
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break;
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case Hammer.TYPE_WOOD:
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particleCount = Hammer.SCORE_WOOD;
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particleTint = Hammer.COLOR_WOOD;
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particleScale = 2;
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break;
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case Hammer.TYPE_GOLD:
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particleCount = Hammer.SCORE_GOLD;
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particleTint = Hammer.COLOR_GOLD;
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particleScale = 1;
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break;
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}
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var hitStarEmitter = game.add.emitter(
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game.world.centerX,
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BigMole.START_POS_Y - Hammer.OFFSET_SCORE_POS_Y,
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particleCount
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);
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hitStarEmitter.makeParticles('star');
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hitStarEmitter.forEach(
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function(particle) {
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particle.tint = particleTint;
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particle.scale.set(particleScale);
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}
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);
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hitStarEmitter.gravity = 0;
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hitStarEmitter.start(true, 1000, null, 100);
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}
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Hammer.prototype.getType = function() {
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return this.hammerType;
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}
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Hammer.prototype.cleanHit = function() {
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if(this.hammerType == Hammer.TYPE_GOLD)
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return;
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this.upgradeCountdown--;
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this.upgradeCountdownText.text = this.upgradeCountdown;
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if(this.upgradeCountdown > 0)
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return;
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if(this.hammerType == Hammer.TYPE_PPYONG)
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this.changeType(Hammer.TYPE_WOOD);
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else if(this.hammerType == Hammer.TYPE_WOOD)
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this.changeType(Hammer.TYPE_GOLD);
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}
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Hammer.prototype.changeType = function(hammerType) {
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switch(hammerType) {
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case Hammer.TYPE_PPYONG:
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this.hammerType = Hammer.TYPE_PPYONG;
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this.upgradeCountdown = Hammer.UPGRADE_COUNT_PPYONG;
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this.hammer.loadTexture("hammer_ppyong");
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break;
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case Hammer.TYPE_WOOD:
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this.hammerType = Hammer.TYPE_WOOD;
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this.upgradeCountdown = Hammer.UPGRADE_COUNT_WOOD;
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this.hammer.loadTexture("hammer_wood");
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break;
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case Hammer.TYPE_GOLD:
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this.hammerType = Hammer.TYPE_GOLD;
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this.upgradeCountdown = Hammer.UPGRADE_COUNT_GOLD;
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this.hammer.loadTexture("hammer_gold");
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break;
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}
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if(this.hammerType == Hammer.TYPE_GOLD)
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this.upgradeCountdownText.text = "";
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else
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this.upgradeCountdownText.text = this.upgradeCountdown;
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}
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Hammer.prototype.getScore = function(hammerType) {
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var score = 0;
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switch(this.hammerType) {
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case Hammer.TYPE_PPYONG:
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score = Hammer.SCORE_PPYONG;
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break;
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case Hammer.TYPE_WOOD:
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score = Hammer.SCORE_WOOD;
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break;
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case Hammer.TYPE_GOLD:
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score = Hammer.SCORE_GOLD;
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break;
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}
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return score;
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}
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Hammer.TYPE_PPYONG = 1;
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Hammer.TYPE_WOOD = 2;
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Hammer.TYPE_GOLD = 3;
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Hammer.UPGRADE_COUNT_PPYONG = 10;
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Hammer.UPGRADE_COUNT_WOOD = 20;
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Hammer.UPGRADE_COUNT_GOLD = 30;
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Hammer.SCORE_PPYONG = 1;
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Hammer.SCORE_WOOD = 3;
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Hammer.SCORE_GOLD = 7;
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Hammer.COLOR_PPYONG = 0x6633FF;
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Hammer.COLOR_WOOD = 0xFF0066;
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Hammer.COLOR_GOLD = 0xFFdd66;
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Hammer.OFFSET_SCORE_POS_Y = 100;
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@@ -0,0 +1,73 @@
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function Helmet() {
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this.helmet = game.add.image(0, 0, "helmet");
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this.helmet.scale.set(BigMole.SCALE);
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this.helmetType = Helmet.TYPE_PPYONG
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this.posY = 0;
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}
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Helmet.prototype.getSprite = function() {
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return this.helmet;
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}
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Helmet.prototype.getType = function() {
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return this.helmetType;
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}
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Helmet.prototype.setType = function(value) {
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this.helmetType = value;
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}
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Helmet.prototype.scale = function(value) {
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this.helmet.scale.set(value);
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}
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Helmet.prototype.alpha = function(value) {
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this.helmet.alpha = value;
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}
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Helmet.prototype.move = function(x, y) {
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this.helmet.x = x;
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this.helmet.y = y;
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this.posY = y;
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}
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Helmet.prototype.anchor = function(x, y) {
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this.helmet.anchor.x = x;
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this.helmet.anchor.y = y;
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||||||
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}
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Helmet.prototype.change = function(type) {
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this.helmetType = type;
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switch(this.helmetType) {
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case Helmet.TYPE_PPYONG:
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this.helmet.tint = Hammer.COLOR_PPYONG;
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||||||
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break;
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case Helmet.TYPE_WOOD:
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this.helmet.tint = Hammer.COLOR_WOOD;
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break;
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case Helmet.TYPE_GOLD:
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this.helmet.tint = Hammer.COLOR_GOLD;
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break;
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}
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}
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Helmet.prototype.dropDownTween = function(drowpDownHeight) {
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this.helmet.y = this.posY - drowpDownHeight;
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||||||
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||||||
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this.tween = game.add.tween(this.helmet)
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||||||
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// .from( { y: this.posY - drowpDownHeight }, 10 )
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||||||
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.to( { y: (this.posY) }, Helmet.SHOW_UP_TIME_MS, Phaser.Easing.Bounce.Out);
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||||||
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this.tween.start();
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||||||
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}
|
||||||
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|
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Helmet.TYPE_PPYONG = 1;
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||||||
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Helmet.TYPE_WOOD = 2;
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||||||
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Helmet.TYPE_GOLD = 3;
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||||||
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|
||||||
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Helmet.START_POS_Y = 200;
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||||||
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Helmet.SHOW_UP_HEIGHT = 100;
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||||||
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Helmet.SHOW_UP_TIME_MS = 200;
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||||||
@@ -29,9 +29,17 @@ var Loading = {
|
|||||||
startLoading: function() {
|
startLoading: function() {
|
||||||
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
|
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
|
||||||
|
|
||||||
game.load.image('mole_grey', '../../../resources/image/character/mole_grey.png');
|
game.load.image('star', '../../../resources/image/ui/star_particle.png');
|
||||||
|
|
||||||
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game.load.image('helmet', '../../../resources/image/weapon/helmet.png');
|
||||||
|
|
||||||
|
game.load.image('hammer_ppyong', '../../../resources/image/weapon/hammer_ppyong.png');
|
||||||
|
game.load.image('hammer_wood', '../../../resources/image/weapon/hammer_wood.png');
|
||||||
|
game.load.image('hammer_gold', '../../../resources/image/weapon/hammer_gold.png');
|
||||||
|
|
||||||
|
game.load.image('mole_grey', '../../../resources/image/character/mole_grey.png');
|
||||||
game.load.image('mole_grey_small', '../../../resources/image/character/mole_grey_32x32.png');
|
game.load.image('mole_grey_small', '../../../resources/image/character/mole_grey_32x32.png');
|
||||||
game.load.image('mole_peach', '../../../resources/image/character/mole_peach.png');
|
game.load.image('mole_peach', '../../../resources/image/character/mole_peach.png');
|
||||||
game.load.image('mole_peach_small', '../../../resources/image/character/mole_peach_32x32.png');
|
game.load.image('mole_peach_small', '../../../resources/image/character/mole_peach_32x32.png');
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -49,6 +49,13 @@ BigMole.constructor = BigMole;
|
|||||||
function BigMole(x, y) {
|
function BigMole(x, y) {
|
||||||
Mole.call(this, x, y, Mole.TYPE_BIG_MOLE);
|
Mole.call(this, x, y, Mole.TYPE_BIG_MOLE);
|
||||||
this.anchor(0.5, 0);
|
this.anchor(0.5, 0);
|
||||||
|
|
||||||
|
// this.helmet = game.add.image(0, 0, "helmet");
|
||||||
|
this.helmet = new Helmet();
|
||||||
|
this.helmet.scale(BigMole.SCALE);
|
||||||
|
this.helmet.anchor(0.5, 0);
|
||||||
|
|
||||||
|
this.mole.addChild(this.helmet.getSprite());
|
||||||
}
|
}
|
||||||
|
|
||||||
BigMole.prototype.showUp = function() {
|
BigMole.prototype.showUp = function() {
|
||||||
@@ -62,6 +69,21 @@ BigMole.prototype.changeColor = function(keyID) {
|
|||||||
this.mole.loadTexture("mole_grey");
|
this.mole.loadTexture("mole_grey");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BigMole.prototype.changeHelmetColor = function(hammerType) {
|
||||||
|
switch(hammerType) {
|
||||||
|
case Hammer.TYPE_PPYONG:
|
||||||
|
this.helmet.getSprite().tint = Hammer.COLOR_PPYONG;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Hammer.TYPE_WOOD:
|
||||||
|
this.helmet.getSprite().tint = Hammer.COLOR_WOOD;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Hammer.TYPE_GOLD:
|
||||||
|
this.helmet.getSprite().tint = Hammer.COLOR_GOLD;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
BigMole.SCALE = 1;
|
BigMole.SCALE = 1;
|
||||||
BigMole.START_POS_Y = 200;
|
BigMole.START_POS_Y = 200;
|
||||||
@@ -108,4 +130,4 @@ KeyboardMole.prototype.changeColor = function(keyID) {
|
|||||||
|
|
||||||
KeyboardMole.SCALE = 1.2;
|
KeyboardMole.SCALE = 1.2;
|
||||||
KeyboardMole.OFFSET_X = 4;
|
KeyboardMole.OFFSET_X = 4;
|
||||||
KeyboardMole.OFFSET_Y = 0;
|
KeyboardMole.OFFSET_Y = 4;
|
||||||
|
|||||||
@@ -28,6 +28,7 @@
|
|||||||
<script src="../../game/lib/screen_bottom_ui.js"></script>
|
<script src="../../game/lib/screen_bottom_ui.js"></script>
|
||||||
<script src="../../game/lib/score_manager.js"></script>
|
<script src="../../game/lib/score_manager.js"></script>
|
||||||
<script src="../../game/lib/score_board.js"></script>
|
<script src="../../game/lib/score_board.js"></script>
|
||||||
|
<script src="../../game/lib/score_text.js"></script>
|
||||||
<script src="../../game/lib/experience_app_timer.js"></script>
|
<script src="../../game/lib/experience_app_timer.js"></script>
|
||||||
<script src="../../game/lib/game_over_text.js"></script>
|
<script src="../../game/lib/game_over_text.js"></script>
|
||||||
<script src="../../game/lib/animal.js"></script>
|
<script src="../../game/lib/animal.js"></script>
|
||||||
@@ -66,7 +67,9 @@
|
|||||||
<script src="../../game/typing/whac_a_mole/define_variables.js"></script>
|
<script src="../../game/typing/whac_a_mole/define_variables.js"></script>
|
||||||
<script src="../../game/typing/whac_a_mole/stage_timer.js"></script>
|
<script src="../../game/typing/whac_a_mole/stage_timer.js"></script>
|
||||||
<!-- <script src="../../game/typing/whac_a_mole/typing_score.js"></script> -->
|
<!-- <script src="../../game/typing/whac_a_mole/typing_score.js"></script> -->
|
||||||
|
<script src="../../game/typing/whac_a_mole/helmet.js"></script>
|
||||||
<script src="../../game/typing/whac_a_mole/mole.js"></script>
|
<script src="../../game/typing/whac_a_mole/mole.js"></script>
|
||||||
|
<script src="../../game/typing/whac_a_mole/hammer.js"></script>
|
||||||
<script src="../../game/typing/whac_a_mole/loading.js"></script>
|
<script src="../../game/typing/whac_a_mole/loading.js"></script>
|
||||||
<script src="../../game/typing/whac_a_mole/game.js"></script>
|
<script src="../../game/typing/whac_a_mole/game.js"></script>
|
||||||
<script src="../../game/typing/whac_a_mole/main.js"></script>
|
<script src="../../game/typing/whac_a_mole/main.js"></script>
|
||||||
|
|||||||
Reference in New Issue
Block a user