Fix: speech bubble
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@@ -73,14 +73,14 @@ var Game = {
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this.meatPlate.scale.set(0.8);
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this.meatPlate.smoothed = false;
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this.trashCan = new TrashCan();
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this.heatPlate = new HeatPlate();
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this.stoveDial = new StoveDial(80, HeatPlate.POSITION_Y + 70);
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this.stoveDial = new StoveDial(180, HeatPlate.POSITION_Y + 90);
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this.stoveDial.setOnChangeDialLevelHandler(
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(function(dialLevel) { this.onChangeDialLevel(dialLevel); }).bind(this)
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);
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this.trashCan = new TrashCan();
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// meat
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this.bonusMeatIndex = 0;
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this.bonusMeatGroup = game.add.group();
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@@ -263,7 +263,6 @@ var Game = {
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},
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isOverHeatPlate: function(x, y) {
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return this.heatPlate.isOver(x, y);
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},
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@@ -276,10 +275,8 @@ var Game = {
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if(!this.isPlaying)
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return;
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var meatClassName = meat.getClassName();
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if(meat.getMeatGrade() == MeatBase.DONENESS_WELLDONE) {
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this.god.animateHappy(meat);
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this.god.animateHappy();
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var score = meat.getScore();
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this.scoreManager.plusScore(score);
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@@ -289,7 +286,10 @@ var Game = {
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} else if(meat.getMeatGrade() == MeatBase.DONENESS_RARE) {
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this.badMeatCount++;
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this.god.animateAngryWithRare(meat);
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if(meat.getTotalCookingTime() == 0)
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this.god.animateAngryWithRare();
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else
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this.god.animateSmile();
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if(meat.getTotalCookingTime() > 0) {
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var score = meat.getScore();
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@@ -301,14 +301,14 @@ var Game = {
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} else { // meat is burn black
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this.badMeatCount++;
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this.god.animateAngryWithBurnBlack(meat);
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this.god.animateAngryWithBurnBlack();
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return; // god doesn't eat burned black meat
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}
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meat.setActive(false, -100, -100);
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if(meatClassName == NormalMeat.CLASS_NAME) {
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if(meat.getClassName() == NormalMeat.CLASS_NAME) {
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this.clearedMeatCount++;
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if(this.clearedMeatCount == this.activatedMeatCount) {
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this.clearStage();
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@@ -320,7 +320,7 @@ var Game = {
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return this.trashCan.isOver(x, y);
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},
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throwAway: function(meat) {
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throwAwayMeat: function(meat) {
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if(!this.isPlaying)
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return;
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@@ -361,6 +361,7 @@ var Game = {
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var timeOverText = new TimeOverText();
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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this.stopAndGoResult();
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},
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