Add: updateTodayBestRecord in the result
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@@ -37,12 +37,15 @@ class Game {
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// contents
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// this.activatedAlienIndex = 0;
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this.aliens = [];
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for(let i = 0; i < 10; i++) {
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let alien = new Alien(150 + 80 * i, 150,
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() => { this.activateNextAlien(); }, // onGoOnstage
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this.onAlienFired, this.onAlienEscaped
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(sprite) => {
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scoreManager.plusScore(this.getScore());
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let scoreText = new ScoreText(sprite.x, sprite.y, this.getScore());
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}, // this.onAlienFired,
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this.onAlienEscaped
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);
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alien.goWaitingRoom();
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alien.setActive(false);
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@@ -118,16 +121,10 @@ class Game {
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activateNextAlien() {
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this.alienTimer.next();
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// if(this.activatedAlienIndex === this.aliens.length)
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// return;
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// this.aliens[this.activatedAlienIndex].setActive(true);
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// this.activatedAlienIndex++;
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}
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onAlienFired(sprite) {
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scoreManager.plusScore(3000);
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let scoreText = new ScoreText(sprite.x, sprite.y, 3000);
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getScore() {
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return (this.alienTimer.activatedAlienIndex) * 2;
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}
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onAlienEscaped() {
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