Add: Chocoball onClick event handler
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@@ -4,8 +4,6 @@ var Game = {
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this.dbConnectManager = new DBConnectManager();
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sessionStorageManager.setRecord(0);
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this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
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sessionStorageManager.setIsNewAppHighestRecord(false);
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var experienceAppTimer = new ExperienceAppTimer();
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@@ -22,28 +20,19 @@ var Game = {
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"1 to 50" // callerClassName
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);
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// game stage
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game.stage.backgroundColor = '#4d4d4d';
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// top ui
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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this.stopWatch = new StopWatch(game);
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this.chocoballs = new Array();
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for(var i = 0; i < 25; i++) {
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var chocoball = new Chocoball(i);
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chocoball.setNumber(i);
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this.chocoballs.push(chocoball);
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}
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// init game elements
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this.initVariables();
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// game stage
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game.stage.backgroundColor = '#4d4d4d';
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graphics = game.add.graphics(0, 0);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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@@ -57,6 +46,12 @@ var Game = {
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},
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initVariables: function() {
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this.chocoballs = new Array();
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for(var i = 0; i < 25; i++) {
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var chocoball = new Chocoball(i, this.onClickChocoball);
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chocoball.setNumber(i);
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this.chocoballs.push(chocoball);
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}
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},
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back: function() {
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@@ -65,6 +60,11 @@ var Game = {
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},
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onClickChocoball: function(chocoball) {
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console.log(chocoball.index);
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},
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startGame: function() {
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this.stopWatch.start();
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},
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