Fix: allow SPACE to enter inputtext
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@@ -101,7 +101,8 @@ var TypingTest = {
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this.inputTextContent.anchor.set(0.5);
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this.inputTextContent.anchor.set(0.5);
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this.inputTextContent.canvasInput.value('');
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this.inputTextContent.canvasInput.value('');
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this.inputTextContent.canvasInput.focus();
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this.inputTextContent.canvasInput.focus();
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this.inputTextContent.canvasInput.placeHolder("입력 후 [ Enter ]키를 누르세요");
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this.inputTextContent.canvasInput.fontSize(26);
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this.inputTextContent.canvasInput.placeHolder("입력 후 Space, Enter키를 누르세요");
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// inputTextContent.canvasInput._onkeydown = this.checkInputText;
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// inputTextContent.canvasInput._onkeydown = this.checkInputText;
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// inputTextContent.canvasInput._onkeyup = function() {
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// inputTextContent.canvasInput._onkeyup = function() {
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this.inputTextContent.canvasInput._onkeyup = function() {
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this.inputTextContent.canvasInput._onkeyup = function() {
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@@ -348,10 +349,13 @@ var TypingTest = {
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},
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},
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checkTypingContents: function(event) {
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checkTypingContents: function(event) {
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if(event.keyCode == Phaser.Keyboard.ENTER) {
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if(event.keyCode == Phaser.Keyboard.ENTER ||
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event.keyCode == Phaser.Keyboard.SPACEBAR) {
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// console.log("### enter ###");
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// console.log("### enter ###");
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var inputContent = this.inputTextContent.canvasInput.value();
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var inputContent = this.inputTextContent.canvasInput.value().trim();
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var typingContent = this.typingRandomContents[this.typingIndex];
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var typingContent = this.typingRandomContents[this.typingIndex];
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console.log("inputContent : " + inputContent);
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console.log("typingContent : " + typingContent);
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if(inputContent === typingContent) {
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if(inputContent === typingContent) {
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this.calculateTypingRecord(typingContent);
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this.calculateTypingRecord(typingContent);
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@@ -77,7 +77,8 @@ var WordFlyingSaucer = {
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this.inputText.anchor.set(0.5);
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this.inputText.anchor.set(0.5);
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this.inputText.canvasInput.value('');
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this.inputText.canvasInput.value('');
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this.inputText.canvasInput.focus();
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this.inputText.canvasInput.focus();
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this.inputText.canvasInput.placeHolder("입력 후 스페이스, 엔터키를 누르세요");
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this.inputText.canvasInput.fontSize(26);
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this.inputText.canvasInput.placeHolder("입력 후 Space, Enter키를 누르세요");
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// inputText.canvasInput._onkeydown = this.checkInputText;
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// inputText.canvasInput._onkeydown = this.checkInputText;
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// inputText.canvasInput._onkeyup = function() {
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// inputText.canvasInput._onkeyup = function() {
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var self = this;
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var self = this;
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@@ -1,13 +1,11 @@
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<script>
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<script>
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/*
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$(document).ready(function() {
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$(document).ready(function() {
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showErrorMessage(
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showErrorMessage(
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"(01월 25일) 새소식<br/>\
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"(03월 03일) 알림<br/>\
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* 보너스, 추가 컨텐츠로 [ ITQ 시험장 체험 ] 앱이 추가되었습니다. 화면 하단에서 확인해 보세요.", "success"
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* 타자 시험에서 [Enter]키 외에 [Space]키를 눌러도 되도록 수정했습니다.<br/>(한컴타자와 같은 방식으로 변경했습니다)", "success"
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);
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);
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});
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});
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*/
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function loadMaestroExperienceAccount() {
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function loadMaestroExperienceAccount() {
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