Fix: remove game argument for ScreenBottom constructor
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@@ -30,7 +30,7 @@ class Result {
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// bottom
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let screenBottom = new ScreenBottom(game);
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let screenBottom = new ScreenBottom();
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screenBottom.makeBottomLine();
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screenBottom.printBottomLeftText("게임 진행 정보");
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let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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@@ -44,12 +44,12 @@ class Result {
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}
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printScore() {
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const style = { font: "52px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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const style = { font: "64px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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game.add.text(0, 0, "결과", style)
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.setTextBounds(0, 0, game.world.width, 80)
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.setTextBounds(0, 0, game.world.width, 100)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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let posY = 100;
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let posY = 120;
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let score = NumberUtil.numberWithCommas(sessionStorageManager.score);
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console.log(score);
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style.font = "bold 80px Arial";
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@@ -68,20 +68,12 @@ class Result {
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}
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printHowToPlay(text) {
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const style = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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let howToPlayText = game.add.text(0, 0, appInfoManager.getHowToPlayText(sessionStorageManager.playingAppName), style);
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howToPlayText.setTextBounds(100, 100, game.world.width - 100, 200);
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howToPlayText.stroke = "#333";
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howToPlayText.strokeThickness = 5;
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}
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makeStartButton() {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle.fontWeight = "bold";
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let startButton = new RoundRectButton(setting, "다시 시작", this.startStage);
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startButton.move(game.world.centerX, game.world.height / 2 - 60);
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startButton.move(game.world.centerX, game.world.height / 2 - 70);
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}
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loadHistoryRecords() {
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