Fix: remove game argument for ScreenBottom constructor
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@@ -3,19 +3,17 @@
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class ScreenBottom {
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constructor(game) {
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this.game = game;
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constructor() {
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this.BOTTOM_BAR_HEIGHT = 50;
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this.BOTTOM_BAR_NAME_WIDTH = 200;
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this.BOTTOM_BAR_TEXT_OFFSET = 10;
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this.bottomAreaPositionY = this.game.world.height - this.BOTTOM_BAR_HEIGHT;
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this.bottomAreaPositionY = game.world.height - this.BOTTOM_BAR_HEIGHT;
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let style = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
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let posX = this.BOTTOM_BAR_TEXT_OFFSET;
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this.leftText = this.game.add.text(posX, this.bottomAreaPositionY, "", style)
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this.leftText = game.add.text(posX, this.bottomAreaPositionY, "", style)
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.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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@@ -24,7 +22,7 @@ class ScreenBottom {
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style.align = "center";
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style.boundsAlignH = "center";
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posX = game.world.width / 2 - this.BOTTOM_BAR_NAME_OFFSET_RIGHT;
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this.centerText = this.game.add.text(0, this.bottomAreaPositionY, "", style)
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this.centerText = game.add.text(0, this.bottomAreaPositionY, "", style)
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.setTextBounds(0, 0, game.world.width, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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@@ -34,14 +32,14 @@ class ScreenBottom {
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style.align = "right";
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style.boundsAlignH = "right";
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posX = game.world.width - this.BOTTOM_BAR_NAME_WIDTH - this.BOTTOM_BAR_TEXT_OFFSET;
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this.rightText = this.game.add.text(posX, this.bottomAreaPositionY, "", style)
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this.rightText = game.add.text(posX, this.bottomAreaPositionY, "", style)
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.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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}
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makeBottomLine() {
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this.game.add.graphics()
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game.add.graphics()
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.beginFill(0xffffff, 0.1)
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.drawRect(0, this.bottomAreaPositionY, game.world.width, this.BOTTOM_BAR_HEIGHT);
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