Fix: remove game argument for ScreenBottom constructor
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@@ -3,19 +3,17 @@
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class ScreenBottom {
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constructor(game) {
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this.game = game;
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constructor() {
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this.BOTTOM_BAR_HEIGHT = 50;
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this.BOTTOM_BAR_NAME_WIDTH = 200;
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this.BOTTOM_BAR_TEXT_OFFSET = 10;
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this.bottomAreaPositionY = this.game.world.height - this.BOTTOM_BAR_HEIGHT;
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this.bottomAreaPositionY = game.world.height - this.BOTTOM_BAR_HEIGHT;
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let style = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
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let posX = this.BOTTOM_BAR_TEXT_OFFSET;
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this.leftText = this.game.add.text(posX, this.bottomAreaPositionY, "", style)
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this.leftText = game.add.text(posX, this.bottomAreaPositionY, "", style)
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.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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@@ -24,7 +22,7 @@ class ScreenBottom {
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style.align = "center";
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style.boundsAlignH = "center";
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posX = game.world.width / 2 - this.BOTTOM_BAR_NAME_OFFSET_RIGHT;
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this.centerText = this.game.add.text(0, this.bottomAreaPositionY, "", style)
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this.centerText = game.add.text(0, this.bottomAreaPositionY, "", style)
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.setTextBounds(0, 0, game.world.width, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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@@ -34,14 +32,14 @@ class ScreenBottom {
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style.align = "right";
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style.boundsAlignH = "right";
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posX = game.world.width - this.BOTTOM_BAR_NAME_WIDTH - this.BOTTOM_BAR_TEXT_OFFSET;
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this.rightText = this.game.add.text(posX, this.bottomAreaPositionY, "", style)
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this.rightText = game.add.text(posX, this.bottomAreaPositionY, "", style)
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.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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}
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makeBottomLine() {
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this.game.add.graphics()
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game.add.graphics()
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.beginFill(0xffffff, 0.1)
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.drawRect(0, this.bottomAreaPositionY, game.world.width, this.BOTTOM_BAR_HEIGHT);
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@@ -38,7 +38,7 @@ class MenuApp {
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// bottom
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let screenBottom = new ScreenBottom(game);
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let screenBottom = new ScreenBottom();
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screenBottom.makeBottomLine();
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// screenBottom.printBottomLeftText("게임 진행 정보");
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let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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@@ -53,7 +53,7 @@ class Game {
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// bottom
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let screenBottom = new ScreenBottom(game);
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let screenBottom = new ScreenBottom();
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screenBottom.makeBottomLine();
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let highScore = NumberUtil.numberWithCommas(scoreManager.getHighScore());
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screenBottom.printBottomLeftText("최고 기록 : " + highScore);
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@@ -30,7 +30,7 @@ class Result {
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// bottom
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let screenBottom = new ScreenBottom(game);
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let screenBottom = new ScreenBottom();
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screenBottom.makeBottomLine();
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screenBottom.printBottomLeftText("게임 진행 정보");
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let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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@@ -44,12 +44,12 @@ class Result {
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}
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printScore() {
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const style = { font: "52px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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const style = { font: "64px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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game.add.text(0, 0, "결과", style)
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.setTextBounds(0, 0, game.world.width, 80)
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.setTextBounds(0, 0, game.world.width, 100)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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let posY = 100;
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let posY = 120;
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let score = NumberUtil.numberWithCommas(sessionStorageManager.score);
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console.log(score);
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style.font = "bold 80px Arial";
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@@ -68,20 +68,12 @@ class Result {
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}
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printHowToPlay(text) {
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const style = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
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let howToPlayText = game.add.text(0, 0, appInfoManager.getHowToPlayText(sessionStorageManager.playingAppName), style);
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howToPlayText.setTextBounds(100, 100, game.world.width - 100, 200);
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howToPlayText.stroke = "#333";
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howToPlayText.strokeThickness = 5;
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}
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makeStartButton() {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle.fontWeight = "bold";
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let startButton = new RoundRectButton(setting, "다시 시작", this.startStage);
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startButton.move(game.world.centerX, game.world.height / 2 - 60);
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startButton.move(game.world.centerX, game.world.height / 2 - 70);
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}
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loadHistoryRecords() {
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@@ -31,7 +31,7 @@ class Start {
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// bottom
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let screenBottom = new ScreenBottom(game);
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let screenBottom = new ScreenBottom();
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screenBottom.makeBottomLine();
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screenBottom.printBottomLeftText("게임 진행 정보");
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let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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