Fix: draw popup image and rectangle
This commit is contained in:
@@ -32,14 +32,22 @@ var Loading = {
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// SpriteIconTimer.loadResources();
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game.load.image('windows_basic_koas', '../../../resources/image/license/itq/windows_basic_koas.png');
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game.load.image('pen', '../../../resources/image/confirm_tester_number.png');
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game.load.image('itq_itq_testsheet_small', '../../../resources/image/itq_itq_testsheet_small.png');
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// game.load.image('register_tester_number', '../../../resources/image/register_tester_number.png');
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// game.load.image('register_version', '../../../resources/image/register_version.png');
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// game.load.image('send_file', '../../../resources/image/send_file.png');
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// game.load.image('wait_paper', '../../../resources/image/wait_paper.png');
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// game.load.image('windows_basic_koas_execute', '../../../resources/image/windows_basic_koas_execute.png');
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game.load.image('windows_wallpaper', '../../../resources/image/license/itq/windows_basic_koas.png');
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game.load.image('wait_paper', '../../../resources/image/license/itq/wait_paper.png');
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game.load.image('pen', '../../../resources/image/license/itq/pen.png');
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game.load.image('itq_testsheet_id', '../../../resources/image/license/itq/itq_testsheet_id.png');
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game.load.image('itq_testsheet_small', '../../../resources/image/license/itq/itq_testsheet_small.png');
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game.load.image('popup_check_info', '../../../resources/image/license/itq/popup_check_info.png');
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game.load.image('popup_check_saved_file', '../../../resources/image/license/itq/popup_check_saved_file.png');
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game.load.image('popup_check_success_transfer', '../../../resources/image/license/itq/popup_check_success_transfer.png');
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game.load.image('popup_register', '../../../resources/image/license/itq/popup_register.png');
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game.load.image('popup_save_filename', '../../../resources/image/license/itq/popup_save_filename.png');
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game.load.image('popup_save_folder', '../../../resources/image/license/itq/popup_save_folder.png');
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game.load.image('popup_select_version', '../../../resources/image/license/itq/popup_select_version.png');
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game.load.image('program_control_center_after_transfer', '../../../resources/image/license/itq/program_control_center_after_transfer.png');
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game.load.image('program_control_center', '../../../resources/image/license/itq/program_control_center.png');
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game.load.start();
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@@ -1,25 +1,41 @@
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var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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var GAME_SCREEN_SIZE = { x: 1024, y: 768 };
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var BG_IMAGE_FILENAMES = [
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"windows_wallpaper",
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"wait_paper",
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];
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var POPUP_IMGE_FILENAMES = [
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"pen",
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"itq_testsheet_id",
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"itq_testsheet_small",
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"popup_check_info",
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"popup_check_saved_file",
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"popup_check_success_transfer",
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"popup_register",
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"popup_save_filename",
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"popup_save_folder",
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"popup_select_version",
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"program_control_center_after_transfer",
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"program_control_center",
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];
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var BUTTON_WIDTH = 80;
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var BUTTON_HEIGHT = 140;
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var Simulator = {
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preload: function() {
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// this.game.load.image('windows_basic_koas', '../../../resources/image/license/itq/windows_basic_koas.png');
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// this.game.load.image('confirm_tester_number', './image/confirm_tester_number.png');
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// this.game.load.image('control_center', './image/control_center.png');
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// this.game.load.image('register_tester_number', './image/register_tester_number.png');
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// this.game.load.image('register_version', './image/register_version.png');
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// this.game.load.image('send_file', './image/send_file.png');
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// this.game.load.image('wait_paper', './image/wait_paper.png');
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// this.game.load.image('windows_basic_koas_execute', './image/windows_basic_koas_execute.png');
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},
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create: function() {
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// game.stage.backgroundColor = "#4d4d4d";
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this.bgImage = game.add.sprite(game.world.centerX, game.world.centerY, 'windows_basic_koas');
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this.bgImage = game.add.sprite(game.world.centerX, game.world.centerY, 'windows_wallpaper');
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this.bgImage.anchor.set(0.5);
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this.initVariables();
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this.loadPopupImages();
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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@@ -33,6 +49,14 @@ var Simulator = {
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this.fullscreenButton = new FullscreenButton();
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// buttons
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var buttonSetting = new RoundRectButtonSetting(50, game.world.centerY, BUTTON_WIDTH, BUTTON_HEIGHT, 20);
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this.prevButton = new RoundRectButton(buttonSetting, null, "<", (function() { this.prev(); }).bind(this));
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buttonSetting.x = game.world.width - BUTTON_WIDTH + 30;
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this.nextButton = new RoundRectButton(buttonSetting, null, ">", (function() { this.next(); }).bind(this));
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// tip
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var textStyle = { font: "bold 40px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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this.tipText = game.add.text(game.world.centerX, game.world.height - 200, "Tip text", textStyle);
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@@ -54,22 +78,28 @@ var Simulator = {
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images: [
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{
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name: "pen",
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x: 100,
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x: 200,
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y: 100
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},
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{
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name: "itq_testsheet_small",
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x: 900,
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x: game.world.width / 2,
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y: 100
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},
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],
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rectangles: [
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{
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x: 0,
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y: 0,
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x: 100,
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y: 200,
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width: 300,
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height: 300
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},
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{
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x: 500,
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y: 200,
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width: 200,
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height: 200
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},
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]
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},
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{
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@@ -136,11 +166,32 @@ var Simulator = {
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]
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},
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];
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console.log(this.stageData);
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this.popupImages = [];
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this.shownImages = [];
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this.rectangles = [];
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},
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loadPopupImages: function() {
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this.popupImages = {};
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var count = POPUP_IMGE_FILENAMES.length;
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for(var i = 0; i < count; i++) {
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if(POPUP_IMGE_FILENAMES[i].length > 0)
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this.popupImages[POPUP_IMGE_FILENAMES[i]] = this.makePopupImage(POPUP_IMGE_FILENAMES[i]);
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}
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},
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makePopupImage: function(filename) {
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var popupImage = game.add.sprite(0, 0, filename);
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popupImage.anchor.x = 0.5;
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popupImage.alpha = 0;
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return popupImage;
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},
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prev: function() {
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this.stageIndex--;
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if(this.stageIndex < 0)
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@@ -160,23 +211,61 @@ var Simulator = {
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printContents: function() {
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// this.bgImage.loadTexture(this.images[this.stageIndex]);
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this.removeRectangles();
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var data = this.stageData[this.stageIndex];
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this.tipText.text = data.tip;
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if(data.textColor != undefined)
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if(data.textColor === undefined)
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this.tipText.addColor("red", 0);
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else
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this.tipText.addColor(data.textColor, 0);
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this.hideAllShownImages();
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var imageCount = data.images.length;
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for(var i = 0; i < imageCount; i++) {
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var imageData = data.images[i];
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this.showImage(imageData.name, imageData.x, imageData.y);
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}
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this.removeRectangles();
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if(this.stageIndex == 0) {
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this.prevButton.setInputEnabled(false);
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this.nextButton.setInputEnabled(true);
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} else if(this.stageIndex == this.stageData.length - 1) {
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this.prevButton.setInputEnabled(true);
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this.nextButton.setInputEnabled(false);
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} else {
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this.prevButton.setInputEnabled(true);
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this.nextButton.setInputEnabled(true);
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}
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var rectangleCount = data.rectangles.length;
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for(var i = 0; i < rectangleCount; i++) {
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var rectangle = data.rectangles[i];
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this.drawRectangle(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
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}
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},
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showImage: function(image, x, y) {
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showImage: function(imageName, x, y) {
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var image = this.popupImages[imageName];
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image.x = x;
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image.y = y;
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image.alpha = 1;
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this.shownImages.push(image);
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},
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hideImage: function(image) {
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image.y = 0;
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hideAllShownImages: function() {
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var count = this.shownImages.length;
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for(var i = 0; i < count; i++) {
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var image = this.shownImages.pop();
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image.alpha = 0;
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}
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},
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removeRectangles: function() {
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var count = this.rectangles.length;
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for(var i = 0; i < count; i++)
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@@ -186,9 +275,10 @@ var Simulator = {
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drawRectangle: function(x, y, width, height) {
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var index = this.rectangles.length;
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graphics.lyneStyle(10, 0xff0000);
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var graphics = game.add.graphics(0, 0);
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graphics.lineStyle(4, 0xff0000);
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graphics.drawRect(0, 0, width, height);
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var rectSprite = game.add.sprite(x, y, graphcis.generateTexture());
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var rectSprite = game.add.sprite(x, y, graphics.generateTexture());
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graphics.destroy();
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this.rectangles.push(rectSprite);
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