Fix: button classes revised
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@@ -7,7 +7,7 @@ class TypingContentBG {
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let CONTENT_Y = 140;
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let bar = game.add.graphics();
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if(sessionStorageManager.playingAppName.indexOf("korean") > -1) {
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if(isKoreanTypingStage()) {
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 120);
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} else {
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@@ -24,16 +24,25 @@ class TypingContentBG {
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let CONTENT_Y = 260;
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let bar = game.add.graphics();
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if(sessionStorageManager.playingAppName.indexOf("korean") > -1) {
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if(isKoreanTypingStage()) {
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 120);
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} else {
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 40);
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bar.beginFill(TypingContentBG.COLOR_CONTENT_ALPHABET_BG, 1);
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bar.drawRect(0, CONTENT_Y + 40, GAME_SCREEN_SIZE.x, 50);
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y + 90, GAME_SCREEN_SIZE.x, 30);
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if(isTypingSentenceStage()) {
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 46);
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bar.beginFill(TypingContentBG.COLOR_CONTENT_ALPHABET_BG, 1);
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bar.drawRect(0, CONTENT_Y + 46, GAME_SCREEN_SIZE.x, 30);
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y + 76, GAME_SCREEN_SIZE.x, 44);
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} else {
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 40);
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bar.beginFill(TypingContentBG.COLOR_CONTENT_ALPHABET_BG, 1);
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bar.drawRect(0, CONTENT_Y + 40, GAME_SCREEN_SIZE.x, 50);
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bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
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bar.drawRect(0, CONTENT_Y + 90, GAME_SCREEN_SIZE.x, 30);
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}
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}
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}
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