Fix: button classes revised

This commit is contained in:
2018-08-30 15:45:01 +09:00
parent 22da6a1f49
commit bc24bea9d1
27 changed files with 459 additions and 272 deletions
+17 -8
View File
@@ -7,7 +7,7 @@ class TypingContentBG {
let CONTENT_Y = 140;
let bar = game.add.graphics();
if(sessionStorageManager.playingAppName.indexOf("korean") > -1) {
if(isKoreanTypingStage()) {
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 120);
} else {
@@ -24,16 +24,25 @@ class TypingContentBG {
let CONTENT_Y = 260;
let bar = game.add.graphics();
if(sessionStorageManager.playingAppName.indexOf("korean") > -1) {
if(isKoreanTypingStage()) {
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 120);
} else {
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 40);
bar.beginFill(TypingContentBG.COLOR_CONTENT_ALPHABET_BG, 1);
bar.drawRect(0, CONTENT_Y + 40, GAME_SCREEN_SIZE.x, 50);
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y + 90, GAME_SCREEN_SIZE.x, 30);
if(isTypingSentenceStage()) {
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 46);
bar.beginFill(TypingContentBG.COLOR_CONTENT_ALPHABET_BG, 1);
bar.drawRect(0, CONTENT_Y + 46, GAME_SCREEN_SIZE.x, 30);
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y + 76, GAME_SCREEN_SIZE.x, 44);
} else {
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y, GAME_SCREEN_SIZE.x, 40);
bar.beginFill(TypingContentBG.COLOR_CONTENT_ALPHABET_BG, 1);
bar.drawRect(0, CONTENT_Y + 40, GAME_SCREEN_SIZE.x, 50);
bar.beginFill(TypingContentBG.COLOR_CONTENT_BG, 1);
bar.drawRect(0, CONTENT_Y + 90, GAME_SCREEN_SIZE.x, 30);
}
}
}
+5 -4
View File
@@ -35,10 +35,11 @@ class TypingTest {
let TYPING_CONTENT_Y = 320;
if(isTypingWordStage())
textStyleBasic.font = "bold 84px Arial";
else // Sentence stage
if( (isKoreanTypingStage() && isTypingSentenceStage())
|| (isEnglishTypingStage() && isTypingSentenceStage()) )
textStyleBasic.font = "bold 48px Arial";
else
textStyleBasic.font = "bold 84px Arial";
this.textTypingContent = game.add.text(
game.world.centerX, TYPING_CONTENT_Y,
@@ -48,7 +49,7 @@ class TypingTest {
.addColor(TypingTest.COLOR_CONTENT_INPUT, 0);
this.textTypingContent.anchor.set(0.5);
let TYPING_OFFSET_Y = 100;
let TYPING_OFFSET_Y = 90;
textStyleBasic.font = "32px Arial";
let textDoneColor = [ '#99994d', '#77774d', '#66664d' ];