Fix: button classes revised
This commit is contained in:
@@ -0,0 +1,30 @@
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class BackButton extends RoundRectButton {
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constructor(clickEvent) {
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let setting = new RoundRectButtonSetting(30, 30, 50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 3;
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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super(setting, RoundRectButton.NONE_ICON, "<", clickEvent);
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}
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}
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@@ -0,0 +1,47 @@
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class FullscreenButton extends RoundRectButton {
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constructor() {
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game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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let setting = new RoundRectButtonSetting(game.world.width - 30, 30, 50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 3;
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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super(
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setting,
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RoundRectButton.NONE_ICON, RoundRectButton.NONE_BUTTON_TEXT,
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() => {
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if(game.scale.isFullScreen) {
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game.scale.stopFullScreen();
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} else {
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game.scale.startFullScreen();
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}
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}
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);
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let icon_fullscreen = game.add.sprite(0, 0, 'icon_fullscreen');
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icon_fullscreen.width = 20;
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icon_fullscreen.height = 20;
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this.setIcon(icon_fullscreen);
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}
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}
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@@ -0,0 +1,73 @@
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class GameAppButton extends RoundRectButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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console.log(type);
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let setting = new RoundRectButtonSetting(
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x, y,
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GameAppButton.BUTTON_WIDTH, GameAppButton.BUTTON_HEIGHT
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);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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switch(type) {
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case GameAppButton.TYPE_MOUSE_APP:
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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break;
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case GameAppButton.TYPE_TYPING_PRACTICE:
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case GameAppButton.TYPE_TYPING_APP:
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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break;
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}
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super(setting, iconName, buttonText, clickEvent);
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}
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}
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GameAppButton.TYPE_MOUSE_APP = 0;
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GameAppButton.TYPE_TYPING_PRACTICE = 1;
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GameAppButton.TYPE_TYPING_APP = 2;
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GameAppButton.BUTTON_WIDTH = 150;
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GameAppButton.BUTTON_HEIGHT = 150;
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GameAppButton.BUTTON_GAP = 20;
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GameAppButton.MARGIN_VERTICAL = 100;
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GameAppButton.BUTTON_UPPER_POS_Y = 200;
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GameAppButton.BUTTON_LOWER_POS_Y = 460;
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@@ -0,0 +1,256 @@
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class RoundRectButtonSetting {
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constructor(x, y, width, height, roundAmount) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.roundAmount = 0;
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if(typeof roundAmount === "undefined") {
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let shorterSide = width > height ? height : width;
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this.roundAmount = shorterSide * 0.1;
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} else {
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this.roundAmount = roundAmount;
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}
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this.strokeWidthPx = RoundRectButtonSetting.DEFAULT_STROKE_WIDTH_PX;
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this.strokeColors = RoundRectButtonSetting.DEFAULT_STROKE_COLORS;
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this.buttonColors = RoundRectButtonSetting.DEFAULT_BUTTON_COLORS;
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this.textColors = RoundRectButtonSetting.DEFAULT_TEXT_COLORS;
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this.fontStyle = RoundRectButtonSetting.DEFAULT_TEXT_FONT;
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};
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setStrokeColor(out, over, down, disabled) {
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this.strokeColors = { };
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this.strokeColors.out = out;
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this.strokeColors.over = over;
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this.strokeColors.odownut = down;
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this.strokeColors.disabled = disabled;
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}
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setButtonColor(out, over, down, disabled) {
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this.buttonColors = { };
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this.buttonColors.out = out;
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this.buttonColors.over = over;
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this.buttonColors.odownut = down;
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this.buttonColors.disabled = disabled;
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}
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setTextColor(out, over, down, disabled) {
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this.textColors = { };
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this.textColors.out = out;
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this.textColors.over = over;
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this.textColors.odownut = down;
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this.textColors.disabled = disabled;
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}
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}
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RoundRectButtonSetting.DEFAULT_STROKE_COLORS = {
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out: 0x666666,
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over: 0x333333,
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down: 0x333333,
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disabled: 0x666666
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};
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RoundRectButtonSetting.DEFAULT_BUTTON_COLORS = {
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out: 0xffffff,
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over: 0xddffdd,
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down: 0xaaffaa,
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disabled: 0x333333
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};
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RoundRectButtonSetting.DEFAULT_TEXT_COLORS = {
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out: "#000",
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over: "#333",
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down: "#666",
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disabled: "#999"
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};
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RoundRectButtonSetting.DEFAULT_TEXT_FONT = {
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font: "30px Arial",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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RoundRectButtonSetting.DEFAULT_TEXT_LINE_SPACING_PX = -10; // in pixel
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RoundRectButtonSetting.DEFAULT_STROKE_WIDTH_PX = 5; // in pixel
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class RoundRectButton {
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constructor(roundRectSetting, iconName, buttonText, clickEvent) {
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this.setting = roundRectSetting;
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this.clickEvent = clickEvent;
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this.buttonStroke = this.makeButtonStroke();
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// this.buttonStroke.anchor.setTo(0.5, 0.5);
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this.buttonStroke.inputEnabled = true;
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this.setEventMethod(this.buttonStroke);
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this.button = this.makeButtonSprite();
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this.text = this.makeText(buttonText);
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if(buttonText.length > 0) {
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this.button.addChild(this.text);
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}
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if(iconName.length > 0) {
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this.icon = this.makeIcon(iconName);
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this.setIcon(this.icon);
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}
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// this.button.anchor.setTo(0.5, 0.5);
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this.button.inputEnabled = true;
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this.setEventMethod(this.button);
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this.mouseOut();
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}
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setEventMethod(target) {
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target.events.onInputOver.add(function() { this.mouseOver(); }, this);
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target.events.onInputOut.add(function() { this.mouseOut(); }, this);
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target.events.onInputDown.add(function() {
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this.mouseDown();
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if(this.clickEvent) {
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this.clickEvent();
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}
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}, this);
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target.events.onInputUp.add(function() { this.mouseOver(); }, this);
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}
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makeButtonStroke() { // outter(bigger) round rect sprite
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let btnTexture = new Phaser.Graphics()
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.beginFill(0xffffff)
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.drawRoundedRect(0, 0, this.setting.width, this.setting.height, this.setting.roundAmount)
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.endFill()
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.generateTexture();
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return game.add.sprite(
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this.setting.x - this.setting.width / 2,
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this.setting.y - this.setting.height / 2,
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btnTexture
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);
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}
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makeButtonSprite() { // inner(smaller) round rect sprite
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let width = this.setting.width - this.setting.strokeWidthPx * 2;
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let height = this.setting.height - this.setting.strokeWidthPx * 2;
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let innerRoundAmount = this.setting.roundAmount * (width / this.setting.width / 1.5);
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let btnTexture = new Phaser.Graphics()
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.beginFill(0xffffff)
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.drawRoundedRect(this.setting.strokeWidthPx, this.setting.strokeWidthPx, width, height, innerRoundAmount)
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.endFill()
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.generateTexture();
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// return game.add.sprite(0, 0, btnTexture);
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return game.add.sprite(
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this.setting.x - this.setting.width / 2 + this.setting.strokeWidthPx,
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this.setting.y - this.setting.height / 2 + this.setting.strokeWidthPx,
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btnTexture
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);
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}
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makeIcon(iconName) {
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let icon = game.add.sprite(0, 0, iconName);
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icon.width = 80;
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icon.height = 80;
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return icon;
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}
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makeText(textContent) {
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let width = this.setting.width - this.setting.strokeWidthPx * 2;
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let height = this.setting.height - this.setting.strokeWidthPx * 2;
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let btnText = game.add.text(0, 0, textContent, this.setting.fontStyle)
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.setTextBounds(0, 0, width, this.setting.height);
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btnText.lineSpacing = RoundRectButtonSetting.DEFAULT_TEXT_LINE_SPACING_PX;
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// btnText.anchor.setTo(0.5);
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return btnText;
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}
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setIcon(icon) {
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this.buttonIcon = this.button.addChild(icon);
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this.buttonIcon.x = this.button.width / 2;
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this.buttonIcon.y = this.button.height / 2;
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this.buttonIcon.anchor.setTo(0.5, 0.5);
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this.mouseOut();
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}
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mouseOut() {
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this.text.fill = this.setting.textColors.out;
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this.buttonStroke.tint = this.setting.strokeColors.out;
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this.button.tint = this.setting.buttonColors.out;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.out;
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}
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}
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mouseOver() {
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this.text.fill = this.setting.textColors.over;
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this.buttonStroke.tint = this.setting.strokeColors.over;
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this.button.tint = this.setting.buttonColors.over;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.over;
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}
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}
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mouseDown() {
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this.text.fill = this.setting.textColors.down;
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this.buttonStroke.tint = this.setting.strokeColors.down;
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this.button.tint = this.setting.buttonColors.down;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.down;
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}
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}
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buttonDisabled() {
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this.text.fill = this.setting.textColors.disabled;
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this.buttonStroke.tint = this.setting.strokeColors.disabled;
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this.button.tint = this.setting.buttonColors.disabled;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.disabled;
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}
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}
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move(x, y) {
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this.buttonStroke.x = x - this.setting.width / 2;
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this.buttonStroke.y = y - this.setting.height / 2;
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this.button.x = x - this.setting.width / 2+ this.setting.strokeWidthPx;
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this.button.y = y - this.setting.height / 2+ this.setting.strokeWidthPx;
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}
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get inputEnabled() {
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return this.button.inputEnabled;
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}
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set inputEnabled(isEnabled) {
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this.buttonStroke.inputEnabled = isEnabled;
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this.button.inputEnabled = isEnabled;
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if(isEnabled === true) {
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this.mouseOut();
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} else {
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this.buttonDisabled();
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}
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}
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set lineSpacing(spacingInPixels) {
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this.text.lineSpacing = spacingInPixels;
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}
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}
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RoundRectButton.NONE_ICON = "";
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RoundRectButton.NONE_BUTTON_TEXT = "";
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@@ -0,0 +1,48 @@
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class TypingPracticeButton extends RoundRectButton {
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constructor(x, y, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(x, y, TypingPracticeButton.BUTTON_WIDTH, TypingPracticeButton.BUTTON_HEIGHT);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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super(setting, iconName, buttonText, clickEvent);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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}
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}
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TypingPracticeButton.BUTTON_WIDTH = 200;
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TypingPracticeButton.BUTTON_HEIGHT = 100;
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TypingPracticeButton.BUTTON_GAP = 10;
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TypingPracticeButton.MARGIN_VERTICAL = 100;
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TypingPracticeButton.BUTTON_UPPER_POS_Y = 200;
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TypingPracticeButton.BUTTON_LOWER_POS_Y = 480;
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@@ -0,0 +1,53 @@
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class TypingTabButton extends RoundRectButton {
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constructor(x, y, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(
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x, y,
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TypingTabButton.BUTTON_WIDTH, TypingTabButton.BUTTON_HEIGHT
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);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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super(setting, iconName, buttonText, clickEvent);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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}
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}
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TypingTabButton.BUTTON_WIDTH = 500;
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TypingTabButton.BUTTON_HEIGHT = 80;
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TypingTabButton.BUTTON_GAP = 20;
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TypingTabButton.MARGIN_VERTICAL = 100;
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TypingTabButton.PRACTICE_BUTTON_POS_X = GAME_SCREEN_SIZE.x / 4;
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TypingTabButton.TEST_BUTTON_POS_X = GAME_SCREEN_SIZE.x / 4 * 3;
|
||||
|
||||
TypingTabButton.BUTTON_POS_Y = GAME_SCREEN_SIZE.y - (TypingTabButton.BUTTON_HEIGHT / 3 * 4);
|
||||
Reference in New Issue
Block a user