Fix: button classes revised
This commit is contained in:
@@ -155,15 +155,15 @@ Animal.ANIMATION_TYPE_DAMAGE = 1;
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Animal.SPECIES_DATA = [
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{ "species" : "snail", "runningFPS" : 1.1, "practiceTypingCount" : 0, "testTypingCount" : 0 },
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{ "species" : "turtle", "runningFPS" : 5.5, "practiceTypingCount" : 5, "testTypingCount" : 20 },
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{ "species" : "cat", "runningFPS" : 10.1, "practiceTypingCount" : 10, "testTypingCount" : 50 },
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{ "species" : "lion", "runningFPS" : 15.5, "practiceTypingCount" : 15, "testTypingCount" : 100 },
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{ "species" : "rabbit", "runningFPS" : 20.2, "practiceTypingCount" : 20, "testTypingCount" : 200 },
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{ "species" : "ostrich", "runningFPS" : 25.5, "practiceTypingCount" : 30, "testTypingCount" : 300 },
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{ "species" : "horse", "runningFPS" : 30.3, "practiceTypingCount" : 40, "testTypingCount" : 400 },
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{ "species" : "dog", "runningFPS" : 35.5, "practiceTypingCount" : 50, "testTypingCount" : 500 },
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{ "species" : "cheetah", "runningFPS" : 40.4, "practiceTypingCount" : 60, "testTypingCount" : 600 },
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{ "species" : "eagle", "runningFPS" : 45.5, "practiceTypingCount" : 80, "testTypingCount" : 700 }
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{ "species" : "turtle", "runningFPS" : 2.2, "practiceTypingCount" : 5, "testTypingCount" : 20 },
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{ "species" : "cat", "runningFPS" : 4.4, "practiceTypingCount" : 10, "testTypingCount" : 50 },
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{ "species" : "lion", "runningFPS" : 6.9, "practiceTypingCount" : 15, "testTypingCount" : 100 },
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{ "species" : "rabbit", "runningFPS" : 9.3, "practiceTypingCount" : 20, "testTypingCount" : 200 },
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{ "species" : "ostrich", "runningFPS" : 12.8, "practiceTypingCount" : 30, "testTypingCount" : 300 },
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{ "species" : "horse", "runningFPS" : 16.2, "practiceTypingCount" : 40, "testTypingCount" : 400 },
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{ "species" : "dog", "runningFPS" : 20.1, "practiceTypingCount" : 50, "testTypingCount" : 500 },
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{ "species" : "cheetah", "runningFPS" : 25.4, "practiceTypingCount" : 60, "testTypingCount" : 600 },
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{ "species" : "eagle", "runningFPS" : 30.5, "practiceTypingCount" : 80, "testTypingCount" : 700 }
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];
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Animal.SPRITE_NAMES = {
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@@ -1,13 +0,0 @@
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class AppButton {
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constructor(setting, iconName, buttonText, clickEvent) {
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this.button = new RoundRectButton(setting, iconName, buttonText, clickEvent);
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}
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}
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AppButton.TYPE_MOUSE_APP = 0;
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AppButton.TYPE_TYPING_PRACTICE = 1;
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AppButton.TYPE_TYPING_APP = 2;
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AppButton.NONE_ICON = "";
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AppButton.NONE_BUTTON_TEXT = "";
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@@ -1,4 +1,4 @@
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class BackButton {
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class BackButton extends RoundRectButton {
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constructor(clickEvent) {
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let setting = new RoundRectButtonSetting(30, 30, 50, 50);
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@@ -24,10 +24,7 @@ class BackButton {
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"#333"
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);
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let button = new RoundRectButton(
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setting,
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RoundRectButton.NONE_ICON, "<", clickEvent
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);
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super(setting, RoundRectButton.NONE_ICON, "<", clickEvent);
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}
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}
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@@ -1,11 +1,9 @@
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class FullscreenButton {
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class FullscreenButton extends RoundRectButton {
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constructor(game) {
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this.game = game;
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constructor() {
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game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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this.game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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let setting = new RoundRectButtonSetting(this.game.world.width - 30, 30, 50, 50);
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let setting = new RoundRectButtonSetting(game.world.width - 30, 30, 50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 3;
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@@ -28,23 +26,22 @@ class FullscreenButton {
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"#333"
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);
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let button = new RoundRectButton(
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setting, RoundRectButton.NONE_ICON, RoundRectButton.NONE_BUTTON_TEXT,
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() => this.clickEvent()
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super(
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setting,
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RoundRectButton.NONE_ICON, RoundRectButton.NONE_BUTTON_TEXT,
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() => {
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if(game.scale.isFullScreen) {
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game.scale.stopFullScreen();
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} else {
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game.scale.startFullScreen();
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}
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}
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);
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let icon_fullscreen = game.add.sprite(0, 0, 'icon_fullscreen');
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icon_fullscreen.width = 20;
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icon_fullscreen.height = 20;
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button.setIcon(icon_fullscreen);
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}
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clickEvent() {
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if(this.game.scale.isFullScreen) {
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this.game.scale.stopFullScreen();
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} else {
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this.game.scale.startFullScreen();
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}
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this.setIcon(icon_fullscreen);
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}
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}
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@@ -1,32 +1,17 @@
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class GameAppButton extends AppButton {
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class GameAppButton extends RoundRectButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(x, y, GameAppButton.BUTTON_WIDTH, GameAppButton.BUTTON_HEIGHT);
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console.log(type);
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let setting = new RoundRectButtonSetting(
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x, y,
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GameAppButton.BUTTON_WIDTH, GameAppButton.BUTTON_HEIGHT
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);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === AppButton.TYPE_MOUSE_APP) {
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} if(type === AppButton.TYPE_TYPING_PRACTICE) {
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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} else { // TYPE_TYPING_APP
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switch(type) {
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case GameAppButton.TYPE_MOUSE_APP:
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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@@ -45,6 +30,28 @@ class GameAppButton extends AppButton {
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"#844",
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"#333"
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);
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break;
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case GameAppButton.TYPE_TYPING_PRACTICE:
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case GameAppButton.TYPE_TYPING_APP:
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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break;
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}
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super(setting, iconName, buttonText, clickEvent);
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@@ -52,6 +59,10 @@ class GameAppButton extends AppButton {
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}
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GameAppButton.TYPE_MOUSE_APP = 0;
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GameAppButton.TYPE_TYPING_PRACTICE = 1;
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GameAppButton.TYPE_TYPING_APP = 2;
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GameAppButton.BUTTON_WIDTH = 150;
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GameAppButton.BUTTON_HEIGHT = 150;
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@@ -59,4 +70,4 @@ GameAppButton.BUTTON_GAP = 20;
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GameAppButton.MARGIN_VERTICAL = 100;
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GameAppButton.BUTTON_UPPER_POS_Y = 200;
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GameAppButton.BUTTON_LOWER_POS_Y = 540;
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GameAppButton.BUTTON_LOWER_POS_Y = 460;
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@@ -0,0 +1,48 @@
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class TypingPracticeButton extends RoundRectButton {
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constructor(x, y, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(x, y, TypingPracticeButton.BUTTON_WIDTH, TypingPracticeButton.BUTTON_HEIGHT);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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super(setting, iconName, buttonText, clickEvent);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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}
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}
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TypingPracticeButton.BUTTON_WIDTH = 200;
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TypingPracticeButton.BUTTON_HEIGHT = 100;
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TypingPracticeButton.BUTTON_GAP = 10;
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TypingPracticeButton.MARGIN_VERTICAL = 100;
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TypingPracticeButton.BUTTON_UPPER_POS_Y = 200;
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TypingPracticeButton.BUTTON_LOWER_POS_Y = 480;
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@@ -0,0 +1,53 @@
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class TypingTabButton extends RoundRectButton {
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constructor(x, y, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(
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x, y,
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TypingTabButton.BUTTON_WIDTH, TypingTabButton.BUTTON_HEIGHT
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);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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super(setting, iconName, buttonText, clickEvent);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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}
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}
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TypingTabButton.BUTTON_WIDTH = 500;
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TypingTabButton.BUTTON_HEIGHT = 80;
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TypingTabButton.BUTTON_GAP = 20;
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TypingTabButton.MARGIN_VERTICAL = 100;
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TypingTabButton.PRACTICE_BUTTON_POS_X = GAME_SCREEN_SIZE.x / 4;
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TypingTabButton.TEST_BUTTON_POS_X = GAME_SCREEN_SIZE.x / 4 * 3;
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TypingTabButton.BUTTON_POS_Y = GAME_SCREEN_SIZE.y - (TypingTabButton.BUTTON_HEIGHT / 3 * 4);
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@@ -1,68 +0,0 @@
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class TypingPracticeButton extends AppButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(x, y, TypingPracticeButton.BUTTON_WIDTH, TypingPracticeButton.BUTTON_HEIGHT);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === LANGUAGE_KOREAN) {
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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} else { // LANGUAGE_ENGLISH
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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}
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super(setting, iconName, buttonText, clickEvent);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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icon_fullscreen.width = 80;
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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}
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}
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TypingPracticeButton.BUTTON_WIDTH = 200;
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TypingPracticeButton.BUTTON_HEIGHT = 100;
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TypingPracticeButton.BUTTON_GAP = 20;
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TypingPracticeButton.MARGIN_VERTICAL = 100;
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TypingPracticeButton.BUTTON_UPPER_POS_Y = 200;
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TypingPracticeButton.BUTTON_LOWER_POS_Y = 540;
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