Fix: practice screen
This commit is contained in:
@@ -25,8 +25,8 @@ class TypingTest {
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// typing content
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var typingAreaPositionY = 260;
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var bar = game.add.graphics();
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let typingAreaPositionY = 260;
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let bar = game.add.graphics();
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bar.beginFill(0x000000, 0.2);
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bar.drawRect(0, typingAreaPositionY, GAME_SCREEN_SIZE.x, 120);
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@@ -42,16 +42,16 @@ class TypingTest {
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textStyleBasic.font = "32px Arial";
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var textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
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let textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
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this.textTypingContentsDone = [];
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this.textTypingRecordsDone = [];
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for(var i = 0; i < TypingTest.TYPING_CONTENT_DONE_COUNT; i++) {
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for(let i = 0; i < TypingTest.TYPING_CONTENT_DONE_COUNT; i++) {
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this.textTypingContentsDone[i] = game.add.text(0, 2, "test", textStyleBasic)
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.setTextBounds(0, typingAreaPositionY - 50 - i * 50, GAME_SCREEN_SIZE.x, 40)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.addColor(textDoneColor[i], 0);
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var scorePositionX = 780;
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let scorePositionX = 780;
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if(isTypingWordStage())
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scorePositionX = 600;
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@@ -62,9 +62,9 @@ class TypingTest {
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}
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var textPreviewColor = [ '#999999', '#888888', '#777777' ];
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let textPreviewColor = [ '#999999', '#888888', '#777777' ];
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this.textTypingContentPreview = [];
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for(var i = 0; i < TypingTest.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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for(let i = 0; i < TypingTest.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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this.textTypingContentPreview[i] = game.add.text(0, 2, "test", textStyleBasic)
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.setTextBounds(0, typingAreaPositionY + 130 + i * 50, GAME_SCREEN_SIZE.x, 40)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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@@ -150,7 +150,7 @@ class TypingTest {
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initTypingData() {
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this.typingContents = this.getTypingTestContents();
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var randomContents = Phaser.ArrayUtils.shuffle(this.typingContents);
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let randomContents = Phaser.ArrayUtils.shuffle(this.typingContents);
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this.wordCountForStage = TypingTest.WORD_COUNT_FOR_STAGE;
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if(isDebugMode())
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this.wordCountForStage = 3;
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@@ -168,14 +168,14 @@ class TypingTest {
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getTypingTestContents() {
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var typingTestContents = this.loadTestContent();
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let typingTestContents = this.loadTestContent();
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// console.log('playingStageData.language : ' + playingStageData.language);
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// console.log('playingStageData.level : ' + playingStageData.level);
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// console.log('typingTestContents : ' + typingTestContents);
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this.typingRecordForLines = [];
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this.typingElapsedTime = [];
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for(var i = 0; i < typingTestContents.length; i++) {
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for(let i = 0; i < typingTestContents.length; i++) {
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this.typingRecordForLines[i] = 0;
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this.typingElapsedTime[i] = 0;
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}
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@@ -190,7 +190,7 @@ class TypingTest {
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else if(isTypingPracticeStage())
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appName = sessionStorageManager.playingAppName.substring(9);
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var testContent = [];
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let testContent = [];
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switch(appName) {
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case "korean_basic":
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testContent = koreanBasicWordList;
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@@ -253,8 +253,8 @@ class TypingTest {
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}
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showTypingTestContents() {
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for(var i = 0; i < TypingTest.TYPING_CONTENT_DONE_COUNT; i++) {
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var doneIndex = this.typingIndex - i - 1;
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for(let i = 0; i < TypingTest.TYPING_CONTENT_DONE_COUNT; i++) {
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let doneIndex = this.typingIndex - i - 1;
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if(doneIndex < 0) {
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this.textTypingContentsDone[i].text = "";
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this.textTypingRecordsDone[i].text = "";
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@@ -271,8 +271,8 @@ class TypingTest {
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this.textTypingContent.text = this.typingRandomContents[this.typingIndex];
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for(var i = 0; i < TypingTest.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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var previewIndex = this.typingIndex + i + 1;
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for(let i = 0; i < TypingTest.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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let previewIndex = this.typingIndex + i + 1;
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if(previewIndex < this.typingRandomContents.length)
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this.textTypingContentPreview[i].text = this.typingRandomContents[previewIndex];
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else
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@@ -289,8 +289,8 @@ class TypingTest {
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checkTypingContents(evnet) {
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if(event.keyCode == Phaser.Keyboard.ENTER) {
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// console.log("### enter ###");
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var inputContent = this.inputTextContent.canvasInput.value();
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var typingContent = this.typingRandomContents[this.typingIndex];
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let inputContent = this.inputTextContent.canvasInput.value();
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let typingContent = this.typingRandomContents[this.typingIndex];
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if(inputContent == typingContent) {
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this.calculateTypingRecord(typingContent);
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@@ -313,8 +313,8 @@ class TypingTest {
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}
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showTypingContentHighlight() {
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var typingContent = this.typingRandomContents[this.typingIndex];
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var inputContent = this.inputTextContent.canvasInput.value();
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let typingContent = this.typingRandomContents[this.typingIndex];
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let inputContent = this.inputTextContent.canvasInput.value();
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this.textTypingContent.clearColors();
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this.textTypingContent.addColor(TypingTest.COLOR_CONTENT_RIGHT, 0);
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@@ -322,8 +322,8 @@ class TypingTest {
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if(typingContent == null)
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return;
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var typingContentLength = typingContent.length;
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for(var i = 0; i < typingContentLength; i++) {
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let typingContentLength = typingContent.length;
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for(let i = 0; i < typingContentLength; i++) {
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// console.log("typingContent.charAt(i) : " + typingContent.charAt(i));
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// console.log("inputContent.charAt(i) : " + inputContent.charAt(i));
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@@ -341,21 +341,21 @@ class TypingTest {
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this.timeTypingEnd = game.time.elapsedSince(0);
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// console.log('this.timeTypingEnd : ' + this.timeTypingEnd);
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var elapsedTimeMS = this.timeTypingEnd - this.timeTypingStart;
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let elapsedTimeMS = this.timeTypingEnd - this.timeTypingStart;
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// console.log('elapsedTimeMS : ' + elapsedTimeMS);
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var typingContentLength = StringUtil.getUnicodeAlphabetCount(typingContent);
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let typingContentLength = StringUtil.getUnicodeAlphabetCount(typingContent);
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// console.log('typingContentLength : ' + typingContentLength);
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var typingContentPlusEnterCount = typingContentLength + TypingTest.TYPING_COUNT_PLUS_ENTER;
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let typingContentPlusEnterCount = typingContentLength + TypingTest.TYPING_COUNT_PLUS_ENTER;
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var typingRecord = (typingContentPlusEnterCount + TypingTest.TYPING_COUNT_PLUS_ENTER) * 60000 / elapsedTimeMS;
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let typingRecord = (typingContentPlusEnterCount + TypingTest.TYPING_COUNT_PLUS_ENTER) * 60000 / elapsedTimeMS;
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this.typingElapsedTime[this.typingIndex] = elapsedTimeMS;
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this.typingLetterCountTotal += typingContentPlusEnterCount;
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this.typingRecordForLines[this.typingIndex] = typingRecord;
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// console.log(this.typingRecordForLines[this.typingIndex]);
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var typingElapsedTimeTotal = 0;
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let typingElapsedTimeTotal = 0;
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for(let i = 0; i <= this.typingIndex; i++) {
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// console.log('i : ' + i + ' - time : ' + this.typingElapsedTime[i]);
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typingElapsedTimeTotal += this.typingElapsedTime[i];
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@@ -386,7 +386,7 @@ class TypingTest {
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setTimeTypingStart() {
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this.timeTypingStart = game.time.elapsedSince(0);
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var timeGap = this.timeTypingStart - this.timeTypingEnd;
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let timeGap = this.timeTypingStart - this.timeTypingEnd;
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if(timeGap < 50)
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return;
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