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var TypingExamination = {
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create: function() {
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// for developing
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sessionStorageManager.setMaestroName("삼화초");
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sessionStorageManager.setMaestroID(3);
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sessionStorageManager.setMaestroAccountType(4);
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sessionStorageManager.setPlayerName("박지상");
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sessionStorageManager.setPlayerID(35);
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sessionStorageManager.setPlayerAccountType(0);
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sessionStorageManager.setPlayingAppID(100);
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sessionStorageManager.setPlayingAppName("examination_korean");
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sessionStorageManager.setPlayingAppKoreanName("타자 검정");
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sessionStorageManager.setRecord(0);
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sessionStorageManager.setAppHighestRecord(100.123);
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this.dbConnectManager = new DBConnectManager();
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sessionStorageManager.setRecord(0);
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var self = this;
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this.initTypingData();
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sessionStorageManager.setIsNewAppHighestRecord(false);
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var experienceAppTimer = new ExperienceAppTimer();
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experienceAppTimer.setTimeOverListener(
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(function() { this.timeOver(); }).bind(this)
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);
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game.stage.backgroundColor = '#4d4d4d';
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/*
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// keyboard shortcut - useless. this.keyboard is chargning for ESC event
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"keyboard_test" // callerClassName
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);
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*/
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// top ui
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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this.averageTypingSpeedText = new AverageTypingSpeed();
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this.contentProgressText = new ContentProgress();
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// typing content
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var typingContentBG = new TypingContentBG();
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typingContentBG.makeExaminationContentBG();
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this.animalList = new AnimalList(670);
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var TYPING_CONTENT_X = 100;
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var TYPING_CONTENT_Y = 340;
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textStyleBasic.font = "bold 52px Arial";
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this.textTypingContent = game.add.text(
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TYPING_CONTENT_X, TYPING_CONTENT_Y,
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"", textStyleBasic
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)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.addColor(TypingExamination.COLOR_CONTENT_INPUT, 0);
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this.textTypingContent.anchor.set(0, 0.5);
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var TYPING_OFFSET_Y = 100;
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var TYPING_PREVIEW_OFFSET_Y = 40;
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var TYPING_TEXT_OFFSET_HEIGHT = 70;
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textStyleBasic.font = "52px Arial";
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var textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
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this.textTypingContentsDone = [];
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this.textTypingRecordsDone = [];
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for(var i = 0; i < TypingExamination.TYPING_CONTENT_DONE_COUNT; i++) {
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this.textTypingContentsDone[i] = game.add.text(
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TYPING_CONTENT_X, TYPING_CONTENT_Y - TYPING_OFFSET_Y - i * TYPING_TEXT_OFFSET_HEIGHT,
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"", textStyleBasic
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)
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.addColor(textDoneColor[i], 0);
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this.textTypingContentsDone[i].anchor.set(0, 0.5);
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var SCORE_POSITION_X = 900;
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this.textTypingRecordsDone[i] = game.add.text(
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SCORE_POSITION_X, TYPING_CONTENT_Y - TYPING_OFFSET_Y - i * TYPING_TEXT_OFFSET_HEIGHT,
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"", textStyleBasic
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)
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.addColor(textDoneColor[i], 0);
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this.textTypingRecordsDone[i].anchor.set(0.5);
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}
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var textPreviewColor = [ '#999999', '#888888', '#777777' ];
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this.textTypingContentPreview = [];
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for(var i = 0; i < TypingExamination.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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this.textTypingContentPreview[i] = game.add.text(
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TYPING_CONTENT_X,
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TYPING_CONTENT_Y + TYPING_OFFSET_Y + TYPING_PREVIEW_OFFSET_Y + i * TYPING_TEXT_OFFSET_HEIGHT,
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"", textStyleBasic
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)
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.addColor(textPreviewColor[i], 0);
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this.textTypingContentPreview[i].anchor.set(0, 0.5);
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}
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// input text
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this.inputTextContent = new InputTypeText(TYPING_CONTENT_X, TYPING_CONTENT_Y + 70);
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this.inputTextContent.anchor.set(0, 0.5);
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this.inputTextContent.canvasInput.value('');
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this.inputTextContent.canvasInput.focus();
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this.inputTextContent.canvasInput.fontSize(52);
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this.inputTextContent.canvasInput.placeHolder("입력 후 Space, Enter키를 누르세요");
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// inputTextContent.canvasInput._onkeydown = this.checkInputText;
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// inputTextContent.canvasInput._onkeyup = function() {
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this.inputTextContent.canvasInput._onkeyup = function() {
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self.checkTypingContents(event);
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// warning
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// : checkTypingContents is called onkeyup and onkeydown
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}
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/*
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// keyboard
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this.keyMapper = new KeyMapper();
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this.keyboard = null;
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if(sessionStorageManager.getPlayingAppName().indexOf("korean") > 0)
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this.keyboard = new Keyboard(this.keyMapper, Keyboard.KOREAN, Keyboard.NO_OFFSET_POS_Y);
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else
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this.keyboard = new Keyboard(this.keyMapper, Keyboard.ENGLISH, Keyboard.NO_OFFSET_POS_Y);
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this.keyboard.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"keyboard_test" // callerClassName
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);
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// hands
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this.leftHand = new LeftHand(this.keyMapper);
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this.rightHand = new RightHand(this.keyMapper);
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*/
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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this.startGame();
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// this.countDown();
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},
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/*
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countDown() {
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var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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this.countDownText = game.add.text(0, 0, "", style);
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this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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this.countDownText.stroke = "#333";
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this.countDownText.strokeThickness = 50;
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this.countDownNumber = 3;
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if(isDebugMode())
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this.countDownNumber = 1;
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this.tweenCountDown();
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}
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tweenCountDown() {
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if(this.countDownNumber === 0) {
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this.startGame();
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return;
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}
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this.countDownText.text = this.countDownNumber.toString();
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this.countDownText.alpha = 1;
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var countDownTween = game.add.tween(this.countDownText);
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countDownTween.to( { alpha: 0 }, GAME_SCREEN_SIZE.x, Phaser.Easing.Linear.None, true);
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countDownTween.onComplete.add(this.tweenCountDown, this);
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this.countDownNumber--;
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}
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*/
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back: function() {
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sessionStorageManager.resetPlayingAppData();
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location.href = '../../web/client/menu_typing_test.html';
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},
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startGame: function() {
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this.averageTypingSpeedText.print(0);
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this.showTypingExaminationContents();
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this.showPlayingWordNumber();
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// this.updateKeyboard();
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},
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timeOver: function() {
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var timeOverText = new TimeOverText();
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this.stopAndGoResult();
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},
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gameOver: function() {
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var missionClearText = new MissionClearText();
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this.stopAndGoResult();
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},
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stopAndGoResult: function() {
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this.animalList.stopAnimation();
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sessionStorageManager.setRecord(this.typingRecordTotal);
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
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},
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updateResultRecord: function() {
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if(sessionStorageManager.getMaestroAccountType() < 100) { // experience account
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this.dbConnectManager.updateResultRecord(
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sessionStorageManager.getMaestroID(),
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sessionStorageManager.getPlayerID(),
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sessionStorageManager.getPlayingAppID(),
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sessionStorageManager.getRecord()
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);
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}
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},
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goResult: function() {
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location.href = '../../web/client/result.html';
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},
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initTypingData: function() {
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var typingTextMan = new TypingTextManager();
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var typingPracticeContents = this.getTypingExaminationContents();
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// var typingPracticeContents = [ "십년이면 강산도 변한다." , "십년이면 강산도 변한다.", "십년이면 강산도 변한다." ]; // for debug
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// var typingPracticeContents = [ "꿰뚫다" , "워머신", "홧김에" ]; // for debug
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console.log(typingPracticeContents);
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typingTextMan.makeExaminationContents(typingPracticeContents);
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// var wordCountForStage = TypingExamination.WORD_COUNT_FOR_STAGE;
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// if(isDebugMode())
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// wordCountForStage = 3;
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// typingTextMan.slice(0, wordCountForStage);
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this.typingRandomContents = typingTextMan.getContents();
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// console.log(this.typingRandomContents);
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this.typingContentLength = this.typingRandomContents.length;
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this.typingIndex = 0;
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this.isGameOver = false;
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this.isTyping = false;
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this.timeTypingStart = 0;
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this.timeTypingEnd = 0;
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this.typingLetterCountTotal = 0;
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this.typingRecordTotal = 0;
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},
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getTypingExaminationContents: function() {
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var TypingExaminationContents = this.loadTestContent();
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// console.log('playingStageData.language : ' + playingStageData.language);
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// console.log('playingStageData.level : ' + playingStageData.level);
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// console.log('TypingExaminationContents : ' + TypingExaminationContents);
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this.typingRecordForLines = [];
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this.typingElapsedTime = [];
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for(var i = 0; i < TypingExaminationContents.length; i++) {
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this.typingRecordForLines[i] = 0;
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this.typingElapsedTime[i] = 0;
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}
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return TypingExaminationContents;
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},
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loadTestContent: function() {
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// game.load.text("literature", "./../literature_list/korean_national_anthem.txt");
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var literature = game.cache.getText("literature");
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var testContent = literature.split("\n");
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for(var i = 0; i < testContent.length; i++) {
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testContent[i] = testContent[i].replace(/\r/g, "");
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console.log("typingContent : [" + testContent[i] + "], length : " + testContent[i].length);
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testContent[i] = testContent[i].replace("\n", "");
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// var char = testContent[i];
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// for(var j = 0; j < char.length; j++) {
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// console.log("[" + j + "] : " + char[j].charCodeAt(0).toString(16));
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// }
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}
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return testContent;
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},
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showTypingExaminationContents: function() {
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for(var i = 0; i < TypingExamination.TYPING_CONTENT_DONE_COUNT; i++) {
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var doneIndex = this.typingIndex - i - 1;
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if(doneIndex < 0) {
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this.textTypingContentsDone[i].text = "";
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this.textTypingRecordsDone[i].text = "";
|
|
|
|
|
} else {
|
|
|
|
|
this.textTypingContentsDone[i].text = this.typingRandomContents[doneIndex];
|
|
|
|
|
this.textTypingRecordsDone[i].text = Math.floor(this.typingRecordForLines[doneIndex]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(this.typingIndex == this.typingContentLength) {
|
|
|
|
|
this.textTypingContent.text = "";
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.textTypingContent.text = this.typingRandomContents[this.typingIndex];
|
|
|
|
|
|
|
|
|
|
for(var i = 0; i < TypingExamination.TYPING_CONTENT_PREVIEW_COUNT; i++) {
|
|
|
|
|
var previewIndex = this.typingIndex + i + 1;
|
|
|
|
|
if(previewIndex < this.typingRandomContents.length)
|
|
|
|
|
this.textTypingContentPreview[i].text = this.typingRandomContents[previewIndex];
|
|
|
|
|
else
|
|
|
|
|
this.textTypingContentPreview[i].text = "";
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
resetTypingContent: function() {
|
|
|
|
|
this.textTypingContent.clearColors();
|
|
|
|
|
this.textTypingContent.addColor(TypingExamination.COLOR_CONTENT_INPUT, 0);
|
|
|
|
|
this.inputTextContent.canvasInput.value('');
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
checkTypingContents: function(event) {
|
|
|
|
|
if(this.isGameOver)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
var inputContent = this.inputTextContent.canvasInput.value().trim();
|
|
|
|
|
var typingContent = this.typingRandomContents[this.typingIndex];
|
|
|
|
|
|
|
|
|
|
if(event.keyCode == Phaser.Keyboard.ENTER ||
|
|
|
|
|
event.keyCode == Phaser.Keyboard.SPACEBAR) {
|
|
|
|
|
console.log("### enter ###");
|
|
|
|
|
console.log("this.typingIndex : " + this.typingIndex);
|
|
|
|
|
console.log("inputContent : [" + inputContent + "], length : " + inputContent.length);
|
|
|
|
|
console.log("typingContent : [" + typingContent + "], length : " + typingContent.length);
|
|
|
|
|
|
|
|
|
|
if(inputContent === typingContent) {
|
|
|
|
|
console.log("input completed");
|
|
|
|
|
this.calculateTypingRecord(typingContent);
|
|
|
|
|
|
|
|
|
|
console.log("this.typingIndex : " + this.typingIndex);
|
|
|
|
|
console.log("this.typingContentLength : " + this.typingContentLength);
|
|
|
|
|
if(this.typingIndex == this.typingContentLength - 1) {
|
|
|
|
|
this.isGameOver = true;
|
|
|
|
|
this.gameOver();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.playNextContent();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(this.isTyping == false) {
|
|
|
|
|
// console.log(event);
|
|
|
|
|
this.setTimeTypingStart();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.showTypingContentHighlight(inputContent, typingContent);
|
|
|
|
|
// this.updateKeyboard();
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
showTypingContentHighlight: function(inputContent, typingContent) {
|
|
|
|
|
this.textTypingContent.clearColors();
|
|
|
|
|
this.textTypingContent.addColor(TypingExamination.COLOR_CONTENT_RIGHT, 0);
|
|
|
|
|
|
|
|
|
|
if(typingContent == null)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
var typingContentLength = typingContent.length;
|
|
|
|
|
for(var i = 0; i < typingContentLength; i++) {
|
|
|
|
|
// console.log("typingContent.charAt(i) : " + typingContent.charAt(i));
|
|
|
|
|
// console.log("inputContent.charAt(i) : " + inputContent.charAt(i));
|
|
|
|
|
|
|
|
|
|
if(typingContent.charAt(i) != inputContent.charAt(i)) {
|
|
|
|
|
this.textTypingContent.addColor(TypingExamination.COLOR_CONTENT_INPUT, i);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
updateKeyboard: function() {
|
|
|
|
|
var inputContent = this.inputTextContent.canvasInput.value();
|
|
|
|
|
var typingContent = this.typingRandomContents[this.typingIndex];
|
|
|
|
|
|
|
|
|
|
this.hideHighlightKey(this.highlightKey);
|
|
|
|
|
this.highlightKey = this.getHighlioghtKey(inputContent, typingContent);
|
|
|
|
|
// console.log(this.highlightKey);
|
|
|
|
|
this.showHighlightKey(this.highlightKey);
|
|
|
|
|
this.moveHands(this.highlightKey);
|
|
|
|
|
},
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
getHighlioghtKey: function(inputContent, typingContent) {
|
|
|
|
|
if(typingContent == undefined)
|
|
|
|
|
return undefined;
|
|
|
|
|
|
|
|
|
|
var highlightKey = "";
|
|
|
|
|
var inputIndex = inputContent.length - 1;
|
|
|
|
|
var inputLength = inputContent.length;
|
|
|
|
|
var typingLength = typingContent.length;
|
|
|
|
|
// console.log("inputLength : " + inputLength + " / " + inputContent);
|
|
|
|
|
// console.log("typingLength : " + typingLength + " / " + typingContent);
|
|
|
|
|
var misspelledIndex = -1;
|
|
|
|
|
for(var i = 0; i < typingLength; i++) {
|
|
|
|
|
// console.log("inputContent[i] : " + inputContent[i] + ", typingContent[i] : " + typingContent[i]);
|
|
|
|
|
if(inputContent[i] != typingContent[i]) {
|
|
|
|
|
misspelledIndex = i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// over typing
|
|
|
|
|
if(inputLength > typingLength) {
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// complete typing
|
|
|
|
|
else if(inputContent == typingContent) {
|
|
|
|
|
highlightKey = "Enter";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// english typing test
|
|
|
|
|
else if(isEnglishTypingApp()) {
|
|
|
|
|
// console.log("===== english");
|
|
|
|
|
// console.log("misspelledIndex : " + misspelledIndex);
|
|
|
|
|
// console.log("inputIndex : " + inputIndex);
|
|
|
|
|
if(misspelledIndex > inputIndex)
|
|
|
|
|
highlightKey = typingContent[misspelledIndex];
|
|
|
|
|
else
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
// korean typing test
|
|
|
|
|
else {
|
|
|
|
|
// console.log(misspelledIndex + " / " + typingContent[misspelledIndex]);
|
|
|
|
|
if(typingContent[misspelledIndex] == " ")
|
|
|
|
|
highlightKey = " ";
|
|
|
|
|
else {
|
|
|
|
|
var inputLetter = "";
|
|
|
|
|
var typingLetter = "";
|
|
|
|
|
var typingNextLetter = "";
|
|
|
|
|
|
|
|
|
|
// console.log("-----");
|
|
|
|
|
// console.log("inputConent : '" + inputContent + "'");
|
|
|
|
|
// console.log("inputIndex : " + inputIndex);
|
|
|
|
|
// console.log("typingLength : " + typingLength);
|
|
|
|
|
// console.log("misspelledIndex : " + misspelledIndex);
|
|
|
|
|
|
|
|
|
|
if(inputIndex < 0)
|
|
|
|
|
inputLetter = "";
|
|
|
|
|
else if(misspelledIndex > inputIndex)
|
|
|
|
|
inputLetter = "";
|
|
|
|
|
else
|
|
|
|
|
inputLetter = inputContent[misspelledIndex];
|
|
|
|
|
typingLetter = typingContent[misspelledIndex];
|
|
|
|
|
if(misspelledIndex <= typingContent.length)
|
|
|
|
|
typingNextLetter = typingContent[misspelledIndex + 1];
|
|
|
|
|
|
|
|
|
|
// console.log("inputLetter : '" + inputLetter + "'");
|
|
|
|
|
// console.log("typingLetter : '" + typingLetter + "'");
|
|
|
|
|
// console.log("typingNextLetter : '" + typingNextLetter + "'");
|
|
|
|
|
|
|
|
|
|
// var typingAlphabet = "";
|
|
|
|
|
var inputLetterAlphabets = StringUtil.toKoreanAlphabets(inputLetter);
|
|
|
|
|
// var typingLetterAlphabets = StringUtil.toKoreanAlphabets(typingLetter);
|
|
|
|
|
// var typingNextLetterAlphabets = StringUtil.toKoreanAlphabets(typingNextLetter);
|
|
|
|
|
// console.log("inputLetterAlphabets : " + inputLetterAlphabets);
|
|
|
|
|
// console.log("typingLetterAlphabets : " + typingLetterAlphabets);
|
|
|
|
|
// console.log("typingNextLetterAlphabets : " + typingNextLetterAlphabets);
|
|
|
|
|
|
|
|
|
|
if(misspelledIndex < inputIndex) {
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// typing nothing yet
|
|
|
|
|
else if(inputLetterAlphabets.length == 0) {
|
|
|
|
|
// highlightKey = typingLetterAlphabets[0];
|
|
|
|
|
highlightKey = StringUtil.chosung(typingLetter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// after typing chosung
|
|
|
|
|
else if(inputLetterAlphabets.length == 1) {
|
|
|
|
|
if(StringUtil.chosung(inputLetter) != StringUtil.chosung(typingLetter))
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
else {
|
|
|
|
|
if(StringUtil.isMultiAlphabetJungsung(StringUtil.jungsung(typingLetter))) {
|
|
|
|
|
// console.log("* multi jungsung");
|
|
|
|
|
var jungsungLetter = StringUtil.jungsung(typingLetter);
|
|
|
|
|
// console.log("jungsungLetter : " + jungsungLetter);
|
|
|
|
|
jungsungAlphabets = StringUtil.getMultiAlphabetFromJungsung(jungsungLetter);
|
|
|
|
|
// console.log("jungsungAlphabets : " + jungsungAlphabets);
|
|
|
|
|
highlightKey = jungsungAlphabets[0];
|
|
|
|
|
// console.log(highlightKey);
|
|
|
|
|
} else {
|
|
|
|
|
// console.log("* single jungsung");
|
|
|
|
|
highlightKey = StringUtil.jungsung(typingLetter);
|
|
|
|
|
// console.log(highlightKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// after typing jungsung
|
|
|
|
|
else if(inputLetterAlphabets.length == 2) {
|
|
|
|
|
var typingLetterJungsung = StringUtil.jungsung(typingLetter);
|
|
|
|
|
// console.log("* 222");
|
|
|
|
|
// inputLetter jungsung == typingLetter jungsung
|
|
|
|
|
|
|
|
|
|
// inputLetter chosung != typingLetter chosung
|
|
|
|
|
if(StringUtil.chosung(inputLetter) != StringUtil.chosung(typingLetter))
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
|
|
|
|
|
else if(StringUtil.jungsung(inputLetter) == StringUtil.jungsung(typingLetter)) {
|
|
|
|
|
if(StringUtil.hasJongsung(typingLetter)) {
|
|
|
|
|
// highlightKey = StringUtil.jongsung(typingLetter);
|
|
|
|
|
var typingLetterJongsung = StringUtil.jongsung(typingLetter);
|
|
|
|
|
// typingLetter jongsung is multi alphabet
|
|
|
|
|
if(StringUtil.isMultiAlphabetJongsung(typingLetterJongsung)) {
|
|
|
|
|
var typingJongsungAlphabets = StringUtil.getMultiAlphabetFromJongsung(StringUtil.jongsung(typingLetter));
|
|
|
|
|
highlightKey = typingJongsungAlphabets[0];
|
|
|
|
|
}
|
|
|
|
|
// typingLetter jongsung is single alphabet
|
|
|
|
|
else {
|
|
|
|
|
highlightKey = typingLetterJongsung;
|
|
|
|
|
}
|
|
|
|
|
} else
|
|
|
|
|
highlightKey = StringUtil.chosung(typingNextLetter);
|
|
|
|
|
}
|
|
|
|
|
// inputLetter jungsung != typingLetter jungsung
|
|
|
|
|
else {
|
|
|
|
|
if(StringUtil.isMultiAlphabetJungsung(typingLetterJungsung)) {
|
|
|
|
|
// console.log("* multi jungsung");
|
|
|
|
|
var jungsungAlphabets = StringUtil.getMultiAlphabetFromJungsung(typingLetterJungsung);
|
|
|
|
|
// console.log(" * jungsungAlphabets : " + jungsungAlphabets);
|
|
|
|
|
if(StringUtil.jungsung(inputLetter) == jungsungAlphabets[0])
|
|
|
|
|
highlightKey = jungsungAlphabets[1];
|
|
|
|
|
else
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
// single letter jungsung
|
|
|
|
|
else {
|
|
|
|
|
// console.log("* single jungsung");
|
|
|
|
|
if(StringUtil.jungsung(inputLetter) != typingLetterJungsung)
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
else {
|
|
|
|
|
if(StringUtil.hasJongsung(typingLetter)) {
|
|
|
|
|
// highlightKey = StringUtil.jongsung(typingLetter);
|
|
|
|
|
var typingLetterJongsung = StringUtil.jongsung(typingLetter);
|
|
|
|
|
if(StringUtil.isMultiAlphabetJongsung(typingLetterJongsung)) {
|
|
|
|
|
var jongsungAlphabets = StringUtil.getMultiAlphabetFromJongsung(StringUtil.jongsung(inputLetter));
|
|
|
|
|
if(StringUtil.jongsung(typingLetter) == jongsungAlphabets[0] && StringUtil.chosung(typingNextLetter) == jongsungAlphabets[1])
|
|
|
|
|
highlightKey = StringUtil.jungsung(typingNextLetter);
|
|
|
|
|
else if(StringUtil.jongsung(inputLetter) == jongsungAlphabets[0])
|
|
|
|
|
highlightKey = jongsungAlphabets[1];
|
|
|
|
|
else
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
} else
|
|
|
|
|
highlightKey = StringUtil.chosung(typingNextLetter);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// after typing jongsung
|
|
|
|
|
else if(inputLetterAlphabets.length == 3) {
|
|
|
|
|
// inputLetter chosung != typingLetter chosung
|
|
|
|
|
if(StringUtil.chosung(inputLetter) != StringUtil.chosung(typingLetter))
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
// inputLetter jungsung != typingLetter jungsung
|
|
|
|
|
else if(StringUtil.jungsung(inputLetter) != StringUtil.jungsung(typingLetter))
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
|
|
|
|
|
// 입력할 글자에 종성이 있을 경우
|
|
|
|
|
else if(StringUtil.hasJongsung(typingLetter)) {
|
|
|
|
|
// console.log("has jongsung");
|
|
|
|
|
var typingLetterJongsung = StringUtil.jongsung(typingLetter);
|
|
|
|
|
|
|
|
|
|
// 입력한 글자의 종성과 입력할 글자의 종성이 같은 경우
|
|
|
|
|
if(StringUtil.jongsung(inputLetter) == typingLetterJongsung) {
|
|
|
|
|
if(inputIndex == typingLength - 1)
|
|
|
|
|
highlightKey = "Enter";
|
|
|
|
|
else
|
|
|
|
|
highlightKey = StringUtil.chosung(typingNextLetter);
|
|
|
|
|
}
|
|
|
|
|
// 입력한 글자의 종성이 입력할 글자와 다를 경우
|
|
|
|
|
else {
|
|
|
|
|
if(inputIndex == typingLength - 1)
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
// 입력할 글자의 종성이 합성자음일 경우
|
|
|
|
|
else if(StringUtil.isMultiAlphabetJongsung(typingLetterJongsung)) {
|
|
|
|
|
var inputJongsungAlphabets = StringUtil.getMultiAlphabetFromJongsung(StringUtil.jongsung(inputLetter));
|
|
|
|
|
var typingJongsungAlphabets = StringUtil.getMultiAlphabetFromJongsung(StringUtil.jongsung(typingLetter));
|
|
|
|
|
|
|
|
|
|
// 입력할 글자의 종성과 입력한 글자의 종성이 같은 경우
|
|
|
|
|
if(typingLetterJongsung == StringUtil.jongsung(inputLetter))
|
|
|
|
|
highlightKey = StringUtil.chosung(typingNextLetter);
|
|
|
|
|
else if(StringUtil.jongsung(inputLetter) == typingJongsungAlphabets[0])
|
|
|
|
|
highlightKey = typingJongsungAlphabets[1];
|
|
|
|
|
else
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
// 입력할 글자의 종성이 단자음일 경우 : 알바 -> 앏
|
|
|
|
|
else {
|
|
|
|
|
var inputLetterJongsung = StringUtil.jongsung(inputLetter);
|
|
|
|
|
// console.log("*** single jongsung");
|
|
|
|
|
// console.log("inputLetter : " + inputLetter);
|
|
|
|
|
// console.log("StringUtil.jongsung(inputLetter) : " + StringUtil.jongsung(inputLetter));
|
|
|
|
|
// console.log("inputLetterJongsung : " + inputLetterJongsung);
|
|
|
|
|
|
|
|
|
|
if(StringUtil.isMultiAlphabetJongsung(inputLetterJongsung)) {
|
|
|
|
|
var inputJongsungAlphabets = StringUtil.getMultiAlphabetFromJongsung(StringUtil.jongsung(inputLetter));
|
|
|
|
|
// console.log("inputJongsungAlphabets : " + inputJongsungAlphabets);
|
|
|
|
|
if(StringUtil.jongsung(typingLetter) == inputJongsungAlphabets[0] && StringUtil.chosung(typingNextLetter) == inputJongsungAlphabets[1])
|
|
|
|
|
highlightKey = StringUtil.jungsung(typingNextLetter);
|
|
|
|
|
else
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
highlightKey = StringUtil.chosung(typingNextLetter);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 입력할 글자에 종성이 없을 경우
|
|
|
|
|
else {
|
|
|
|
|
// console.log("inputLetter jongsung : " + StringUtil.jongsung(inputLetter))
|
|
|
|
|
// console.log("typingNextLetter chosung : " + StringUtil.chosung(typingNextLetter))
|
|
|
|
|
if(StringUtil.hasJongsung(inputLetter)) {
|
|
|
|
|
// console.log("### has jongsung");
|
|
|
|
|
if(inputIndex == typingLength - 1)
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
else {
|
|
|
|
|
if(StringUtil.jongsung(inputLetter) == StringUtil.chosung(typingNextLetter)) {
|
|
|
|
|
// highlightKey = StringUtil.jungsung(typingNextLetter);
|
|
|
|
|
if(StringUtil.isMultiAlphabetJungsung(StringUtil.jungsung(typingNextLetter))) {
|
|
|
|
|
// console.log("* multi jungsung");
|
|
|
|
|
jungsungAlphabets = StringUtil.getMultiAlphabetFromJungsung(StringUtil.jungsung(typingNextLetter));
|
|
|
|
|
highlightKey = jungsungAlphabets[0];
|
|
|
|
|
// console.log(highlightKey);
|
|
|
|
|
} else {
|
|
|
|
|
// console.log("* single jungsung");
|
|
|
|
|
highlightKey = StringUtil.jungsung(typingNextLetter);
|
|
|
|
|
// console.log(highlightKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
highlightKey = "Backspace";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(highlightKey == " ")
|
|
|
|
|
highlightKey = "Space";
|
|
|
|
|
|
|
|
|
|
return highlightKey;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
hideHighlightKey: function(highlightKey) {
|
|
|
|
|
// var prevText = this.typingRandomContents[this.typingIndex];
|
|
|
|
|
if(highlightKey === undefined)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
this.keyboard.hideHighlight(highlightKey);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
showHighlightKey: function(highlightKey) {
|
|
|
|
|
// var typingText = this.typingRandomContents[this.typingIndex];
|
|
|
|
|
if(highlightKey === undefined)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
this.keyboard.showHighlight(highlightKey, this.leftHand, this.rightHand);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
moveHands: function(highlightKey) {
|
|
|
|
|
// var typingText = this.typingRandomContents[this.typingIndex];
|
|
|
|
|
if(highlightKey === undefined)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
var key = this.keyboard.getKeyOfText(highlightKey);
|
|
|
|
|
var handSide = key.handSide;
|
|
|
|
|
if(handSide === KeyButton.LEFT_HAND) {
|
|
|
|
|
this.leftHand.moveTo(key);
|
|
|
|
|
|
|
|
|
|
if(this.keyMapper.isShiftText(highlightKey)) {
|
|
|
|
|
var shiftRightKey = this.keyboard.getKey("ShiftRight");
|
|
|
|
|
shiftRightKey.showHighlight();
|
|
|
|
|
this.rightHand.moveTo(shiftRightKey);
|
|
|
|
|
} else {
|
|
|
|
|
this.rightHand.moveToDefaultPosition();
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this.rightHand.moveTo(key);
|
|
|
|
|
|
|
|
|
|
if(this.keyMapper.isShiftText(highlightKey)) {
|
|
|
|
|
var shiftLeftKey = this.keyboard.getKey("ShiftLeft");
|
|
|
|
|
shiftLeftKey.showHighlight();
|
|
|
|
|
this.leftHand.moveTo(shiftLeftKey);
|
|
|
|
|
} else {
|
|
|
|
|
this.leftHand.moveToDefaultPosition();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
calculateTypingRecord: function(typingContent) {
|
|
|
|
|
// console.log('입력 단어 : ' + this.typingRandomContents[this.typingIndex]);
|
|
|
|
|
|
|
|
|
|
this.isTyping = false;
|
|
|
|
|
this.timeTypingEnd = game.time.elapsedSince(0);
|
|
|
|
|
// console.log('this.timeTypingEnd : ' + this.timeTypingEnd);
|
|
|
|
|
|
|
|
|
|
var elapsedTimeMS = this.timeTypingEnd - this.timeTypingStart;
|
|
|
|
|
// console.log('elapsedTimeMS : ' + elapsedTimeMS);
|
|
|
|
|
|
|
|
|
|
var typingContentLength = StringUtil.getUnicodeAlphabetCount(typingContent);
|
|
|
|
|
// console.log('typingContentLength : ' + typingContentLength);
|
|
|
|
|
var typingContentPlusEnterCount = typingContentLength + TypingExamination.TYPING_COUNT_PLUS_ENTER;
|
|
|
|
|
|
|
|
|
|
var typingRecord = (typingContentPlusEnterCount + TypingExamination.TYPING_COUNT_PLUS_ENTER) * 60000 / elapsedTimeMS;
|
|
|
|
|
|
|
|
|
|
this.typingElapsedTime[this.typingIndex] = elapsedTimeMS;
|
|
|
|
|
this.typingLetterCountTotal += typingContentPlusEnterCount;
|
|
|
|
|
this.typingRecordForLines[this.typingIndex] = typingRecord;
|
|
|
|
|
// console.log(this.typingRecordForLines[this.typingIndex]);
|
|
|
|
|
|
|
|
|
|
var typingElapsedTimeTotal = 0;
|
|
|
|
|
for(var i = 0; i <= this.typingIndex; i++) {
|
|
|
|
|
// console.log('i : ' + i + ' - time : ' + this.typingElapsedTime[i]);
|
|
|
|
|
typingElapsedTimeTotal += this.typingElapsedTime[i];
|
|
|
|
|
}
|
|
|
|
|
this.typingRecordTotal = this.typingLetterCountTotal * 60000 / typingElapsedTimeTotal;
|
|
|
|
|
// console.log(this.typingElapsedTime);
|
|
|
|
|
// console.log(this.typingLetterCountTotal);
|
|
|
|
|
// console.log(typingElapsedTimeTotal);
|
|
|
|
|
// console.log(typingRecordTotal);
|
|
|
|
|
|
|
|
|
|
var typingRecordTotalInteger = Math.floor(this.typingRecordTotal);
|
|
|
|
|
this.averageTypingSpeedText.print(typingRecordTotalInteger);
|
|
|
|
|
// console.log('-------------- total --------------');
|
|
|
|
|
// console.log('typingLetterCountTotal : ' + this.typingLetterCountTotal);
|
|
|
|
|
// console.log('typingElapsedTimeTotal : ' + typingElapsedTimeTotal);
|
|
|
|
|
// console.log('typingRecordTotal : ' + this.typingRecordTotal);
|
|
|
|
|
// console.log('-----------------------------------');
|
|
|
|
|
|
|
|
|
|
var animalLevelID = Animal.animalLevelIDByRecord(typingRecordTotalInteger, Animal.TYPE_TEST);
|
|
|
|
|
this.animalList.activate(animalLevelID);
|
|
|
|
|
this.animalList.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
playNextContent: function() {
|
|
|
|
|
this.typingIndex++;
|
|
|
|
|
this.showTypingExaminationContents();
|
|
|
|
|
this.showPlayingWordNumber();
|
|
|
|
|
this.resetTypingContent();
|
|
|
|
|
// this.updateKeyboard();
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
showPlayingWordNumber: function() {
|
|
|
|
|
this.contentProgressText.print(this.typingIndex + 1, this.typingContentLength);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
setTimeTypingStart: function() {
|
|
|
|
|
if(this.inputTextContent.canvasInput.value() == "")
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
this.timeTypingStart = game.time.elapsedSince(0);
|
|
|
|
|
var timeGap = this.timeTypingStart - this.timeTypingEnd;
|
|
|
|
|
|
|
|
|
|
if(timeGap < 50)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
this.isTyping = true;
|
|
|
|
|
// console.log('last End : ' + this.timeTypingEnd);
|
|
|
|
|
// console.log('this.timeTypingStart : ' + this.timeTypingStart);
|
|
|
|
|
|
|
|
|
|
// console.log('time gap : ' + (this.timeTypingStart - this.timeTypingEnd));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TypingExamination.TYPING_CONTENT_PREVIEW_COUNT = 3; // 3;
|
|
|
|
|
TypingExamination.TYPING_CONTENT_DONE_COUNT = 3; // 3;
|
|
|
|
|
TypingExamination.TYPING_COUNT_PLUS_ENTER = 1;
|
|
|
|
|
|
|
|
|
|
TypingExamination.OFFSET_RIGHT_ALIGN = 10;
|
|
|
|
|
|
|
|
|
|
TypingExamination.WORD_COUNT_FOR_STAGE = 10;
|
|
|
|
|
|
|
|
|
|
TypingExamination.COLOR_CONTENT_INPUT = "#dddddd";
|
|
|
|
|
TypingExamination.COLOR_CONTENT_RIGHT = "#ffff4d";
|