Fix: remove useless stage_timer.js file

This commit is contained in:
2018-10-25 11:52:05 +09:00
parent 20ea1f6192
commit b90a0d68ed
4 changed files with 2 additions and 140 deletions
-69
View File
@@ -1,69 +0,0 @@
function StageTimer(stageTimerSec, onTimeOver) {
this.stageTimerSec = stageTimerSec;
this.onTimeOver = onTimeOver;
var fontStyle = StageTimer.DEFAULT_TEXT_FONT;
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.timerText = game.add.text(game.world.width - 300, 0, "", fontStyle)
.setTextBounds(0, 0, 200, StageTimer.FONT_HEIGHT_PX);
// var grd = this.label.context.createLinearGradient(0, 0, 0, StageTimer.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
this.timerEvent = null;
};
StageTimer.prototype.start = function() {
this.timeLeft = this.stageTimerSec;
this.printTime();
if(this.timerEvent === null)
this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this);
}
StageTimer.prototype.pause = function() {
}
StageTimer.prototype.stop = function() {
if(this.timerEvent)
this.removeTimer();
this.timerText.text = "시간 끝";
}
StageTimer.prototype.updateTimer = function() {
this.timeLeft--;
if(this.timeLeft === 0) {
this.stop();
this.onTimeOver();
} else {
this.printTime();
}
}
StageTimer.prototype.printTime = function() {
this.timerText.text = this.timeLeft.toString() + "초";
}
StageTimer.prototype.removeTimer = function() {
game.time.events.remove(this.timerEvent);
this.timerEvent = null;
}
StageTimer.FONT_HEIGHT_PX = 70;
StageTimer.DEFAULT_TEXT_FONT = {
font: "38px Arial",
align: "center",
boundsAlignH: "center", // left, center. right
boundsAlignV: "middle", // top, middle, bottom
fill: "#fff"
};
@@ -1,69 +0,0 @@
function StageTimer(stageTimerSec, onTimeOver) {
this.stageTimerSec = stageTimerSec;
this.onTimeOver = onTimeOver;
var fontStyle = StageTimer.DEFAULT_TEXT_FONT;
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.timerText = game.add.text(game.world.width - 300, 0, "", fontStyle)
.setTextBounds(0, 0, 200, StageTimer.FONT_HEIGHT_PX);
// var grd = this.label.context.createLinearGradient(0, 0, 0, StageTimer.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
this.timerEvent = null;
};
StageTimer.prototype.start = function() {
this.timeLeft = this.stageTimerSec;
this.printTime();
if(this.timerEvent === null)
this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this);
}
StageTimer.prototype.pause = function() {
}
StageTimer.prototype.stop = function() {
if(this.timerEvent)
this.removeTimer();
this.timerText.text = "시간 끝";
}
StageTimer.prototype.updateTimer = function() {
this.timeLeft--;
if(this.timeLeft === 0) {
this.stop();
this.onTimeOver();
} else {
this.printTime();
}
}
StageTimer.prototype.printTime = function() {
this.timerText.text = this.timeLeft.toString() + "초";
}
StageTimer.prototype.removeTimer = function() {
game.time.events.remove(this.timerEvent);
this.timerEvent = null;
}
StageTimer.FONT_HEIGHT_PX = 70;
StageTimer.DEFAULT_TEXT_FONT = {
font: "38px Arial",
align: "center",
boundsAlignH: "center", // left, center. right
boundsAlignV: "middle", // top, middle, bottom
fill: "#fff"
};
+1 -1
View File
@@ -31,6 +31,7 @@
<script src="../../game/lib/game_over_text.js"></script> <script src="../../game/lib/game_over_text.js"></script>
<script src="../../game/lib/animal.js"></script> <script src="../../game/lib/animal.js"></script>
<script src="../../game/lib/animal_list.js"></script> <script src="../../game/lib/animal_list.js"></script>
<script src="../../game/lib/stage_timer.js"></script>
<!-- Test typing : source files --> <!-- Test typing : source files -->
<script src="../../game/typing/alphabet_list/korean_basic.js"></script> <script src="../../game/typing/alphabet_list/korean_basic.js"></script>
@@ -63,7 +64,6 @@
<script src="../../game/typing/lib/keyboard.js"></script> <script src="../../game/typing/lib/keyboard.js"></script>
<script src="../../game/typing/practice/define_variables.js"></script> <script src="../../game/typing/practice/define_variables.js"></script>
<script src="../../game/typing/practice/stage_timer.js"></script>
<script src="../../game/typing/practice/typing_score.js"></script> <script src="../../game/typing/practice/typing_score.js"></script>
<script src="../../game/typing/practice/loading.js"></script> <script src="../../game/typing/practice/loading.js"></script>
<script src="../../game/typing/practice/game.js"></script> <script src="../../game/typing/practice/game.js"></script>
+1 -1
View File
@@ -33,6 +33,7 @@
<script src="../../game/lib/experience_app_timer.js"></script> <script src="../../game/lib/experience_app_timer.js"></script>
<script src="../../game/lib/game_over_text.js"></script> <script src="../../game/lib/game_over_text.js"></script>
<script src="../../game/lib/animal.js"></script> <script src="../../game/lib/animal.js"></script>
<script src="../../game/lib/stage_timer.js"></script>
<!-- Test typing : source files --> <!-- Test typing : source files -->
<script src="../../game/typing/alphabet_list/korean_basic_left.js"></script> <script src="../../game/typing/alphabet_list/korean_basic_left.js"></script>
@@ -66,7 +67,6 @@
<script src="../../game/typing/lib/keyboard.js"></script> <script src="../../game/typing/lib/keyboard.js"></script>
<script src="../../game/typing/whac_a_mole/define_variables.js"></script> <script src="../../game/typing/whac_a_mole/define_variables.js"></script>
<script src="../../game/typing/whac_a_mole/stage_timer.js"></script>
<!-- <script src="../../game/typing/whac_a_mole/typing_score.js"></script> --> <!-- <script src="../../game/typing/whac_a_mole/typing_score.js"></script> -->
<script src="../../game/typing/whac_a_mole/helmet.js"></script> <script src="../../game/typing/whac_a_mole/helmet.js"></script>
<script src="../../game/typing/whac_a_mole/mole.js"></script> <script src="../../game/typing/whac_a_mole/mole.js"></script>