Fix: center message text color

This commit is contained in:
2019-01-09 22:26:52 +09:00
parent e3ea3eceb8
commit b8faa417d8
3 changed files with 79 additions and 19 deletions
+9 -2
View File
@@ -94,6 +94,7 @@ var WordFlyingSaucer = {
// this.startGame();
this.showLevelUpText();
},
@@ -152,7 +153,13 @@ var WordFlyingSaucer = {
}
var GROUND_OFFSET_Y = 600;
this.tileSprite = game.add.tileSprite(-50, GROUND_OFFSET_Y, GAME_SCREEN_SIZE.x + 50, GROUND_OFFSET_Y + 150, "tile_choco");
// this.tileSprite = game.add.tileSprite(50, GROUND_OFFSET_Y, GAME_SCREEN_SIZE.x + 50, GROUND_OFFSET_Y + 150, "tile_choco");
// this.tileSprite = game.add.tileSprite(300, 300, 100, 100, "tile_choco");
this.tileSprite = game.add.tileSprite(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
GAME_SCREEN_SIZE.x, 200,
"tile_choco");
this.tileSprite.anchor.set(0.5);
this.tileSprite.tileScale.set(2);
},
@@ -221,7 +228,7 @@ var WordFlyingSaucer = {
if(this.centerMessageText)
// this.centerMessageText.text = "";
this.centerMessageText.destroy();
this.centerMessageText = new CenterMessageText("단어 난이도 상승!");
this.centerMessageText = new CenterMessageText("[ " + this.gameLevelManager.getWordLevelText() + " ] 단계 활성화");
},
}
@@ -15,6 +15,52 @@ GameLevelManager.prototype.getWordLevel = function() {
return randomLevel;
}
GameLevelManager.prototype.getWordLevelText = function() {
var wordLevelText = "";
switch(this.wordLevel) {
case 0:
if(isKoreanTypingApp()) wordLevelText = "기본자리";
else wordLevelText = "Basic";
break;
case 1:
if(isKoreanTypingApp()) wordLevelText = "왼손 윗글쇠";
else wordLevelText = "Left upper";
break;
case 2:
if(isKoreanTypingApp()) wordLevelText = "오른손 윗글쇠";
else wordLevelText = "Right upper";
break;
case 3:
if(isKoreanTypingApp()) wordLevelText = "검지 글쇠";
else wordLevelText = "Second finger";
break;
case 4:
if(isKoreanTypingApp()) wordLevelText = "왼손 밑글쇠";
else wordLevelText = "Left lower";
break;
case 5:
if(isKoreanTypingApp()) wordLevelText = "오른손 밑글쇠";
else wordLevelText = "Right lower";
break;
case 6:
if(isKoreanTypingApp()) wordLevelText = "왼손 쌍자음";
else wordLevelText = "";
break;
case 7:
if(isKoreanTypingApp()) wordLevelText = "오른손 쌍자음";
else wordLevelText = "";
break;
}
return wordLevelText;
}
GameLevelManager.prototype.getDifficultyForLevel = function(wordLevel) {
return this.difficultyForLevelList[wordLevel];
}