Fix: center message text color
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@@ -94,6 +94,7 @@ var WordFlyingSaucer = {
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// this.startGame();
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this.showLevelUpText();
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},
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@@ -152,7 +153,13 @@ var WordFlyingSaucer = {
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}
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var GROUND_OFFSET_Y = 600;
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this.tileSprite = game.add.tileSprite(-50, GROUND_OFFSET_Y, GAME_SCREEN_SIZE.x + 50, GROUND_OFFSET_Y + 150, "tile_choco");
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// this.tileSprite = game.add.tileSprite(50, GROUND_OFFSET_Y, GAME_SCREEN_SIZE.x + 50, GROUND_OFFSET_Y + 150, "tile_choco");
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// this.tileSprite = game.add.tileSprite(300, 300, 100, 100, "tile_choco");
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this.tileSprite = game.add.tileSprite(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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GAME_SCREEN_SIZE.x, 200,
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"tile_choco");
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this.tileSprite.anchor.set(0.5);
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this.tileSprite.tileScale.set(2);
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},
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@@ -221,7 +228,7 @@ var WordFlyingSaucer = {
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if(this.centerMessageText)
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// this.centerMessageText.text = "";
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this.centerMessageText.destroy();
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this.centerMessageText = new CenterMessageText("단어 난이도 상승!");
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this.centerMessageText = new CenterMessageText("[ " + this.gameLevelManager.getWordLevelText() + " ] 단계 활성화");
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},
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}
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@@ -15,6 +15,52 @@ GameLevelManager.prototype.getWordLevel = function() {
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return randomLevel;
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}
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GameLevelManager.prototype.getWordLevelText = function() {
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var wordLevelText = "";
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switch(this.wordLevel) {
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case 0:
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if(isKoreanTypingApp()) wordLevelText = "기본자리";
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else wordLevelText = "Basic";
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break;
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case 1:
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if(isKoreanTypingApp()) wordLevelText = "왼손 윗글쇠";
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else wordLevelText = "Left upper";
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break;
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case 2:
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if(isKoreanTypingApp()) wordLevelText = "오른손 윗글쇠";
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else wordLevelText = "Right upper";
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break;
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case 3:
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if(isKoreanTypingApp()) wordLevelText = "검지 글쇠";
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else wordLevelText = "Second finger";
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break;
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case 4:
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if(isKoreanTypingApp()) wordLevelText = "왼손 밑글쇠";
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else wordLevelText = "Left lower";
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break;
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case 5:
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if(isKoreanTypingApp()) wordLevelText = "오른손 밑글쇠";
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else wordLevelText = "Right lower";
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break;
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case 6:
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if(isKoreanTypingApp()) wordLevelText = "왼손 쌍자음";
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else wordLevelText = "";
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break;
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case 7:
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if(isKoreanTypingApp()) wordLevelText = "오른손 쌍자음";
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else wordLevelText = "";
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break;
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}
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return wordLevelText;
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}
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GameLevelManager.prototype.getDifficultyForLevel = function(wordLevel) {
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return this.difficultyForLevelList[wordLevel];
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}
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