Add: ScoreManager, ScoreBoard
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class ScoreBoard {
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constructor() {
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let fontStyle = ScoreBoard.DEFAULT_TEXT_FONT;
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fontStyle.align = "right";
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fontStyle.boundsAlignH = "right";
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this.label = game.add.text(0, 0, "점수 : ", fontStyle)
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.setTextBounds(0, 0, game.world.width / 2, ScoreBoard.FONT_HEIGHT_PX);
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fontStyle.align = "left";
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fontStyle.boundsAlignH = "left";
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this.scoreText = game.add.text(game.world.width / 2, 0, "0", fontStyle)
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.setTextBounds(0, 0, game.world.width / 2, ScoreBoard.FONT_HEIGHT_PX);
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// var grd = this.label.context.createLinearGradient(0, 0, 0, ScoreBoard.FONT_HEIGHT_PX);
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// grd.addColorStop(0, '#8ED6FF');
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// grd.addColorStop(1, '#004CB3');
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// this.label.fill = grd;
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// this.scoreText.fill = grd;
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// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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// this.label.stroke = '#000';
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// this.label.strokeThickness = 3;
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};
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printScore(score) {
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this.scoreText.text = score;
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}
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}
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ScoreBoard.FONT_HEIGHT_PX = 70;
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ScoreBoard.DEFAULT_TEXT_FONT = {
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font: "38px Arial",
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align: "center",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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