Add: LicenseTimer - html, js
This commit is contained in:
@@ -0,0 +1,213 @@
|
||||
var LicenseTimer = {
|
||||
|
||||
create: function() {
|
||||
game.stage.backgroundColor = '#4d4d4d';
|
||||
|
||||
this.initVariables();
|
||||
|
||||
// keyboard shortcut
|
||||
this.keyboardShortcut = new KeyboardShortcut();
|
||||
this.keyboardShortcut.addCallback(
|
||||
Phaser.KeyCode.ESC, // keyCode
|
||||
null, // keyDownHandler
|
||||
(function() { this.back(); }).bind(this), // keyUpHandler
|
||||
"keyboard_test" // callerClassName
|
||||
);
|
||||
|
||||
// top ui
|
||||
var screenTopUI = new ScreenTopUI();
|
||||
screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
|
||||
screenTopUI.makeFullScreenButton();
|
||||
|
||||
var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
|
||||
this.titleText = game.add.text(game.world.centerX, 35, "자격증 타이머", titleTextStyle);
|
||||
this.titleText.anchor.set(0.5);
|
||||
|
||||
this.makeTimer();
|
||||
|
||||
|
||||
// bottom ui
|
||||
this.screenBottomUI = new ScreenBottomUI();
|
||||
// screenBottomUI.printLeftText();
|
||||
this.screenBottomUI.printCenterText("점수 등록은 선생님에게 부탁하세요.");
|
||||
// screenBottomUI.printRightText();
|
||||
},
|
||||
|
||||
|
||||
initVariables: function() {
|
||||
this.subject = "ITQ 파워포인트";
|
||||
|
||||
this.prevTime = null;
|
||||
|
||||
this.timeLeft = 0;
|
||||
this.timeLeftHour = 0;
|
||||
this.timeLeftMinute = 0;
|
||||
this.timeLeftSecond = 0;
|
||||
|
||||
this.timerEvent = null;
|
||||
},
|
||||
|
||||
makeTimer: function() {
|
||||
// top
|
||||
var bar = game.add.graphics();
|
||||
bar.beginFill(0x000000, 0.2);
|
||||
bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 180);
|
||||
|
||||
// Timer
|
||||
var timerCenterX = game.world.centerX - 30;
|
||||
var timerTextStyle = { font: "bold 120px Arial", fill: "#fff", align: "center"};
|
||||
this.timerText = game.add.text(timerCenterX, 160, "00:00:00", timerTextStyle);
|
||||
this.timerText.anchor.set(0.5);
|
||||
// .setTextBounds(-200, 0, 400, 200)
|
||||
this.timerText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
|
||||
|
||||
var watchPosY = 100;
|
||||
var watchTextStyle = { font: "24px Arial", fill: "#555", align: "center"};
|
||||
this.hourText = game.add.text(timerCenterX - 175, watchPosY, "시간", watchTextStyle);
|
||||
this.hourText.anchor.set(0.5);
|
||||
|
||||
this.minText = game.add.text(timerCenterX, watchPosY, "분", watchTextStyle);
|
||||
this.minText.anchor.set(0.5);
|
||||
|
||||
this.secText = game.add.text(timerCenterX + 170, watchPosY, "초", watchTextStyle);
|
||||
this.secText.anchor.set(0.5);
|
||||
|
||||
|
||||
var setting = new RoundRectButtonSetting(0, 0, 0, 0);
|
||||
setting.fontStyle.boundsAlignH = "center"; // left, center. right
|
||||
setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
|
||||
setting.strokeWidthPx = 5;
|
||||
|
||||
|
||||
// set timer buttons
|
||||
setting.x = 100;
|
||||
setting.y = 150;
|
||||
setting.width = 140;
|
||||
setting.height = 140;
|
||||
var set60SecButton = new RoundRectButton(
|
||||
setting,
|
||||
null, "1시간",
|
||||
(function() { console.log("1 hour"); }).bind(this)
|
||||
);
|
||||
|
||||
// modify timer buttons
|
||||
setting.x = GAME_SCREEN_SIZE.x - 210;
|
||||
setting.y = 120;
|
||||
setting.width = 100;
|
||||
setting.height = 50;
|
||||
var plus10minButton = new RoundRectButton(
|
||||
setting,
|
||||
null, "+10분",
|
||||
(function() { console.log("+10 min"); }).bind(this)
|
||||
);
|
||||
|
||||
setting.x = GAME_SCREEN_SIZE.x - 80;
|
||||
var plus1minButton = new RoundRectButton(
|
||||
setting,
|
||||
null, "+1분",
|
||||
(function() { console.log("+1 min"); }).bind(this)
|
||||
);
|
||||
|
||||
setting.x = GAME_SCREEN_SIZE.x - 210;
|
||||
setting.y = 180;
|
||||
var minus10minButton = new RoundRectButton(
|
||||
setting,
|
||||
null, "-10분",
|
||||
(function() { console.log("-10 min"); }).bind(this)
|
||||
);
|
||||
|
||||
setting.x = GAME_SCREEN_SIZE.x - 80;
|
||||
var minus1minButton = new RoundRectButton(
|
||||
setting,
|
||||
null, "-1분",
|
||||
(function() { console.log("-1 min"); }).bind(this)
|
||||
);
|
||||
},
|
||||
|
||||
makeStartButtonGroup: function() {
|
||||
|
||||
},
|
||||
|
||||
makePlayingButtonGroup: function() {
|
||||
|
||||
},
|
||||
|
||||
makePausedButtonGroup: function() {
|
||||
|
||||
},
|
||||
|
||||
makeStopedButtonGroup: function() {
|
||||
|
||||
},
|
||||
|
||||
back: function() {
|
||||
sessionStorageManager.resetPlayingAppData();
|
||||
// location.href = '../../web/client/menu_typing_test.html';
|
||||
game.state.start('Login');
|
||||
},
|
||||
|
||||
|
||||
setTime: function(sec) {
|
||||
// console.log("time up : " + min);
|
||||
|
||||
this.timeLeft += sec;
|
||||
this.updateTimeText();
|
||||
},
|
||||
|
||||
timeUp: function(sec) {
|
||||
// console.log("time up : " + sec);
|
||||
|
||||
this.timeLeft += sec;
|
||||
this.updateTimeText();
|
||||
// this.sendTimeLeftToServer();
|
||||
},
|
||||
|
||||
timeDown: function(sec) {
|
||||
// console.log("time down : " + sec);
|
||||
|
||||
this.timeLeft -= sec;
|
||||
if(this.timeLeft < 0)
|
||||
this.timeLeft = 0;
|
||||
this.updateTimeText();
|
||||
// this.sendTimeLeftToServer();
|
||||
},
|
||||
|
||||
updateTimeVariables: function() {
|
||||
this.timeLeftHour = parseInt(this.timeLeft / (60 * 60));
|
||||
this.timeLeftMinute = parseInt((this.timeLeft % (60 * 60)) / 60);
|
||||
this.timeLeftSecond = this.timeLeft % 60;
|
||||
},
|
||||
|
||||
updateTimeText: function() {
|
||||
this.updateTimeVariables();
|
||||
this.timerText.text = this.getTimeWithTimeFormat();
|
||||
},
|
||||
|
||||
getTwoDigitNumber: function(value) {
|
||||
var absValue = value;
|
||||
if(absValue < 0)
|
||||
absValue *= -1;
|
||||
|
||||
if(absValue < 10)
|
||||
return "0" + absValue;
|
||||
else
|
||||
return absValue;
|
||||
},
|
||||
|
||||
getTimeWithTimeFormat: function() {
|
||||
if(this.timeLeft > 0)
|
||||
return this.getTwoDigitNumber(this.timeLeftHour)
|
||||
+ ":" + this.getTwoDigitNumber(this.timeLeftMinute)
|
||||
+ ":" + this.getTwoDigitNumber(this.timeLeftSecond);
|
||||
else
|
||||
return "-" + this.getTwoDigitNumber(this.timeLeftHour)
|
||||
+ ":" + this.getTwoDigitNumber(this.timeLeftMinute)
|
||||
+ ":" + this.getTwoDigitNumber(this.timeLeftSecond);
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
|
||||
LicenseTimer.TIME_DEFAULT_SEC = 60 * 60; // 60 min * 60 sec
|
||||
LicenseTimer.TIME_MILLISECONDS = 1000;
|
||||
|
||||
Reference in New Issue
Block a user