Add: LicenseTimer - html, js
This commit is contained in:
@@ -43,9 +43,13 @@ var sessionStorageManager = new SessionStorageManager();
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function isLogin() {
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var filename = location.pathname.substring(location.pathname.lastIndexOf("/") + 1);
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// console.log(filename);
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return filename === "login.html" ? true : false;
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if(filename === "login.html")
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return true;
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else if(filename === "license_timer.html")
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return true;
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return false;
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}
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function goLogin() {
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@@ -0,0 +1,213 @@
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var LicenseTimer = {
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create: function() {
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game.stage.backgroundColor = '#4d4d4d';
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this.initVariables();
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"keyboard_test" // callerClassName
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);
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// top ui
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
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this.titleText = game.add.text(game.world.centerX, 35, "자격증 타이머", titleTextStyle);
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this.titleText.anchor.set(0.5);
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this.makeTimer();
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// bottom ui
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this.screenBottomUI = new ScreenBottomUI();
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// screenBottomUI.printLeftText();
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this.screenBottomUI.printCenterText("점수 등록은 선생님에게 부탁하세요.");
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// screenBottomUI.printRightText();
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},
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initVariables: function() {
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this.subject = "ITQ 파워포인트";
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this.prevTime = null;
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this.timeLeft = 0;
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this.timeLeftHour = 0;
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this.timeLeftMinute = 0;
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this.timeLeftSecond = 0;
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this.timerEvent = null;
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},
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makeTimer: function() {
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// top
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var bar = game.add.graphics();
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bar.beginFill(0x000000, 0.2);
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bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 180);
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// Timer
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var timerCenterX = game.world.centerX - 30;
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var timerTextStyle = { font: "bold 120px Arial", fill: "#fff", align: "center"};
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this.timerText = game.add.text(timerCenterX, 160, "00:00:00", timerTextStyle);
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this.timerText.anchor.set(0.5);
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// .setTextBounds(-200, 0, 400, 200)
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this.timerText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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var watchPosY = 100;
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var watchTextStyle = { font: "24px Arial", fill: "#555", align: "center"};
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this.hourText = game.add.text(timerCenterX - 175, watchPosY, "시간", watchTextStyle);
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this.hourText.anchor.set(0.5);
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this.minText = game.add.text(timerCenterX, watchPosY, "분", watchTextStyle);
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this.minText.anchor.set(0.5);
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this.secText = game.add.text(timerCenterX + 170, watchPosY, "초", watchTextStyle);
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this.secText.anchor.set(0.5);
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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// set timer buttons
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setting.x = 100;
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setting.y = 150;
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setting.width = 140;
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setting.height = 140;
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var set60SecButton = new RoundRectButton(
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setting,
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null, "1시간",
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(function() { console.log("1 hour"); }).bind(this)
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);
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// modify timer buttons
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setting.x = GAME_SCREEN_SIZE.x - 210;
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setting.y = 120;
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setting.width = 100;
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setting.height = 50;
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var plus10minButton = new RoundRectButton(
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setting,
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null, "+10분",
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(function() { console.log("+10 min"); }).bind(this)
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);
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setting.x = GAME_SCREEN_SIZE.x - 80;
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var plus1minButton = new RoundRectButton(
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setting,
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null, "+1분",
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(function() { console.log("+1 min"); }).bind(this)
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);
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setting.x = GAME_SCREEN_SIZE.x - 210;
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setting.y = 180;
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var minus10minButton = new RoundRectButton(
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setting,
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null, "-10분",
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(function() { console.log("-10 min"); }).bind(this)
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);
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setting.x = GAME_SCREEN_SIZE.x - 80;
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var minus1minButton = new RoundRectButton(
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setting,
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null, "-1분",
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(function() { console.log("-1 min"); }).bind(this)
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);
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},
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makeStartButtonGroup: function() {
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},
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makePlayingButtonGroup: function() {
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},
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makePausedButtonGroup: function() {
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},
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makeStopedButtonGroup: function() {
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},
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back: function() {
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sessionStorageManager.resetPlayingAppData();
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// location.href = '../../web/client/menu_typing_test.html';
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game.state.start('Login');
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},
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setTime: function(sec) {
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// console.log("time up : " + min);
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this.timeLeft += sec;
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this.updateTimeText();
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},
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timeUp: function(sec) {
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// console.log("time up : " + sec);
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this.timeLeft += sec;
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this.updateTimeText();
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// this.sendTimeLeftToServer();
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},
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timeDown: function(sec) {
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// console.log("time down : " + sec);
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this.timeLeft -= sec;
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if(this.timeLeft < 0)
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this.timeLeft = 0;
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this.updateTimeText();
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// this.sendTimeLeftToServer();
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},
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updateTimeVariables: function() {
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this.timeLeftHour = parseInt(this.timeLeft / (60 * 60));
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this.timeLeftMinute = parseInt((this.timeLeft % (60 * 60)) / 60);
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this.timeLeftSecond = this.timeLeft % 60;
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},
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updateTimeText: function() {
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this.updateTimeVariables();
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this.timerText.text = this.getTimeWithTimeFormat();
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},
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getTwoDigitNumber: function(value) {
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var absValue = value;
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if(absValue < 0)
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absValue *= -1;
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if(absValue < 10)
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return "0" + absValue;
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else
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return absValue;
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},
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getTimeWithTimeFormat: function() {
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if(this.timeLeft > 0)
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return this.getTwoDigitNumber(this.timeLeftHour)
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+ ":" + this.getTwoDigitNumber(this.timeLeftMinute)
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+ ":" + this.getTwoDigitNumber(this.timeLeftSecond);
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else
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return "-" + this.getTwoDigitNumber(this.timeLeftHour)
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+ ":" + this.getTwoDigitNumber(this.timeLeftMinute)
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+ ":" + this.getTwoDigitNumber(this.timeLeftSecond);
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},
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}
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LicenseTimer.TIME_DEFAULT_SEC = 60 * 60; // 60 min * 60 sec
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LicenseTimer.TIME_MILLISECONDS = 1000;
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@@ -0,0 +1,85 @@
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var Loading = {
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preload: function() {
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// game.load.image('loadingbar', './image/phaser.png');
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},
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create: function() {
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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// game.stage.backgroundColor = '#4d4d4d';
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// // Progress report
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// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
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// this.textProgress.anchor.setTo(0.5, 0.4);
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// this.textProgress.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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// // Preload bar
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// this.preloadBar = this.add.sprite(game.world.centerX, game.world.centerY, 'loadingbar');
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// this.preloadBar.anchor.setTo(0.5);
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// this.preloadBar.alpha = 0;
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game.load.onFileComplete.add(this.fileComplete, this);
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game.load.onLoadComplete.add(this.loadComplete, this);
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this.startLoading();
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},
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startLoading: function() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('a', './image/phaser.png');
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// game.load.image('b', './image/phaser.png');
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// game.load.image('c', './image/phaser.png');
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// game.load.image('d', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('f', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('h', './image/phaser.png');
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// game.load.image('phaser', './image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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// game.load.image('star', './image/star_particle.png');
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// game.load.image('medal_gold', './image/medal_gold.png');
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// game.load.image('medal_silver', './image/medal_silver.png');
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// game.load.image('medal_bronze', './image/medal_bronze.png');
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game.load.start();
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},
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fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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// this.preloadBar.alpha = progress / 100;
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// console.log('progress : ' + progress);
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// text.setText("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles);
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// var newImage = game.add.image(x, y, cacheKey);
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// newImage.scale.set(0.3);
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// x += newImage.width + 20;
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// if (x > 700)
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// {
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// x = 32;
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// y += 332;
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// }
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},
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loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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// this.preloadBar.alpha = 1;
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// if(isDebugMode()) {
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// this.state.start('Login');
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// return;
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// }
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this.state.start('Login');
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},
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}
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@@ -0,0 +1,198 @@
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var Login = {
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preload: function() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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game.load.image('icon_home', '../../../resources/image/icon/home.png');
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},
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create: function() {
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// sessionStorageManager.resetPlayingAppData();
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this.game.stage.backgroundColor = '#4d4d4d';
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this.textStyle = { font: "bold 32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "middle" };
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"login" // callerClassName
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);
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ENTER, // keyCode
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null, // keyDownHandler
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(function() { this.startMenu(); }).bind(this), // keyUpHandler
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"start" // callerClassName
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);
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// top ui
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeHomeButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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var textX = this.game.world.centerX - 320;
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this.makeMaestroNameText(textX, 200);
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this.makeNameText(textX, 300);
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this.makeEnterCodeText(textX, 360);
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if(sessionStorageManager.getMaestroName() != null) {
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this.inputTextMaestroName.canvasInput.value(sessionStorageManager.getMaestroName());
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} else {
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if(isDebugMode()) {
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this.inputTextMaestroName.canvasInput.value("삼화초");
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this.inputTextName.canvasInput.value("박지상");
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this.inputTextEnterCode.canvasInput.value("760621");
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}
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}
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if(sessionStorageManager.getMaestroID() === null)
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this.inputTextMaestroName.canvasInput.focus();
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else
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this.inputTextName.canvasInput.focus();
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this.makeStartButton(game.world.centerX, game.world.centerY + 100);
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this.makeInfoText();
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if(isDebugMode()) {
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sessionStorageManager.setMaestroID(3);
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sessionStorageManager.setMaestroAccountType(4);
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sessionStorageManager.setPlayerID(35);
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sessionStorageManager.setPlayerName("박지상");
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sessionStorageManager.setPlayerAccountType(0);
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game.state.start('LicenseTimer');
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}
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},
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back: function() {
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sessionStorageManager.clear();
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location.href = '../../web/main/index.html';
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},
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makeMaestroNameText: function(x, y) {
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this.makeTextField(x, y, "마에스트로 계정 :");
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this.inputTextMaestroName = this.makeInputTypeText(x, y, "");
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this.inputTextMaestroName.canvasInput.placeHolder("입력 후 [ Tab ]키를 누르세요");
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},
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makeNameText: function(x, y) {
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this.makeTextField(x, y, "이름 :");
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this.inputTextName = this.makeInputTypeText(x, y, "");
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this.inputTextName.canvasInput.placeHolder("입력 후 [ Tab ]키를 누르세요");
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},
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makeEnterCodeText: function(x, y) {
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this.makeTextField(x, y, "입장번호 :");
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this.inputTextEnterCode = this.makeInputTypeText(x, y, "");
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this.inputTextEnterCode.canvasInput.placeHolder("입력 후 [ Tab ]키를 누르세요");
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},
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makeTextField: function(x, y, text) {
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return game.add.text(x, y, text, this.textStyle)
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.setTextBounds(0, 0, 200, 0)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.boundsAlignH = 'right';
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},
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makeInputTypeText: function(x, y, text) {
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var inputText = new InputTypeText(x + 420, y);
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inputText.anchor.set(0.5);
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inputText.canvasInput.value('');
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if(isDebugMode()) {
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inputText.canvasInput.value(text);
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}
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inputText.canvasInput._onkeyup = (function() {
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if(event.keyCode == Phaser.Keyboard.ENTER) {
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this.startMenu();
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}
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}).bind(this);
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return inputText;
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},
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makeStartButton: function(x, y) {
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var setting = new RoundRectButtonSetting(x, y, 200, 100);
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setting.fontStyle.fontWeight = "bold";
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var startButton = new RoundRectButton(
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setting,
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RoundRectButton.NONE_ICON, "시작",
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(function() { this.startMenu(); }).bind(this)
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);
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startButton.addShortcutText("Enter");
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},
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makeInfoText: function(x, y) {
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var textStyle = { font: "30px Arial", fill: "#faa" };
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this.infoText = game.add.text(game.world.centerX, 640, "", textStyle);
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this.infoText.anchor.set(0.5);
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this.infoText.stroke = "#333";
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this.infoText.strokeThickness = 3;
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},
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startMenu: function() {
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var maestroName = this.inputTextMaestroName.canvasInput._value;
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sessionStorageManager.setPlayerName(this.inputTextName.canvasInput._value);
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var enterCode = this.inputTextEnterCode.canvasInput._value;
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if(maestroName == "") {
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this.infoText.text = "마에스트로 계정 이름을 입력해주세요";
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this.inputTextMaestroName.canvasInput.focus();
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return;
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} else if(sessionStorageManager.getPlayerName() == "") {
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this.infoText.text = "학생의 이름을 입력해주세요";
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this.inputTextName.canvasInput.focus();
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return;
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} else if(enterCode == "") {
|
||||
this.infoText.text = "학생의 입장번호를 입력해주세요";
|
||||
this.inputTextEnterCode.canvasInput.focus();
|
||||
return;
|
||||
}
|
||||
|
||||
var dbConnectManager = new DBConnectManager();
|
||||
dbConnectManager.requestCheckPlayerLogin(
|
||||
maestroName,
|
||||
sessionStorageManager.getPlayerName(),
|
||||
enterCode,
|
||||
(function(jsonData) {
|
||||
this.loginSucceeded(jsonData);
|
||||
}).bind(this),
|
||||
(function(jsonData) {
|
||||
this.loginFailed(jsonData);
|
||||
}).bind(this)
|
||||
);
|
||||
},
|
||||
|
||||
loginSucceeded: function(jsonData) {
|
||||
sessionStorageManager.setMaestroID(jsonData['MaestroID']);
|
||||
sessionStorageManager.setMaestroAccountType(jsonData['MaestroAccountType']);
|
||||
sessionStorageManager.setPlayerID(jsonData['PlayerID']);
|
||||
sessionStorageManager.setPlayerName(jsonData['PlayerName']);
|
||||
sessionStorageManager.setPlayerAccountType(jsonData['PlayerAccountType']);
|
||||
|
||||
sessionStorageManager.setPlayingAppName("menu");
|
||||
// location.href = '../../web/client/menu_app.html';
|
||||
|
||||
console.log("===== after login =====");
|
||||
console.log(sessionStorageManager.playerID);
|
||||
|
||||
game.state.start('LicenseTimer');
|
||||
},
|
||||
|
||||
loginFailed: function(jsonData) {
|
||||
sessionStorageManager.clear();
|
||||
|
||||
// show retry message
|
||||
// console.log('login failed, jsonData : ' + JSON.stringify(jsonData));
|
||||
|
||||
if(jsonData["error"] !== null) {
|
||||
this.infoText.text = jsonData["error"];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
/////////////////////////////
|
||||
// Main game
|
||||
|
||||
var CONTENT_ID = "LicenseTimer";
|
||||
|
||||
var game = new Phaser.Game(
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
|
||||
Phaser.CANVAS, CONTENT_ID,
|
||||
this, false, false
|
||||
);
|
||||
|
||||
game.state.add('Loading', Loading);
|
||||
game.state.add('Login', Login);
|
||||
game.state.add('LicenseTimer', LicenseTimer);
|
||||
|
||||
game.state.start('Loading');
|
||||
Reference in New Issue
Block a user