Add: ScoreText
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class ScoreText extends Phaser.Text {
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constructor(x, y, score) {
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super(game, x, y, "+" + score, ScoreText.DEFAULT_TEXT_FONT);
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this.anchor.set(0.5);
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this.inputEnabled = false;
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var grd = this.context.createLinearGradient(0, 0, 0, this.height);
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grd.addColorStop(0, '#8ED6FF');
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grd.addColorStop(1, '#004CB3');
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this.fill = grd;
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// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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this.stroke = '#fff';
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this.strokeThickness = 5;
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let tweenAlpha = game.add.tween(this);
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tweenAlpha.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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let tweenMoveUp = game.add.tween(this);
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tweenMoveUp.to( { y: this.y - ScoreText.MOVE_UP_AMOUNT_PX }, 1000, Phaser.Easing.Linear.None, true);
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tweenMoveUp.onComplete.addOnce(this.destroySelf, this);
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game.add.existing(this);
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};
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destroySelf() {
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this.destroy();
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}
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}
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ScoreText.DEFAULT_TEXT_FONT = {
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font: "30px Arial",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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ScoreText.MOVE_UP_AMOUNT_PX = 50;
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