diff --git a/src/game/mouse/just_on_time/god.js b/src/game/mouse/just_on_time/god.js index af88762..4339a64 100644 --- a/src/game/mouse/just_on_time/god.js +++ b/src/game/mouse/just_on_time/god.js @@ -2,13 +2,18 @@ God.prototype = Object.create(Phaser.Sprite.prototype); God.constructor = God; function God() { - this.isActivated = true; - Phaser.Sprite.call(this, game, GAME_SCREEN_SIZE.x / 2, GAME_SCREEN_SIZE.y - 50, 'god_smile'); this.anchor.setTo(0.5, 1); this.scale.set(0.5); game.add.existing(this); + + game.physics.startSystem(Phaser.Physics.ARCADE); + + // this.emitter.x = GAME_SCREEN_SIZE.x / 2; + this.emitter = game.add.emitter(GAME_SCREEN_SIZE.x / 2, 0); + this.emitter.makeParticles("tile_choco"); + this.emitter.gravity = 1000; } God.prototype.setScale = function(size) { @@ -22,11 +27,13 @@ God.prototype.animateBigHappy = function(type) { var tween = game.add.tween(this.scale); // tween.to({x:0.7, y:0.7}, 500, Phaser.Easing.Quadratic.Out, true, 0); - tween.to({x:1, y:1}, 1000, Phaser.Easing.Bounce.Out, true, 0); + tween.to({x:1, y:1}, 1500, Phaser.Easing.Bounce.Out, true, 0); // tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true); // tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0); tween.onComplete.add(this.smileAgain, this); tween.start(); + + this.particleBurst("BigHappy"); } God.prototype.animateBigSmile = function(type) { @@ -39,6 +46,8 @@ God.prototype.animateBigSmile = function(type) { // tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0); tween.onComplete.add(this.smileAgain, this); tween.start(); + + this.particleBurst("BigSmile"); } God.prototype.animateLittleSmile = function(type) { @@ -51,6 +60,8 @@ God.prototype.animateLittleSmile = function(type) { // tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0); tween.onComplete.add(this.smileAgain, this); tween.start(); + + this.particleBurst("LittleSmile"); } God.prototype.animateBigAngry = function(type) { @@ -80,4 +91,33 @@ God.prototype.animateLittleAngry = function(type) { God.prototype.smileAgain = function() { this.scale.set(0.5); this.loadTexture('god_smile'); +} + + +God.prototype.particleBurst = function(grade) { + switch(grade) { + case "BigHappy": + this.emitter.y = GAME_SCREEN_SIZE.y - 350; + this.emitter.setYSpeed(-700); + this.emitter.minParticleScale = 1.3; + this.emitter.minParticleScale = 1.5; + this.emitter.start(true, 5000, null, 50); + break; + + case "BigSmile": + this.emitter.y = GAME_SCREEN_SIZE.y - 250; + this.emitter.setYSpeed(-600); + this.emitter.minParticleScale = 1.1; + this.emitter.minParticleScale = 1.3; + this.emitter.start(true, 5000, null, 20); + break; + + case "LittleSmile": + this.emitter.y = GAME_SCREEN_SIZE.y - 200; + this.emitter.setYSpeed(-500); + this.emitter.minParticleScale = 1; + this.emitter.minParticleScale = 1.1; + this.emitter.start(true, 5000, null, 10); + break; + } } \ No newline at end of file diff --git a/src/game/mouse/just_on_time/just_on_time.js b/src/game/mouse/just_on_time/just_on_time.js index 738b8ca..40a90cc 100644 --- a/src/game/mouse/just_on_time/just_on_time.js +++ b/src/game/mouse/just_on_time/just_on_time.js @@ -11,6 +11,10 @@ JustOnTime.prototype.preload = function() { game.load.image('god_smile', '../../../resources/image/character/god/god_smile.png'); game.load.image('god_happy', '../../../resources/image/character/god/god_happy.png'); + game.load.image('tile_choco', '../../../resources/image/background/tile_choco.png'); + game.load.image('heart_full', '../../../resources/image/ui/heart_full.png'); + game.load.image('heart_empty', '../../../resources/image/ui/heart_empty.png'); + game.load.script('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js'); }