Fix: setting - change player enter code (complete)

This commit is contained in:
2019-03-16 21:35:01 +09:00
parent 0cbf30481b
commit a03eb243e1
2 changed files with 25 additions and 96 deletions
+25 -94
View File
@@ -7,7 +7,7 @@ var Setup = {
create: function() {
this.game.stage.backgroundColor = '#4d4d4d';
this.textStyle = { font: "bold 32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "middle" };
this.textStyle = { font: "32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "middle" };
// keyboard shortcut
this.keyboardShortcut = new KeyboardShortcut();
@@ -31,32 +31,12 @@ var Setup = {
screenTopUI.makeFullScreenButton();
var textX = this.game.world.centerX - 320;
this.makePrevEnterCodeText(textX, 300);
this.makeNewEnterCodeInput(textX, 360);
var textStartY = 240;
this.makePrevEnterCodeText(game.world.centerX, textStartY);
this.makeNewEnterCodeInput(game.world.centerX, textStartY + 60);
this.makeEnterCodeHint(game.world.centerX, textStartY + 100);
this.startButton = this.makeCheckEnterCodeButton(game.world.centerX, game.world.centerY + 100);
/*
this.makeMaestroNameText(textX, 200);
this.makeNameText(textX, 300);
this.makeEnterCodeText(textX, 360);
if(sessionStorageManager.getMaestroName() != null) {
this.inputTextMaestroName.canvasInput.value(sessionStorageManager.getMaestroName());
} else {
if(isDebugMode()) {
this.inputTextMaestroName.canvasInput.value("삼화초");
this.inputTextName.canvasInput.value("박지상");
this.inputTextEnterCode.canvasInput.value("760621");
}
}
if(sessionStorageManager.getMaestroID() === null || sessionStorageManager.getMaestroID() == -1)
this.inputTextMaestroName.canvasInput.focus();
else
this.inputTextName.canvasInput.focus();
this.makeStartButton(game.world.centerX, game.world.centerY + 100);
*/
this.startButton = this.makeCheckEnterCodeButton(game.world.centerX, textStartY + 200);
this.makeInfoText();
this.infoText.text = "새로운 입장번호를 입력하신 후, [ 변경 ] 버튼을 눌러주세요.";
@@ -80,20 +60,28 @@ var Setup = {
},
makePrevEnterCodeText: function(x, y) {
this.makeTextField(x, y, "현재 입장번호 :");
this.prevEnterCodeText = this.makeTextField(x + 200 + 40, y, "111111");
var title = this.makeTextField(x - 10, y, "현재 입장번호 :", this.textStyle);
title.anchor.x = 1;
this.prevEnterCodeText = this.makeTextField(x + 10, y, "", this.textStyle);
},
makeNewEnterCodeInput: function(x, y) {
this.makeTextField(x, y, "새로운 입장번호 :");
this.inputTextEnterCode = this.makeInputTypeText(x + 20, y, "");
this.inputTextEnterCode.canvasInput.placeHolder("입력 후 [ ENTER ]키를 누르세요");
var title = this.makeTextField(x - 10, y, "바꿀 입장번호 :", this.textStyle);
title.anchor.x = 1;
this.inputTextEnterCode = this.makeInputTypeText(x + 10 - 220, y, "");
this.inputTextEnterCode.canvasInput.placeHolder("새로운 입장번호");
},
makeEnterCodeHint: function(x, y) {
var textStyle = { font: "18px Arial", fill: "#0dd" };
var hint = this.makeTextField(x + 10, y, "최소 2개 ~ 최대 8개의 숫자로 입력하세요.", textStyle);
hint.anchor.x = 0;
},
makeTextField: function(x, y, text) {
var textfield = game.add.text(x, y, text, this.textStyle)
makeTextField: function(x, y, text, textStyle) {
var textfield = game.add.text(x, y, text, textStyle)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
textfield.anchor.x = 0;
textfield.anchor.y = 0.5;
@@ -157,6 +145,8 @@ var Setup = {
if(!accountValidator.isValidPlayerPW(newEnterCode)) {
var errorMessage = accountValidator.messageForInvalidPlayerPW(newEnterCode);
this.showInfoText(errorMessage);
this.inputTextEnterCode.canvasInput.focus();
return;
}
this.showInfoText("입장번호를 바꾸겠습니다.");
@@ -175,42 +165,10 @@ var Setup = {
this.showInfoText("입장번호 변경에 실패하였습니다.")
}).bind(this)
);
/*
var maestroName = this.inputTextMaestroName.canvasInput._value;
sessionStorageManager.setPlayerName(this.inputTextName.canvasInput._value);
var enterCode = this.inputTextEnterCode.canvasInput._value;
if(maestroName == "") {
this.infoText.text = "마에스트로 계정 이름을 입력해주세요";
this.inputTextMaestroName.canvasInput.focus();
return;
} else if(sessionStorageManager.getPlayerName() == "") {
this.infoText.text = "학생의 이름을 입력해주세요";
this.inputTextName.canvasInput.focus();
return;
} else if(enterCode == "") {
this.infoText.text = "학생의 입장번호를 입력해주세요";
this.inputTextEnterCode.canvasInput.focus();
return;
}
var dbConnectManager = new DBConnectManager();
dbConnectManager.requestCheckPlayerLogin(
maestroName,
sessionStorageManager.getPlayerName(),
enterCode,
(function(jsonData) {
this.loginSucceeded(jsonData);
}).bind(this),
(function(jsonData) {
this.loginFailed(jsonData);
}).bind(this)
);
*/
},
loadPrevEnterCode: function() {
this.prevEnterCode = '1111';
this.prevEnterCode = '';
var dbConnectManager = new DBConnectManager();
dbConnectManager.requestPlayerEnterCode(
@@ -222,36 +180,9 @@ var Setup = {
}).bind(this),
(function(jsonData) {
this.showInfoText(jsonData['error']);
this.statButton.buttonDisabled();
// this.statButton.buttonDisabled();
}).bind(this)
);
},
/*
loginSucceeded: function(jsonData) {
sessionStorageManager.setMaestroID(jsonData['MaestroID']);
sessionStorageManager.setMaestroAccountType(jsonData['MaestroAccountType']);
sessionStorageManager.setPlayerID(jsonData['PlayerID']);
sessionStorageManager.setPlayerName(jsonData['PlayerName']);
sessionStorageManager.setPlayerAccountType(jsonData['PlayerAccountType']);
sessionStorageManager.setPlayingAppName("menu");
location.href = '../../web/client/menu_app.html';
// console.log("===== after login =====");
// console.log(sessionStorageManager.playerID);
},
loginFailed: function(jsonData) {
sessionStorageManager.clear();
// show retry message
// console.log('login failed, jsonData : ' + JSON.stringify(jsonData));
if(jsonData["error"] !== null) {
this.infoText.text = jsonData["error"];
}
}
*/
}
-2
View File
@@ -40,7 +40,6 @@ AccountValidator.prototype.isValidMaestroPW = function(textPW) {
}
AccountValidator.prototype.messageForInvalidMaestroPW = function(textPW) {
console.log(textPW);
if(textPW.length < AccountValidator.MAESTRO_PW_LENGTH_MINIMUM)
return "마에스트로의 암호는 " + AccountValidator.MAESTRO_PW_LENGTH_MINIMUM + "글자 이상이어야 합니다.";
else if(textPW.length > AccountValidator.MAESTRO_PW_LENGTH_MAXIMUM)
@@ -81,7 +80,6 @@ AccountValidator.prototype.isValidPlayerPW = function(textPW) {
}
AccountValidator.prototype.messageForInvalidPlayerPW = function(textPW) {
console.log(textPW);
if(typeof textPW == "undefined" || textPW == null || textPW == "")
return "학생 입장 번호를 입력해 주세요.";
else if(textPW.length < Number(AccountValidator.PLAYER_PW_LENGTH_MINIMUM))