Fix: setting - change player enter code (complete)
This commit is contained in:
+25
-94
@@ -7,7 +7,7 @@ var Setup = {
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create: function() {
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this.game.stage.backgroundColor = '#4d4d4d';
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this.textStyle = { font: "bold 32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "middle" };
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this.textStyle = { font: "32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "middle" };
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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@@ -31,32 +31,12 @@ var Setup = {
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screenTopUI.makeFullScreenButton();
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var textX = this.game.world.centerX - 320;
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this.makePrevEnterCodeText(textX, 300);
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this.makeNewEnterCodeInput(textX, 360);
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var textStartY = 240;
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this.makePrevEnterCodeText(game.world.centerX, textStartY);
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this.makeNewEnterCodeInput(game.world.centerX, textStartY + 60);
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this.makeEnterCodeHint(game.world.centerX, textStartY + 100);
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this.startButton = this.makeCheckEnterCodeButton(game.world.centerX, game.world.centerY + 100);
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/*
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this.makeMaestroNameText(textX, 200);
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this.makeNameText(textX, 300);
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this.makeEnterCodeText(textX, 360);
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if(sessionStorageManager.getMaestroName() != null) {
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this.inputTextMaestroName.canvasInput.value(sessionStorageManager.getMaestroName());
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} else {
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if(isDebugMode()) {
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this.inputTextMaestroName.canvasInput.value("삼화초");
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this.inputTextName.canvasInput.value("박지상");
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this.inputTextEnterCode.canvasInput.value("760621");
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}
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}
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if(sessionStorageManager.getMaestroID() === null || sessionStorageManager.getMaestroID() == -1)
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this.inputTextMaestroName.canvasInput.focus();
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else
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this.inputTextName.canvasInput.focus();
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this.makeStartButton(game.world.centerX, game.world.centerY + 100);
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*/
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this.startButton = this.makeCheckEnterCodeButton(game.world.centerX, textStartY + 200);
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this.makeInfoText();
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this.infoText.text = "새로운 입장번호를 입력하신 후, [ 변경 ] 버튼을 눌러주세요.";
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@@ -80,20 +60,28 @@ var Setup = {
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},
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makePrevEnterCodeText: function(x, y) {
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this.makeTextField(x, y, "현재의 입장번호 :");
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this.prevEnterCodeText = this.makeTextField(x + 200 + 40, y, "111111");
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var title = this.makeTextField(x - 10, y, "현재 입장번호 :", this.textStyle);
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title.anchor.x = 1;
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this.prevEnterCodeText = this.makeTextField(x + 10, y, "", this.textStyle);
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},
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makeNewEnterCodeInput: function(x, y) {
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this.makeTextField(x, y, "새로운 입장번호 :");
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this.inputTextEnterCode = this.makeInputTypeText(x + 20, y, "");
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this.inputTextEnterCode.canvasInput.placeHolder("입력 후 [ ENTER ]키를 누르세요");
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var title = this.makeTextField(x - 10, y, "바꿀 입장번호 :", this.textStyle);
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title.anchor.x = 1;
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this.inputTextEnterCode = this.makeInputTypeText(x + 10 - 220, y, "");
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this.inputTextEnterCode.canvasInput.placeHolder("새로운 입장번호");
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},
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makeEnterCodeHint: function(x, y) {
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var textStyle = { font: "18px Arial", fill: "#0dd" };
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var hint = this.makeTextField(x + 10, y, "최소 2개 ~ 최대 8개의 숫자로 입력하세요.", textStyle);
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hint.anchor.x = 0;
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},
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makeTextField: function(x, y, text) {
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var textfield = game.add.text(x, y, text, this.textStyle)
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makeTextField: function(x, y, text, textStyle) {
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var textfield = game.add.text(x, y, text, textStyle)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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textfield.anchor.x = 0;
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textfield.anchor.y = 0.5;
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@@ -157,6 +145,8 @@ var Setup = {
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if(!accountValidator.isValidPlayerPW(newEnterCode)) {
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var errorMessage = accountValidator.messageForInvalidPlayerPW(newEnterCode);
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this.showInfoText(errorMessage);
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this.inputTextEnterCode.canvasInput.focus();
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return;
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}
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this.showInfoText("입장번호를 바꾸겠습니다.");
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@@ -175,42 +165,10 @@ var Setup = {
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this.showInfoText("입장번호 변경에 실패하였습니다.")
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}).bind(this)
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);
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/*
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var maestroName = this.inputTextMaestroName.canvasInput._value;
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sessionStorageManager.setPlayerName(this.inputTextName.canvasInput._value);
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var enterCode = this.inputTextEnterCode.canvasInput._value;
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if(maestroName == "") {
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this.infoText.text = "마에스트로 계정 이름을 입력해주세요";
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this.inputTextMaestroName.canvasInput.focus();
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return;
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} else if(sessionStorageManager.getPlayerName() == "") {
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this.infoText.text = "학생의 이름을 입력해주세요";
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this.inputTextName.canvasInput.focus();
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return;
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} else if(enterCode == "") {
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this.infoText.text = "학생의 입장번호를 입력해주세요";
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this.inputTextEnterCode.canvasInput.focus();
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return;
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}
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestCheckPlayerLogin(
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maestroName,
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sessionStorageManager.getPlayerName(),
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enterCode,
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(function(jsonData) {
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this.loginSucceeded(jsonData);
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}).bind(this),
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(function(jsonData) {
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this.loginFailed(jsonData);
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}).bind(this)
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);
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*/
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},
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loadPrevEnterCode: function() {
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this.prevEnterCode = '1111';
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this.prevEnterCode = '';
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestPlayerEnterCode(
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@@ -222,36 +180,9 @@ var Setup = {
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}).bind(this),
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(function(jsonData) {
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this.showInfoText(jsonData['error']);
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this.statButton.buttonDisabled();
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// this.statButton.buttonDisabled();
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}).bind(this)
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);
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},
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/*
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loginSucceeded: function(jsonData) {
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sessionStorageManager.setMaestroID(jsonData['MaestroID']);
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sessionStorageManager.setMaestroAccountType(jsonData['MaestroAccountType']);
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sessionStorageManager.setPlayerID(jsonData['PlayerID']);
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sessionStorageManager.setPlayerName(jsonData['PlayerName']);
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sessionStorageManager.setPlayerAccountType(jsonData['PlayerAccountType']);
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sessionStorageManager.setPlayingAppName("menu");
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location.href = '../../web/client/menu_app.html';
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// console.log("===== after login =====");
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// console.log(sessionStorageManager.playerID);
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},
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loginFailed: function(jsonData) {
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sessionStorageManager.clear();
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// show retry message
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// console.log('login failed, jsonData : ' + JSON.stringify(jsonData));
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if(jsonData["error"] !== null) {
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this.infoText.text = jsonData["error"];
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}
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}
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*/
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}
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