Fix: update file name tag, print sample ranking
This commit is contained in:
@@ -289,9 +289,43 @@ var Ranking = {
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return dateTimeType;
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},
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getRndInteger: function(min, max) {
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return Math.floor(Math.random() * (max - min + 1) ) + min;
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},
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getSampleRankingRecord: function() {
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var rankingRecordManager = new RankingRecordManager();
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var playerNameList = [
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"김가람", "강가온", "고길", "한나라", "강나래",
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"오나예", "박노아", "부노을", "한다은", "최두루",
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"신두나", "최해솔", "김모든", "설보라", "민모든",
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"이보람", "이빛길", "정새론", "한새얀", "채세련",
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"태슬예", "진승아", "강시원", "김아롱", "박알찬",
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"김다은", "황세련", "강원", "지소은", "남궁민"
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];
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var shuffleList = Phaser.ArrayUtils.shuffle(playerNameList);
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for(var i = 0; i < 30; i++) {
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var record = new RankingRecord(
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i + 1, // rank
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i + 1, // playerID
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shuffleList[i], // playerName
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this.getRndInteger(1000 - (i + 1) * 20, 1000 - (i + 1) * 10) // record
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);
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rankingRecordManager.push(record);
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}
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return rankingRecordManager;
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},
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getRecordToRankingServer: function() {
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this.recordArray == [];
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if(isExperiencePlayerAccount()) {
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this.showRanking(this.getSampleRankingRecord());
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return;
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}
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this.dbConnectManager.requestRanking(
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this.getDateTimeType(),
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sessionStorageManager.getMaestroID(),
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@@ -1,9 +1,4 @@
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function HistoryBoard(dataType) {
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if(dataType === RecordBoard.TYPE_SAMPLE) {
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this.printSample();
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return;
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}
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var rankingTextOffsetY = game.world.height / 2 + 105;
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this.historyTexts = new Array();
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for(var i = 0; i < RankingBoard.RANK_COUNT; i++) {
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@@ -11,6 +6,10 @@ function HistoryBoard(dataType) {
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this.historyTexts[i] = new HistoryText(80, posY);
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}
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if(dataType === RecordBoard.TYPE_SAMPLE) {
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this.printSample();
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return;
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}
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this.todayBestRecord = 0;
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@@ -37,12 +37,12 @@
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<script src="../../game/lib/session_storage_manager.js"></script>
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<script src="../../game/lib/score_manager.js"></script>
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<script src="../../game/lib/heart_manager.js"></script>
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<script src="../../game/lib/global/global_variables.js?update_date=191224"></script>
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<script src="../../game/lib/global/global_variables.js?update_date=190608"></script>
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<!-- library source files -->
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<script src="../../game/lib/util/date_util.js"></script>
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<script src="../../game/lib/util/date_util.js?update_date=190608"></script>
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<script src="../../game/lib/util/number_util.js"></script>
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<script src="../../game/lib/util/string_util.js"></script>
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<script src="../../game/lib/util/string_util.js?update_date=190608"></script>
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<script src="../../game/lib/util/record_util.js"></script>
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<script src="../../game/lib/text/input_type_text.js?update_date=191224"></script>
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@@ -62,7 +62,7 @@
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<!-- Ranking : source files -->
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<script src="../../game/ranking/ranking.js"></script>
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<script src="../../game/ranking/ranking.js?update_date=190608"></script>
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<script src="../../game/ranking/main.js"></script>
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@@ -20,9 +20,9 @@
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<!-- library source files -->
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<script src="../../game/lib/util/number_util.js"></script>
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<script src="../../game/lib/util/string_util.js"></script>
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<script src="../../game/lib/util/string_util.js?update_date=190608"></script>
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<script src="../../game/lib/util/record_util.js"></script>
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<script src="../../game/lib/util/date_util.js"></script>
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<script src="../../game/lib/util/date_util.js?update_date=190608"></script>
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<script src="../../game/lib/text/input_type_text.js?update_date=191224"></script>
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<script src="../../game/lib/text/announce_box.js?update_date=191224"></script>
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@@ -41,10 +41,10 @@
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<script src="../../game/typing/lib/animal.js?update_date=191224"></script>
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<!-- source files -->
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<script src="../../game/result/history_board.js"></script>
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<script src="../../game/result/ranking_board.js"></script>
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<script src="../../game/result/record_board.js"></script>
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<script src="../../game/result/result.js?update_date=190510"></script>
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<script src="../../game/result/history_board.js?update_date=190608"></script>
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<script src="../../game/result/ranking_board.js?update_date=190608"></script>
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<script src="../../game/result/record_board.js?update_date=190608"></script>
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<script src="../../game/result/result.js?update_date=190608"></script>
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<script src="../../game/result/main.js"></script>
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@@ -16,13 +16,13 @@
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<!-- global source files -->
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<script src="../../game/lib/session_storage_manager.js"></script>
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<script src="../../game/lib/global/global_variables.js?update_date=191224"></script>
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<script src="../../game/lib/global/global_variables.js?update_date=190608"></script>
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<!-- library source files -->
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<script src="../../game/lib/util/number_util.js"></script>
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<script src="../../game/lib/util/string_util.js"></script>
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<script src="../../game/lib/util/string_util.js?update_date=190608"></script>
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<script src="../../game/lib/util/record_util.js"></script>
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<script src="../../game/lib/util/date_util.js"></script>
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<script src="../../game/lib/util/date_util.js?update_date=190608"></script>
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<script src="../../game/lib/text/input_type_text.js?update_date=191224"></script>
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<script src="../../game/lib/text/announce_box.js?update_date=191224"></script>
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@@ -36,10 +36,10 @@
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<script src="../../game/lib/button/round_rect_button.js"></script>
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<script src="../../game/lib/button/back_button.js"></script>
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<script src="../../game/lib/button/fullscreen_button.js"></script>
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<script src="../../game/lib/chart.js"></script>
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<script src="../../game/lib/chart.js?update_date=190608"></script>
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<!-- source files -->
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<script src="../../game/start/start.js"></script>
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<script src="../../game/start/start.js?update_date=190608"></script>
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<script src="../../game/start/main.js"></script>
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