Fix: porting done
This commit is contained in:
@@ -67,6 +67,11 @@ StageTimer.prototype.removeTimer = function() {
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this.timerEvent = null;
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}
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StageTimer.prototype.add = function(timeSec) {
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this.timeLeft += timeSec;
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this.printTime();
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}
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StageTimer.FONT_HEIGHT_PX = 70;
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@@ -46,7 +46,7 @@ var Game = {
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Game.GAME_TIME_SEC,
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(function() {
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this.setClickEnable(false);
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this.showStageNotice("시간 종료");
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this.gameOver();
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}).bind(this)
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);
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@@ -60,7 +60,36 @@ var Game = {
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this.plusScoreGroup = game.add.group();
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var textStyle = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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this.stageNoticeText = game.add.text(0, 0, "", textStyle);
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this.stageNoticeText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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this.stageNoticeText.setTextBounds(0, 60, 1000, 80);
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var table = game.add.tileSprite(0, 340, GAME_SCREEN_SIZE.x, 660, 'wooden_table');
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this.meatPlate = game.add.image(220, Game.MEAT_PLATE_POSITION_Y, 'plate');
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this.meatPlate.anchor.set(0.5);
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this.meatPlate.smoothed = false;
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this.heatPlate = game.add.image(game.world.centerX, Game.HEAT_PLATE_POSITION_Y, 'heat_plate');
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this.heatPlate.anchor.set(0.5);
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this.heatPlate.smoothed = false;
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this.heatPlate.scale.set(1);
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this.god = new God(game.world.width - 120, Game.GOD_POSITION_Y + 100, this);
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// meat
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this.meatGroup = game.add.group();
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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var meat = new Meat(this);
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meat.name = "meat" + i;
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meat.setActive(false, -100, -100, "");
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this.meatGroup.add(meat);
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}
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// speech bubble
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this.speechBubble = new SpeechBubble(game.world.centerX + 100, game.world.centerY - 160);
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this.speechBubble.hideSpeechBubble();
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// bottom ui
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@@ -75,6 +104,29 @@ var Game = {
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},
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initVariables: function() {
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this.playingStageNo;
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this.activatedMeatCount;
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this.clearedMeatCount;
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// this.score;
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// this.scoreText;
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// this.highscore;
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// this.highscoreText;
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this.plusScoreTextGroup;
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this.stageNoticeText;
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this.popup;
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this.popupTween = null;
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this.startButton;
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// this.leftTimeText;
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// this.leftTimeSec;
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this.timeEvent;
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this.gameTimeEvents = [];
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this.meatCount;
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},
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@@ -116,9 +168,35 @@ var Game = {
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*/
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startGame: function() {
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this.playingStageNo = 1;
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// this.leftTimeSec = 0; // INIT_LEFT_TIME_MIN * 60;
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// this.score = 0;
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// this.updateScore();
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this.startStage();
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},
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startStage: function() {
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var bonusTime = this.getBonusTime();
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if(this.playingStageNo == 1)
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this.showStageNotice(this.playingStageNo + "단계 시작 (제한 시간 : " + bonusTime + "초)");
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else if(bonusTime == 0)
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this.showStageNotice(this.playingStageNo + "단계 시작");
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else
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this.showStageNotice(this.playingStageNo + "단계 시작 (보너스 +" + bonusTime + "초)");
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// this.leftTimeSec += bonusTime;
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this.stageTimer.start();
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// this.stageTimer.add(bonusTime);
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// this.updateLeftTime();
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// if(this.playingStageNo == 1)
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// this.timeEvent = game.time.events.loop(1000, this.updateLeftTime, this);
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this.activatedMeatCount = this.getStageMeatCount();
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this.clearedMeatCount = 0;
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this.serveMeats();
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},
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startNextStage: function() {
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@@ -129,6 +207,151 @@ var Game = {
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this.isEnableClick = value;
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},
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getStageMeatCount: function() {
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this.activatedMeatCount = this.playingStageNo + 2;
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return this.activatedMeatCount;
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},
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serveMeats: function() {
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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var meat = this.meatGroup.children[i];
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meat.setActive(false, -100, -100, "");
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}
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for(var i = 0; i < this.activatedMeatCount; i++) {
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var meat = this.meatGroup.children[i];
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var randX = this.meatPlate.x - game.rnd.integerInRange(-100, 100);
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var randY = this.meatPlate.y - game.rnd.integerInRange(-30, 30);
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meat.setActive(true, randX, randY, "");
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}
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},
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getBonusTime: function() {
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if(this.playingStageNo == 1)
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return Game.INIT_LEFT_TIME_MIN * 60;
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var bonusTime = 0;
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if(this.playingStageNo < 10)
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bonusTime = Math.floor(10 / this.playingStageNo) * (Game.INIT_LEFT_TIME_MIN * 2);
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return bonusTime;
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},
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// updateLeftTime: function() {
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// this.leftTimeSec--;
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// this.leftTimeText.text = this.leftTimeSec;
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// if(this.leftTimeSec == 0) {
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// this.showStageNotice("시간 종료");
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// this.gameOver();
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// }
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// },
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showStageNotice: function(text) {
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this.stageNoticeText.alpha = 0;
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this.stageNoticeText.text = text;
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this.animateTextAlpha(this.stageNoticeText, 1, 0, 1000, Phaser.Easing.Linear.None);
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},
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// addScore: function() {
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// // this.score += 10 * this.playingStageNo;
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// this.scoreManager.addScore(10 * this.playingStageNo);
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// },
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// updateScore: function() {
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// this.scoreText.text = this.score;
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// },
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// updateHighscore: function() {
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// if(this.score > this.highscore) {
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// highscore = score;
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// highscoreText.text = highscore;
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// showStageNotice("!!! 최고 점수 갱신 !!!");
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// }
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// },
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isOverHeatPlate: function(x, y, width, height) {
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var plateHalfWidth = (this.heatPlate.width - Game.HEAT_PLATE_HANDLE_WIDTH) / 2;
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var plateHalfHeight = this.heatPlate.height / 2;
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if(x < this.heatPlate.x - plateHalfWidth) {
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return false;
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} else if(this.heatPlate.x + plateHalfWidth < x) {
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return false;
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} else if(y < this.heatPlate.y - plateHalfHeight + Game.HEAT_PLATE_START_OFFSET_Y) {
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return false;
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} else if(this.heatPlate.y + plateHalfHeight + Game.HEAT_PLATE_START_OFFSET_Y - Game.HEAT_PLATE_HEIGHT< y) {
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return false;
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}
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return true;
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},
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isOverGod: function(x, y, width, height) {
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// console.log("isOverGod : " + x + ", " + y + ", " + width + ", " + height);
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var godHalfWidth = (this.god.width - Game.GOD_OUT_OF_FACE_WIDTH) / 2;
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var godHalfHeight = this.god.height / 2;
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if(x < this.god.x - godHalfWidth) {
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return false;
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} else if(this.god.x + godHalfWidth < x) {
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return false;
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} else if(y < this.god.y - this.god.height + Game.GOD_OUT_OF_FACE_HEIGHT) {
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return false;
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} else if(this.god.y - Game.GOD_OUT_OF_FACE_HEIGHT < y) {
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return false;
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}
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return true;
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},
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godEatMeat: function(meat) {
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// console.log("isOverGod : " + x + ", " + y + ", " + width + ", " + height);
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// console.log("god eat : " + meat);
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// console.log("meat grade : " + meat.getMeatGrade());
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if(meat.getMeatGrade() == Meat.DONENESS_WELLDONE) {
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this.god.animateHappy(Meat.DONENESS_WELLDONE); // "맛있어♥♡♥");
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// this.addScore();
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// this.updateScore();
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this.scoreManager.plusScore(10 * this.playingStageNo);
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var tempPlusScore = new PlusScore(this.god.x, this.god.y - 180, 10 * this.playingStageNo);
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this.plusScoreGroup.add(tempPlusScore);
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} else {
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if(meat.getMeatGrade() == Meat.DONENESS_RARE) {
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this.god.animateAngry(Meat.DONENESS_RARE); // "날고기 싫어!!!");
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} else { // Meat.DONENESS_BURN_BLACK
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this.god.animateAngry(Meat.DONENESS_BURN_BLACK); // "탄 고기 안먹어!!!");
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}
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}
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meat.setActive(false, -100, -100, '');
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this.clearedMeatCount++;
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if(this.clearedMeatCount == this.activatedMeatCount) {
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this.clearStage();
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}
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},
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clearStage: function() {
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this.showStageNotice(this.playingStageNo + "단계 완료");
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this.playingStageNo++;
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var startStageTimeEvent = game.time.events.add(Phaser.Timer.SECOND * 1, this.startStage, this);
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this.gameTimeEvents[this.gameTimeEvents.length + 1] = startStageTimeEvent;
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},
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animateTextAlpha: function(targetText, startAlpha, endAlpha, msTime, effectType) {
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targetText.alpha = startAlpha;
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game.add.tween(targetText).to({alpha: endAlpha}, msTime, effectType, true);
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},
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gameOver: function() {
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@@ -142,4 +365,19 @@ var Game = {
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Game.GAME_TIME_SEC = 60;
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Game.NEXT_STAGE_DELAY_MS = 500;
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Game.NEXT_STAGE_DELAY_MS = 500;
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Game.INIT_LEFT_TIME_MIN = 2;
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Game.MAX_MEAT_COUNT = 20;
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Game.HEAT_PLATE_HANDLE_WIDTH = 440;
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Game.HEAT_PLATE_START_OFFSET_Y = 80;
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Game.HEAT_PLATE_HEIGHT = 220;
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Game.GOD_OUT_OF_FACE_WIDTH = 30;
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Game.GOD_OUT_OF_FACE_HEIGHT = 30;
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Game.MEAT_PLATE_POSITION_Y = 360;
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Game.GOD_POSITION_Y = 240;
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Game.HEAT_PLATE_POSITION_Y = GAME_SCREEN_SIZE.y / 2 + 220;
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@@ -1,4 +1,5 @@
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God = function(game, x, y) {
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God = function(x, y, mainGame) {
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this.mainGame = mainGame;
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this.isActivated = true;
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Phaser.Sprite.call(this, game, x, y, 'god_angry');
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@@ -39,9 +40,9 @@ God.prototype.setScale = function(size) {
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God.prototype.animateHappy = function(type) {
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this.loadTexture('god_happy');
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showSpeechBubble(type);
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this.mainGame.speechBubble.showSpeechBubble(type);
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var tween = game.add.tween(god.scale);
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var tween = game.add.tween(this.scale);
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tween.to({x:0.7, y:0.7}, 500, Phaser.Easing.Quadratic.Out, true, 0);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
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@@ -51,9 +52,9 @@ God.prototype.animateHappy = function(type) {
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God.prototype.animateAngry = function(type) {
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this.loadTexture('god_angry');
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showSpeechBubble(type);
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this.mainGame.speechBubble.showSpeechBubble(type);
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var tween = game.add.tween(god.scale);
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var tween = game.add.tween(this.scale);
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tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Bounce.Out, true, 0);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Elastic.InOut, true, 0, 2, true);
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// tween.to({x:0.7, y:0.7}, 1000, Phaser.Easing.Linear.None, true, 0);
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@@ -9,20 +9,16 @@ var ANGLE_BACK = -30;
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var COOK_TIME_WELLDONE = 200;
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var COOK_TIME_BURN = 400;
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var DONENESS_RARE = 0;
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var DONENESS_WELLDONE = 1;
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var DONENESS_BURN_BLACK = 2;
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var DONENESS_NONE = 3;
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Meat = function(game) {
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Meat = function(mainGame) {
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this.mainGame = mainGame;
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this.cookingSide = MEAT_BACK;
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this.cookingTime = [];
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this.cookingGrade = [];
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this.cookingTime[MEAT_BACK] = 0;
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this.cookingTime[MEAT_FRONT] = 0;
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this.cookingGrade[MEAT_BACK] = DONENESS_RARE;
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this.cookingGrade[MEAT_FRONT] = DONENESS_RARE;
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this.cookingGrade[MEAT_BACK] = Meat.DONENESS_RARE;
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this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_RARE;
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this.isActivated = true;
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@@ -32,7 +28,7 @@ Meat = function(game) {
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this.downPositionX;
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this.downPositionY;
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Phaser.Sprite.call(this, game, meatPlate.x, meatPlate.y, 'meat1');
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Phaser.Sprite.call(this, game, this.mainGame.meatPlate.x, this.mainGame.meatPlate.y, 'meat1');
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this.anchor.set(0.5);
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this.scale.set(0.5);
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this.smoothed = false;
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@@ -52,10 +48,10 @@ Meat.prototype.constructor = Meat;
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Meat.prototype.update = function() {
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var positionY = this.y;
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if(positionY <= godPositionY)
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if(positionY <= Game.GOD_POSITION_Y)
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this.scale.set(0.4);
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else if(positionY > godPositionY && positionY < heatPlatePositionY) {
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var scaleRate = (positionY - godPositionY) / (heatPlatePositionY - godPositionY);
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else if(positionY > Game.GOD_POSITION_Y && positionY < Game.HEAT_PLATE_POSITION_Y) {
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var scaleRate = (positionY - Game.GOD_POSITION_Y) / (Game.HEAT_PLATE_POSITION_Y - Game.GOD_POSITION_Y);
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this.scale.set(0.4 + 0.3 * scaleRate);
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} else
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this.scale.set(0.4 + 0.3);
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@@ -76,7 +72,7 @@ Meat.prototype.onDown = function(sprite, pointer) {
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Meat.prototype.onUp = function(sprite, pointer) {
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// console.log("onUp : " + pointer.x + ", " + pointer.y);
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var upPositionX = Math.floor(sprite.x);
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var upPositionY = Math.floor(sprite.y);
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@@ -125,9 +121,7 @@ Meat.prototype.isInClickArea = function(downX, downY, upX, upY) {
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}
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Meat.prototype.onClickListener = function(pointer) {
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console.log("onClick");
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if(isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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if(this.isFront() == true)
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this.flipToBack()
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else
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@@ -135,23 +129,23 @@ Meat.prototype.onClickListener = function(pointer) {
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// console.log("flip cooking side : " + this.cookingSide);
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this.animateSmoke(DONENESS_NONE);
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this.animateSmoke(Meat.DONENESS_NONE);
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}
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}
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Meat.prototype.onDragStopListener = function(pointer) {
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// console.log("onDragStop");
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if(isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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if(this.mainGame.isOverHeatPlate(this.x, this.y, this.width, this.height) == true) {
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// console.log("isOverHeatPlate : " + isOverHeatPlate(this.x, this.y, this.width, this.height));
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this.startCook();
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} else {
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this.stopCook();
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}
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if(isOverGod(this.x, this.y) == true) {
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if(this.mainGame.isOverGod(this.x, this.y) == true) {
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// console.log("isOverGod : " + isOverGod(this.x, this.y));
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godEatMeat(this);
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this.mainGame.godEatMeat(this);
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}
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}
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@@ -176,9 +170,9 @@ Meat.prototype.flipToFront = function() {
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this.angle = ANGLE_FRONT;
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// console.log("flipToFront");
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// console.log("back : " + this.getMeatGradeBySide(MEAT_BACK) + ", front : " + this.getMeatGradeBySide(MEAT_FRONT));
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if(this.getMeatGradeBySide(MEAT_FRONT) == DONENESS_BURN_BLACK) {
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if(this.getMeatGradeBySide(MEAT_FRONT) == Meat.DONENESS_BURN_BLACK) {
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this.loadTexture('meatBurn1');
|
||||
} else if(this.getMeatGradeBySide(MEAT_FRONT) == DONENESS_WELLDONE) {
|
||||
} else if(this.getMeatGradeBySide(MEAT_FRONT) == Meat.DONENESS_WELLDONE) {
|
||||
this.loadTexture('meatWellDone1');
|
||||
} else {
|
||||
this.loadTexture('meat1');
|
||||
@@ -191,9 +185,9 @@ Meat.prototype.flipToBack = function() {
|
||||
this.angle = ANGLE_BACK;
|
||||
// console.log("flipToBack");
|
||||
// console.log("back : " + this.getMeatGradeBySide(MEAT_BACK) + ", front : " + this.getMeatGradeBySide(MEAT_FRONT));
|
||||
if(this.getMeatGradeBySide(MEAT_BACK) == DONENESS_BURN_BLACK) {
|
||||
if(this.getMeatGradeBySide(MEAT_BACK) == Meat.DONENESS_BURN_BLACK) {
|
||||
this.loadTexture('meatBurn1');
|
||||
} else if(this.getMeatGradeBySide(MEAT_BACK) == DONENESS_WELLDONE) {
|
||||
} else if(this.getMeatGradeBySide(MEAT_BACK) == Meat.DONENESS_WELLDONE) {
|
||||
this.loadTexture('meatWellDone1');
|
||||
} else {
|
||||
this.loadTexture('meat1');
|
||||
@@ -215,7 +209,7 @@ Meat.prototype.startCook = function() {
|
||||
this.isOnHeatPlate = true;
|
||||
|
||||
this.flipToFront();
|
||||
this.animateSmoke(DONENESS_NONE);
|
||||
this.animateSmoke(Meat.DONENESS_NONE);
|
||||
}
|
||||
|
||||
Meat.prototype.stopCook = function() {
|
||||
@@ -223,12 +217,12 @@ Meat.prototype.stopCook = function() {
|
||||
}
|
||||
|
||||
Meat.prototype.getMeatGrade = function() {
|
||||
if(this.cookingGrade[MEAT_FRONT] == DONENESS_WELLDONE && this.cookingGrade[MEAT_BACK] == DONENESS_WELLDONE)
|
||||
return DONENESS_WELLDONE;
|
||||
else if(this.cookingGrade[MEAT_FRONT] == DONENESS_BURN_BLACK || this.cookingGrade[MEAT_BACK] == DONENESS_BURN_BLACK)
|
||||
return DONENESS_BURN_BLACK;
|
||||
if(this.cookingGrade[MEAT_FRONT] == Meat.DONENESS_WELLDONE && this.cookingGrade[MEAT_BACK] == Meat.DONENESS_WELLDONE)
|
||||
return Meat.DONENESS_WELLDONE;
|
||||
else if(this.cookingGrade[MEAT_FRONT] == Meat.DONENESS_BURN_BLACK || this.cookingGrade[MEAT_BACK] == Meat.DONENESS_BURN_BLACK)
|
||||
return Meat.DONENESS_BURN_BLACK;
|
||||
else
|
||||
return DONENESS_RARE;
|
||||
return Meat.DONENESS_RARE;
|
||||
}
|
||||
|
||||
Meat.prototype.getMeatGradeBySide = function(cookingSide) {
|
||||
@@ -249,8 +243,8 @@ Meat.prototype.setActive = function(isActivated, x, y, meat_type) {
|
||||
this.cookingSide = MEAT_BACK;
|
||||
this.cookingTime[MEAT_BACK] = 0;
|
||||
this.cookingTime[MEAT_FRONT] = 0;
|
||||
this.cookingGrade[MEAT_BACK] = DONENESS_RARE;
|
||||
this.cookingGrade[MEAT_FRONT] = DONENESS_RARE;
|
||||
this.cookingGrade[MEAT_BACK] = Meat.DONENESS_RARE;
|
||||
this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_RARE;
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
@@ -264,26 +258,26 @@ Meat.prototype.cooking = function() {
|
||||
// console.log("back : " + this.cookingTime[MEAT_BACK] + ", front : " + this.cookingTime[MEAT_FRONT]);
|
||||
|
||||
if(this.cookingTime[MEAT_BACK] > COOK_TIME_BURN) {
|
||||
if(this.getMeatGradeBySide(MEAT_BACK) != DONENESS_BURN_BLACK) {
|
||||
this.cookingGrade[MEAT_BACK] = DONENESS_BURN_BLACK;
|
||||
this.animateSmoke(DONENESS_BURN_BLACK);
|
||||
if(this.getMeatGradeBySide(MEAT_BACK) != Meat.DONENESS_BURN_BLACK) {
|
||||
this.cookingGrade[MEAT_BACK] = Meat.DONENESS_BURN_BLACK;
|
||||
this.animateSmoke(Meat.DONENESS_BURN_BLACK);
|
||||
}
|
||||
} else if(this.cookingTime[MEAT_BACK] > COOK_TIME_WELLDONE) {
|
||||
if(this.getMeatGradeBySide(MEAT_BACK) != DONENESS_WELLDONE) {
|
||||
this.cookingGrade[MEAT_BACK] = DONENESS_WELLDONE;
|
||||
this.animateSmoke(DONENESS_WELLDONE);
|
||||
if(this.getMeatGradeBySide(MEAT_BACK) != Meat.DONENESS_WELLDONE) {
|
||||
this.cookingGrade[MEAT_BACK] = Meat.DONENESS_WELLDONE;
|
||||
this.animateSmoke(Meat.DONENESS_WELLDONE);
|
||||
}
|
||||
}
|
||||
|
||||
if(this.cookingTime[MEAT_FRONT] > COOK_TIME_BURN) {
|
||||
if(this.getMeatGradeBySide(MEAT_FRONT) != DONENESS_BURN_BLACK) {
|
||||
this.cookingGrade[MEAT_FRONT] = DONENESS_BURN_BLACK;
|
||||
this.animateSmoke(DONENESS_BURN_BLACK);
|
||||
if(this.getMeatGradeBySide(MEAT_FRONT) != Meat.DONENESS_BURN_BLACK) {
|
||||
this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_BURN_BLACK;
|
||||
this.animateSmoke(Meat.DONENESS_BURN_BLACK);
|
||||
}
|
||||
} else if(this.cookingTime[MEAT_FRONT] > COOK_TIME_WELLDONE) {
|
||||
if(this.getMeatGradeBySide(MEAT_FRONT) != DONENESS_WELLDONE) {
|
||||
this.cookingGrade[MEAT_FRONT] = DONENESS_WELLDONE;
|
||||
this.animateSmoke(DONENESS_WELLDONE);
|
||||
if(this.getMeatGradeBySide(MEAT_FRONT) != Meat.DONENESS_WELLDONE) {
|
||||
this.cookingGrade[MEAT_FRONT] = Meat.DONENESS_WELLDONE;
|
||||
this.animateSmoke(Meat.DONENESS_WELLDONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -291,10 +285,15 @@ Meat.prototype.cooking = function() {
|
||||
Meat.prototype.animateSmoke = function(type) {
|
||||
var smokeEffect = new Smoke(game, this.x + game.rnd.integerInRange(-50, 0), this.y);
|
||||
|
||||
if(type == DONENESS_WELLDONE)
|
||||
if(type == Meat.DONENESS_WELLDONE)
|
||||
smokeEffect.tint = 0xff3333;
|
||||
else if(type == DONENESS_BURN_BLACK)
|
||||
else if(type == Meat.DONENESS_BURN_BLACK)
|
||||
smokeEffect.tint = 0x333333;
|
||||
|
||||
}
|
||||
|
||||
|
||||
Meat.DONENESS_RARE = 0;
|
||||
Meat.DONENESS_WELLDONE = 1;
|
||||
Meat.DONENESS_BURN_BLACK = 2;
|
||||
Meat.DONENESS_NONE = 3;
|
||||
@@ -0,0 +1,52 @@
|
||||
// SpeechBubble.prototype = Object.create(Phaser.Text.prototype);
|
||||
// SpeechBubble.prototype.constructor = SpeechBubble;
|
||||
|
||||
SpeechBubble = function(x, y) {
|
||||
var textStyle = { font: "normal 24px Arial", fill: "#ff0", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
|
||||
this.speechBubbleText = game.add.text(0, 0, "맛없어!!!", textStyle);
|
||||
this.speechBubbleText.addColor("#f00", 0);
|
||||
this.speechBubbleText.anchor.setTo(0.5, 0.4);
|
||||
this.speechBubbleText.scale.set(1.7);
|
||||
|
||||
this.speechBubble = game.add.image(x, y, 'speech_bubble_angry');
|
||||
this.speechBubble.addChild(this.speechBubbleText);
|
||||
this.speechBubble.anchor.set(0.5);
|
||||
this.speechBubble.scale.set(0.7);
|
||||
this.speechBubble.inputEnabled = false;
|
||||
}
|
||||
|
||||
SpeechBubble.prototype.update = function() {
|
||||
this.y -= 0.3;
|
||||
}
|
||||
|
||||
SpeechBubble.prototype.showSpeechBubble = function(type) {
|
||||
if(type == Meat.DONENESS_WELLDONE) {
|
||||
this.speechBubbleText.addColor("#33f", 0);
|
||||
this.speechBubble.loadTexture('speech_bubble_happy');
|
||||
this.speechBubbleText.text = "맛있어 ♥♡♥";
|
||||
} else {
|
||||
this.speechBubble.loadTexture('speech_bubble_angry');
|
||||
|
||||
if(type == Meat.DONENESS_RARE) {
|
||||
this.speechBubbleText.addColor("#f33", 0);
|
||||
this.speechBubbleText.text = "날고기 싫어!!!";
|
||||
} else if(type == Meat.DONENESS_BURN_BLACK) {
|
||||
this.speechBubbleText.addColor("#333", 0);
|
||||
this.speechBubbleText.text = "탄 고기\n안먹을래!!!";
|
||||
}
|
||||
}
|
||||
|
||||
this.speechBubble.alpha = 1;
|
||||
game.time.events.add(Phaser.Timer.SECOND * 1, this.hideSpeechBubble, this);
|
||||
},
|
||||
|
||||
SpeechBubble.prototype.hideSpeechBubble = function() {
|
||||
this.speechBubble.alpha = 0;
|
||||
},
|
||||
|
||||
SpeechBubble.prototype.destroySelf = function() {
|
||||
this.destroy();
|
||||
}
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
<script src="../../game/mouse/grilled_meat/smoke.js"></script>
|
||||
<script src="../../game/mouse/grilled_meat/meat.js"></script>
|
||||
<script src="../../game/mouse/grilled_meat/plus_score.js"></script>
|
||||
<script src="../../game/mouse/grilled_meat/speech_bubble.js"></script>
|
||||
|
||||
<script src="../../game/mouse/grilled_meat/game.js"></script>
|
||||
<script src="../../game/mouse/grilled_meat/main.js"></script>
|
||||
|
||||
Reference in New Issue
Block a user