Add: animal sprite sheet

This commit is contained in:
2018-11-12 10:34:37 +09:00
parent 72e0c95992
commit 99ca77d950
35 changed files with 125 additions and 34 deletions
+48 -2
View File
@@ -22,21 +22,67 @@ TypingTextManager.prototype.getShuffledArray = function(arr) {
return Phaser.ArrayUtils.shuffle(arr);
}
TypingTextManager.prototype.fillLeftRightBasicKey = function() {
var length = this.contents.length;
// console.log(length);
for(var i = length - 1; i > -1; i--) {
var char = this.contents[i];
// console.log(char);
if(this.isKoreanConsonant(char)) {
this.contents.splice(i + 1, 0, "ㅏ");
} else if(this.isKoreanVowel(char)) {
this.contents.splice(i, 0, "ㄹ");
}
}
}
TypingTextManager.prototype.isKoreanConsonant = function(char) {
if(char.length != 1)
return false;
if(TypingTextManager.rCho.indexOf(char) > -1)
return true;
else if(TypingTextManager.rJong.indexOf(char) > -1)
return;
}
TypingTextManager.prototype.isKoreanVowel = function(char) {
if(char.length != 1)
return false;
if(TypingTextManager.rJung.indexOf(char) > -1)
return true;
}
TypingTextManager.prototype.makePracticeContents = function(arr, repeatCount) {
this.init();
this.add(arr);
for(var i = 0; i < repeatCount; i++) {
this.add(this.getShuffledArray(arr));
}
this.fillLeftRightBasicKey();
}
TypingTextManager.prototype.makeTestContents = function(arr) {
this.init();
this.add(this.getShuffledArray(arr));
this.add(this.getShuffledArray());
}
TypingTextManager.shuffledArray = function(arr) {
return Phaser.ArrayUtils.shuffle(arr);
}
}
TypingTextManager.rCho =
[ "ㄱ", "ㄲ", "ㄴ", "ㄷ", "ㄸ", "ㄹ", "ㅁ", "ㅂ", "ㅃ", "ㅅ", "ㅆ", "ㅇ", "ㅈ", "ㅉ",
"ㅊ", "ㅋ", "ㅌ", "ㅍ", "ㅎ" ];
TypingTextManager.rJung =
[ "ㅏ", "ㅐ", "ㅑ", "ㅒ", "ㅓ", "ㅔ", "ㅕ", "ㅖ", "ㅗ", "ㅘ", "ㅙ", "ㅚ", "ㅛ", "ㅜ",
"ㅝ", "ㅞ", "ㅟ", "ㅠ", "ㅡ", "ㅢ", "ㅣ" ];
TypingTextManager.rJong =
[ "", "ㄱ", "ㄲ", "ㄳ", "ㄴ", "ㄵ", "ㄶ", "ㄷ", "ㄹ", "ㄺ", "ㄻ", "ㄼ", "ㄽ", "ㄾ",
"ㄿ", "ㅀ", "ㅁ", "ㅂ", "ㅄ", "ㅅ", "ㅆ", "ㅇ", "ㅈ", "ㅊ", "ㅋ", "ㅌ",
"ㅍ", "ㅎ" ];
+4 -4
View File
@@ -30,13 +30,13 @@ var TypingPractice = {
}));
this.animalList = new AnimalList(100);
// typing content
var typingContentBG = new TypingContentBG();
typingContentBG.makePracticeContentBG();
this.animalList = new AnimalList(100);
var TYPING_CONTENT_Y = 200;
textStyleBasic.font = "bold 84px Times New Roman";
@@ -405,7 +405,7 @@ TypingPractice.TYPING_COUNT_PLUS_ENTER = 1;
TypingPractice.OFFSET_RIGHT_ALIGN = 10;
TypingPractice.STAGE_TIMER_SEC = 30;
TypingPractice.STAGE_TIMER_SEC = 60;
TypingPractice.COLOR_CONTENT_INPUT = "#dddddd";
TypingPractice.COLOR_BRACKET = "#dddd70";