Add: AppGroupTab
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@@ -5,10 +5,15 @@ function BasicTab(setting, clickEvent) {
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this.setting = setting;
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this.clickEvent = clickEvent;
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this.activate = true;
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// button sprite
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this.buttonSprite = this.makeButtonSprite();
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this.setEventMethod(this.buttonSprite);
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this.activeSprite = this.makeActiveSprite();
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this.setEventMethod(this.activeSprite);
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this.iconSprite = null;
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this.mainText = null;
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@@ -28,7 +33,7 @@ function BasicTab(setting, clickEvent) {
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BasicTab.prototype.makeButtonSprite = function() { // inner(smaller) round rect sprite
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BasicTab.prototype.makeButtonSprite = function() {
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var setting = this.setting;
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// console.log("strokeWidthPx : " + setting.strokeWidthPx);
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// console.log("round : " + setting.roundAmount);
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@@ -53,6 +58,34 @@ BasicTab.prototype.makeButtonSprite = function() { // inner(smaller) round rect
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return buttonSprite;
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}
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BasicTab.prototype.makeActiveSprite = function() {
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var setting = this.setting;
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// console.log("strokeWidthPx : " + setting.strokeWidthPx);
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// console.log("round : " + setting.roundAmount);
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var OFFSET_POS_Y = 12;
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var buttonWidth = setting.width;
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var lineWidth = buttonWidth * 3 / 4;
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var lineHeight = 5;
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var texture = null;
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texture = new Phaser.Graphics()
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.beginFill(0xffffff)
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.drawRoundedRect(0, 0, lineWidth, lineHeight, 1)
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.endFill()
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.generateTexture();
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var posX = setting.x - lineWidth / 2;
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var posY = setting.y + setting.height / 2 - OFFSET_POS_Y;
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var activeSprite = game.add.sprite(posX, posY, texture);
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// buttonSprite.anchor.setTo(0.5, 0.5);
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activeSprite.inputEnabled = true;
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return activeSprite;
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}
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// icon
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BasicTab.prototype.addIcon = function(spriteName) {
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@@ -122,6 +155,14 @@ BasicTab.prototype.setMainText = function(text) {
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this.alignContents();
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}
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BasicTab.prototype.setMainTextFontWeight = function(option) {
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if(option === null || option === "")
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this.mainText.fontWeight = "normal";
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else
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this.mainText.fontWeight = option;
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console.log(this.mainText.fontWeight);
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}
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BasicTab.prototype.makeShortcutText = function() {
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var posX = this.buttonSprite.width / 2;
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var posY = this.buttonSprite.height / 2;
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@@ -141,6 +182,15 @@ BasicTab.prototype.setShortcutText = function(text) {
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this.alignContents();
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}
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BasicTab.prototype.setActive = function(flag) {
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this.activate = flag;
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if(this.activate)
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this.activeSprite.alpha = 1;
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else
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this.activeSprite.alpha = 0;
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}
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BasicTab.prototype.alignContents = function() {
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var mainTextHeight = 0;
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var iconSpriteHeight = 0;
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@@ -219,6 +269,8 @@ BasicTab.prototype.mouseOut = function() {
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this.mainText.fill = this.setting.textColors.out;
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if(this.shortcutText !== undefined)
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this.shortcutText.fill = this.setting.textColors.out;
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this.activeSprite.tint = this.setting.activeColors.out;
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}
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BasicTab.prototype.mouseOver = function() {
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@@ -230,6 +282,8 @@ BasicTab.prototype.mouseOver = function() {
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this.mainText.fill = this.setting.textColors.over;
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if(this.shortcutText !== undefined)
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this.shortcutText.fill = this.setting.textColors.over;
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this.activeSprite.tint = this.setting.activeColors.over;
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}
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BasicTab.prototype.mouseDown = function() {
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@@ -241,6 +295,8 @@ BasicTab.prototype.mouseDown = function() {
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this.mainText.fill = this.setting.textColors.down;
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if(this.shortcutText !== undefined)
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this.shortcutText.fill = this.setting.textColors.down;
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this.activeSprite.tint = this.setting.activeColors.down;
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}
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BasicTab.prototype.buttonDisabled = function() {
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@@ -252,6 +308,8 @@ BasicTab.prototype.buttonDisabled = function() {
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this.mainText.fill = this.setting.textColors.disabled;
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if(typeof this.shortcutText !== undefined)
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this.shortcutText.fill = this.setting.textColors.disabled;
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this.activeSprite.tint = this.setting.activeColors.disabled;
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}
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