Add: prev and next animal icon image in typing practice
This commit is contained in:
+24
-16
@@ -4,6 +4,21 @@ function Animal(type, x, y) {
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this.sprite = null;
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this.sprite = null;
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this.posX = x;
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this.posX = x;
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this.posY = y;
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this.posY = y;
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this.sprite = game.add.sprite(this.posX, this.posY); //, "snail_run1"); // this.spriteFrameNames.run1);
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this.sprite.anchor.set(0.5);
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}
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Animal.prototype.setIconSprite = function(species) {
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this.setSpecies(species);
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this.spriteFrameNames = this.loadSpriteNames();
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this.sprite.loadTexture(this.spriteFrameNames.run1);
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}
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Animal.prototype.setSpecies = function(species) {
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this.species = species;
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}
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}
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Animal.prototype.loadSpriteNames = function() {
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Animal.prototype.loadSpriteNames = function() {
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@@ -17,15 +32,11 @@ Animal.prototype.loadSpriteNames = function() {
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return spriteNames;
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return spriteNames;
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}
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}
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Animal.prototype.setSpecies = function(species) {
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Animal.prototype.setAlpha = function(value) {
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this.species = species;
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this.sprite.alpha = value;
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if(this.animalType === Animal.TYPE_ICON)
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return;
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this.setupAnimation();
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}
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}
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Animal.prototype.tweenAnimation = function(animationType) {
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Animal.prototype.tweenAnimation = function(animationType) {
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switch(animationType) {
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switch(animationType) {
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case Animal.ANIMATION_TYPE_CHANGE:
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case Animal.ANIMATION_TYPE_CHANGE:
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@@ -41,7 +52,6 @@ Animal.prototype.tweenAnimation = function(animationType) {
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break;
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break;
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}
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}
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}
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}
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Animal.prototype.setupAnimation = function() {
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Animal.prototype.setupAnimation = function() {
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@@ -50,18 +60,14 @@ Animal.prototype.setupAnimation = function() {
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this.animationFrameID = 1;
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this.animationFrameID = 1;
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this.animationSpeedSec = 1000 / this.species.runningFPS;
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this.animationSpeedSec = 1000 / this.species.runningFPS;
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if(this.sprite === null) {
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this.sprite = game.add.sprite(this.posX, this.posY, this.spriteFrameNames.run1);
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this.sprite.anchor.set(0.5);
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this.sprite.width = 150;
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this.sprite.height = 150;
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}
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this.stopAnimation();
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this.stopAnimation();
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this.animateionUpdate();
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this.animateionUpdate();
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}
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}
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Animal.prototype.startAnimation = function() {
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Animal.prototype.startAnimation = function(species) {
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this.setSpecies(species);
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this.setupAnimation();
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if(this.timerEvent === null)
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if(this.timerEvent === null)
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this.timerEvent = game.time.events.loop(this.animationSpeedSec, this.animateionUpdate, this);
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this.timerEvent = game.time.events.loop(this.animationSpeedSec, this.animateionUpdate, this);
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}
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}
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@@ -74,6 +80,8 @@ Animal.prototype.animateionUpdate = function() {
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} else {
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} else {
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this.sprite.loadTexture(this.spriteFrameNames.run1);
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this.sprite.loadTexture(this.spriteFrameNames.run1);
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}
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}
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this.sprite.width = 150;
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this.sprite.height = 150;
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}
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}
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Animal.prototype.stopAnimation = function() {
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Animal.prototype.stopAnimation = function() {
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@@ -74,14 +74,12 @@ var Result = {
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_PRACTICE);
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_PRACTICE);
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else
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else
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_TEST);
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_TEST);
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leftAnimal.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
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// leftAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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// leftAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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leftAnimal.startAnimation();
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leftAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
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var rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
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var rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
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rightAnimal.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
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// rightAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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// rightAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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rightAnimal.startAnimation();
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rightAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
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}
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}
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var scoreText = game.add.text(
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var scoreText = game.add.text(
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@@ -19,9 +19,16 @@ var TypingPractice = {
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// this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX - 200, 30);
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// this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX - 200, 30);
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this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX, 90);
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this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX, 100);
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this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[0]);
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this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[0]);
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this.animalOnTitle.startAnimation();
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this.animalPrev = new Animal(Animal.TYPE_ICON, game.world.centerX - 200, 100);
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this.animalPrev.setIconSprite(Animal.SPECIES_DATA[0]);
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this.animalPrev.setAlpha(0);
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this.animalNext = new Animal(Animal.TYPE_ICON, game.world.centerX + 200, 100);
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this.animalNext.setIconSprite(Animal.SPECIES_DATA[1]);
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this.animalNext.setAlpha(0.3);
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this.typingScore = new TypingScore();
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this.typingScore = new TypingScore();
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@@ -357,11 +364,21 @@ var TypingPractice = {
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if(this.isKeyPressed(inputContent, typingContent)) {
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if(this.isKeyPressed(inputContent, typingContent)) {
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this.typingScore.increase();
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this.typingScore.increase();
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var animalLevelID = Animal.animalLevelIDByRecord(this.typingScore.score(), Animal.TYPE_PRACTICE);
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var animalLevelID = Animal.animalLevelIDByRecord(this.typingScore.score(), Animal.TYPE_PRACTICE);
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console.log(animalLevelID);
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console.log(this.playingAnimalIndex);
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if(animalLevelID > this.playingAnimalIndex) {
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if(animalLevelID > this.playingAnimalIndex) {
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this.playingAnimalIndex = animalLevelID;
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this.playingAnimalIndex = animalLevelID;
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this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[this.playingAnimalIndex]);;
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this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[this.playingAnimalIndex]);
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this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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this.animalOnTitle.startAnimation();
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if(this.playingAnimalIndex == 1)
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this.animalPrev.setAlpha(0.3);
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this.animalPrev.setIconSprite(Animal.SPECIES_DATA[this.playingAnimalIndex - 1]);
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if(this.playingAnimalIndex == Animal.SPECIES_DATA.length - 1)
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this.animalNext.setAlpha(0);
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else
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this.animalNext.setIconSprite(Animal.SPECIES_DATA[this.playingAnimalIndex + 1]);
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}
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}
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this.playNextContent();
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this.playNextContent();
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@@ -372,8 +389,7 @@ var TypingPractice = {
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this.typingScore.reset();
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this.typingScore.reset();
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this.playingAnimalIndex = 0;
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this.playingAnimalIndex = 0;
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this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[this.playingAnimalIndex]);;
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this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[this.playingAnimalIndex]);
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this.animalOnTitle.startAnimation();
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this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
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this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
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}
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}
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},
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},
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@@ -19,8 +19,7 @@ var TypingTest = {
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// this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX - 200, 30);
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// this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX - 200, 30);
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this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX, GAME_SCREEN_SIZE.y - 110);
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this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX, GAME_SCREEN_SIZE.y - 110);
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this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[0]);
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this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[0]);
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this.animalOnTitle.startAnimation();
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this.averageTypingSpeedText = new AverageTypingSpeed();
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this.averageTypingSpeedText = new AverageTypingSpeed();
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@@ -397,9 +396,8 @@ var TypingTest = {
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// console.log('-----------------------------------');
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// console.log('-----------------------------------');
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let animalLevelID = Animal.animalLevelIDByRecord(typingRecordTotalInteger, Animal.TYPE_TEST);
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let animalLevelID = Animal.animalLevelIDByRecord(typingRecordTotalInteger, Animal.TYPE_TEST);
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this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
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this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
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this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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this.animalOnTitle.startAnimation();
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},
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},
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