Add: prev and next animal icon image in typing practice
This commit is contained in:
+24
-16
@@ -4,6 +4,21 @@ function Animal(type, x, y) {
|
||||
this.sprite = null;
|
||||
this.posX = x;
|
||||
this.posY = y;
|
||||
|
||||
this.sprite = game.add.sprite(this.posX, this.posY); //, "snail_run1"); // this.spriteFrameNames.run1);
|
||||
this.sprite.anchor.set(0.5);
|
||||
}
|
||||
|
||||
|
||||
Animal.prototype.setIconSprite = function(species) {
|
||||
this.setSpecies(species);
|
||||
|
||||
this.spriteFrameNames = this.loadSpriteNames();
|
||||
this.sprite.loadTexture(this.spriteFrameNames.run1);
|
||||
}
|
||||
|
||||
Animal.prototype.setSpecies = function(species) {
|
||||
this.species = species;
|
||||
}
|
||||
|
||||
Animal.prototype.loadSpriteNames = function() {
|
||||
@@ -17,15 +32,11 @@ Animal.prototype.loadSpriteNames = function() {
|
||||
return spriteNames;
|
||||
}
|
||||
|
||||
Animal.prototype.setSpecies = function(species) {
|
||||
this.species = species;
|
||||
|
||||
if(this.animalType === Animal.TYPE_ICON)
|
||||
return;
|
||||
|
||||
this.setupAnimation();
|
||||
Animal.prototype.setAlpha = function(value) {
|
||||
this.sprite.alpha = value;
|
||||
}
|
||||
|
||||
|
||||
Animal.prototype.tweenAnimation = function(animationType) {
|
||||
switch(animationType) {
|
||||
case Animal.ANIMATION_TYPE_CHANGE:
|
||||
@@ -41,7 +52,6 @@ Animal.prototype.tweenAnimation = function(animationType) {
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Animal.prototype.setupAnimation = function() {
|
||||
@@ -50,18 +60,14 @@ Animal.prototype.setupAnimation = function() {
|
||||
this.animationFrameID = 1;
|
||||
this.animationSpeedSec = 1000 / this.species.runningFPS;
|
||||
|
||||
if(this.sprite === null) {
|
||||
this.sprite = game.add.sprite(this.posX, this.posY, this.spriteFrameNames.run1);
|
||||
this.sprite.anchor.set(0.5);
|
||||
this.sprite.width = 150;
|
||||
this.sprite.height = 150;
|
||||
}
|
||||
|
||||
this.stopAnimation();
|
||||
this.animateionUpdate();
|
||||
}
|
||||
|
||||
Animal.prototype.startAnimation = function() {
|
||||
Animal.prototype.startAnimation = function(species) {
|
||||
this.setSpecies(species);
|
||||
this.setupAnimation();
|
||||
|
||||
if(this.timerEvent === null)
|
||||
this.timerEvent = game.time.events.loop(this.animationSpeedSec, this.animateionUpdate, this);
|
||||
}
|
||||
@@ -74,6 +80,8 @@ Animal.prototype.animateionUpdate = function() {
|
||||
} else {
|
||||
this.sprite.loadTexture(this.spriteFrameNames.run1);
|
||||
}
|
||||
this.sprite.width = 150;
|
||||
this.sprite.height = 150;
|
||||
}
|
||||
|
||||
Animal.prototype.stopAnimation = function() {
|
||||
|
||||
@@ -74,14 +74,12 @@ var Result = {
|
||||
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_PRACTICE);
|
||||
else
|
||||
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_TEST);
|
||||
leftAnimal.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
|
||||
// leftAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
|
||||
leftAnimal.startAnimation();
|
||||
leftAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
|
||||
|
||||
var rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
|
||||
rightAnimal.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
|
||||
// rightAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
|
||||
rightAnimal.startAnimation();
|
||||
rightAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
|
||||
}
|
||||
|
||||
var scoreText = game.add.text(
|
||||
|
||||
@@ -19,9 +19,16 @@ var TypingPractice = {
|
||||
|
||||
|
||||
// this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX - 200, 30);
|
||||
this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX, 90);
|
||||
this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[0]);
|
||||
this.animalOnTitle.startAnimation();
|
||||
this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX, 100);
|
||||
this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[0]);
|
||||
|
||||
this.animalPrev = new Animal(Animal.TYPE_ICON, game.world.centerX - 200, 100);
|
||||
this.animalPrev.setIconSprite(Animal.SPECIES_DATA[0]);
|
||||
this.animalPrev.setAlpha(0);
|
||||
|
||||
this.animalNext = new Animal(Animal.TYPE_ICON, game.world.centerX + 200, 100);
|
||||
this.animalNext.setIconSprite(Animal.SPECIES_DATA[1]);
|
||||
this.animalNext.setAlpha(0.3);
|
||||
|
||||
this.typingScore = new TypingScore();
|
||||
|
||||
@@ -357,11 +364,21 @@ var TypingPractice = {
|
||||
if(this.isKeyPressed(inputContent, typingContent)) {
|
||||
this.typingScore.increase();
|
||||
var animalLevelID = Animal.animalLevelIDByRecord(this.typingScore.score(), Animal.TYPE_PRACTICE);
|
||||
console.log(animalLevelID);
|
||||
console.log(this.playingAnimalIndex);
|
||||
if(animalLevelID > this.playingAnimalIndex) {
|
||||
this.playingAnimalIndex = animalLevelID;
|
||||
this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[this.playingAnimalIndex]);;
|
||||
this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[this.playingAnimalIndex]);
|
||||
this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
|
||||
this.animalOnTitle.startAnimation();
|
||||
|
||||
if(this.playingAnimalIndex == 1)
|
||||
this.animalPrev.setAlpha(0.3);
|
||||
this.animalPrev.setIconSprite(Animal.SPECIES_DATA[this.playingAnimalIndex - 1]);
|
||||
|
||||
if(this.playingAnimalIndex == Animal.SPECIES_DATA.length - 1)
|
||||
this.animalNext.setAlpha(0);
|
||||
else
|
||||
this.animalNext.setIconSprite(Animal.SPECIES_DATA[this.playingAnimalIndex + 1]);
|
||||
}
|
||||
this.playNextContent();
|
||||
|
||||
@@ -372,8 +389,7 @@ var TypingPractice = {
|
||||
this.typingScore.reset();
|
||||
|
||||
this.playingAnimalIndex = 0;
|
||||
this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[this.playingAnimalIndex]);;
|
||||
this.animalOnTitle.startAnimation();
|
||||
this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[this.playingAnimalIndex]);
|
||||
this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
|
||||
}
|
||||
},
|
||||
|
||||
@@ -19,8 +19,7 @@ var TypingTest = {
|
||||
|
||||
// this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX - 200, 30);
|
||||
this.animalOnTitle = new Animal(Animal.TYPE_ON_TITLE, game.world.centerX, GAME_SCREEN_SIZE.y - 110);
|
||||
this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[0]);
|
||||
this.animalOnTitle.startAnimation();
|
||||
this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[0]);
|
||||
|
||||
|
||||
this.averageTypingSpeedText = new AverageTypingSpeed();
|
||||
@@ -397,9 +396,8 @@ var TypingTest = {
|
||||
// console.log('-----------------------------------');
|
||||
|
||||
let animalLevelID = Animal.animalLevelIDByRecord(typingRecordTotalInteger, Animal.TYPE_TEST);
|
||||
this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
|
||||
this.animalOnTitle.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
|
||||
this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
|
||||
this.animalOnTitle.startAnimation();
|
||||
|
||||
},
|
||||
|
||||
|
||||
Reference in New Issue
Block a user