From 9238d4daa78d6e848ea8b5fc9b2ac755e6ab3912 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E1=84=8B=E1=85=A2=E1=84=91=E1=85=B3=E1=86=AF=20=E1=84=82?= =?UTF-8?q?=E1=85=A9=E1=84=90=E1=85=B3=E1=84=87=E1=85=AE=E1=86=A8?= Date: Tue, 25 Dec 2018 20:29:37 +0900 Subject: [PATCH] Fix: reset record score to 0 when game starts --- src/game/mouse/card_matching/game.js | 1 + src/game/mouse/dodge/game.js | 1 + src/game/mouse/grilled_meat/game.js | 1 + src/game/mouse/space_invaders/game.js | 1 + src/game/typing/practice/game.js | 1 + src/game/typing/test/game.js | 1 + src/game/typing/whac_a_mole/game.js | 1 + 7 files changed, 7 insertions(+) diff --git a/src/game/mouse/card_matching/game.js b/src/game/mouse/card_matching/game.js index 2e9eab3..45b3492 100644 --- a/src/game/mouse/card_matching/game.js +++ b/src/game/mouse/card_matching/game.js @@ -2,6 +2,7 @@ var Game = { create: function() { this.dbConnectManager = new DBConnectManager(); + sessionStorageManager.setRecord(0); this.game.stage.backgroundColor = "#000000"; // '#4d4d4d'; diff --git a/src/game/mouse/dodge/game.js b/src/game/mouse/dodge/game.js index c092205..c386e95 100644 --- a/src/game/mouse/dodge/game.js +++ b/src/game/mouse/dodge/game.js @@ -6,6 +6,7 @@ var Game = { create: function() { this.dbConnectManager = new DBConnectManager(); + sessionStorageManager.setRecord(0); game.physics.enable(this, Phaser.Physics.ARCADE); diff --git a/src/game/mouse/grilled_meat/game.js b/src/game/mouse/grilled_meat/game.js index 9224606..a7273ac 100644 --- a/src/game/mouse/grilled_meat/game.js +++ b/src/game/mouse/grilled_meat/game.js @@ -2,6 +2,7 @@ var Game = { create: function() { this.dbConnectManager = new DBConnectManager(); + sessionStorageManager.setRecord(0); this.game.stage.backgroundColor = "#000000"; // '#4d4d4d'; diff --git a/src/game/mouse/space_invaders/game.js b/src/game/mouse/space_invaders/game.js index da1b156..d21b2a8 100644 --- a/src/game/mouse/space_invaders/game.js +++ b/src/game/mouse/space_invaders/game.js @@ -2,6 +2,7 @@ var Game = { create: function() { this.dbConnectManager = new DBConnectManager(); + sessionStorageManager.setRecord(0); this.game.stage.backgroundColor = "#000000"; // '#4d4d4d'; diff --git a/src/game/typing/practice/game.js b/src/game/typing/practice/game.js index de108f8..9ea1d13 100644 --- a/src/game/typing/practice/game.js +++ b/src/game/typing/practice/game.js @@ -2,6 +2,7 @@ var TypingPractice = { create: function() { this.dbConnectManager = new DBConnectManager(); + sessionStorageManager.setRecord(0); var self = this; diff --git a/src/game/typing/test/game.js b/src/game/typing/test/game.js index 910ac93..5a06400 100644 --- a/src/game/typing/test/game.js +++ b/src/game/typing/test/game.js @@ -2,6 +2,7 @@ var TypingTest = { create: function() { this.dbConnectManager = new DBConnectManager(); + sessionStorageManager.setRecord(0); var self = this; diff --git a/src/game/typing/whac_a_mole/game.js b/src/game/typing/whac_a_mole/game.js index ae9efe0..ac44c9e 100644 --- a/src/game/typing/whac_a_mole/game.js +++ b/src/game/typing/whac_a_mole/game.js @@ -2,6 +2,7 @@ var WhacAMole = { create: function() { this.dbConnectManager = new DBConnectManager(); + sessionStorageManager.setRecord(0); var self = this;