Fix: revise meat code
This commit is contained in:
@@ -14,8 +14,8 @@ function BonusMeat(mainGame) {
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BonusMeat.prototype.setBonusMeatTypeVariables = function() {
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BonusMeat.prototype.setBonusMeatTypeVariables = function() {
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this.className = BonusMeat.CLASS_NAME;
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this.className = BonusMeat.CLASS_NAME;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE] = BonusMeat.COOKING_TIME_WELLDONE_MS;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE] = BonusMeat.COOKING_TIME_WELLDONE;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK] = BonusMeat.COOKING_TIME_BURN_BLACK_MS;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK] = BonusMeat.COOKING_TIME_BURN_BLACK;
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this.scoreArray[MeatBase.DONENESS_RARE] = BonusMeat.SCORE_NAME_RARE;
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this.scoreArray[MeatBase.DONENESS_RARE] = BonusMeat.SCORE_NAME_RARE;
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this.scoreArray[MeatBase.DONENESS_WELLDONE] = BonusMeat.SCORE_NAME_WELLDONE;
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this.scoreArray[MeatBase.DONENESS_WELLDONE] = BonusMeat.SCORE_NAME_WELLDONE;
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@@ -35,8 +35,8 @@ BonusMeat.prototype.setBonusMeatSprite = function() {
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BonusMeat.CLASS_NAME = "BonusMeat";
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BonusMeat.CLASS_NAME = "BonusMeat";
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BonusMeat.COOKING_TIME_WELLDONE_MS = 500;
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BonusMeat.COOKING_TIME_WELLDONE = 600;
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BonusMeat.COOKING_TIME_BURN_BLACK_MS = 700;
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BonusMeat.COOKING_TIME_BURN_BLACK = 800;
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BonusMeat.SCORE_NAME_RARE = 2; // cooking time * 2
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BonusMeat.SCORE_NAME_RARE = 2; // cooking time * 2
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BonusMeat.SCORE_NAME_WELLDONE = 4; // cooking time * 4
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BonusMeat.SCORE_NAME_WELLDONE = 4; // cooking time * 4
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@@ -82,16 +82,21 @@ var Game = {
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this.trashCan = new TrashCan();
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this.trashCan = new TrashCan();
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// meat
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// meat
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this.bonusMeat = new BonusMeat(this);
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this.bonusMeatIndex = 0;
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this.bonusMeat.setActive(false, -100, -100);
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this.bonusMeatGroup = game.add.group();
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for(var i = 0; i < Game.MAX_BONUS_MEAT_COUNT; i++) {
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var bonusMeat = new BonusMeat(this);
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bonusMeat.setActive(false, -100, -100);
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this.bonusMeatGroup.add(bonusMeat);
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}
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this.meatGroup = game.add.group();
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this.normalMeatGroup = game.add.group();
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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for(var i = 0; i < Game.MAX_NORMAL_MEAT_COUNT; i++) {
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// var meat = new Meat(this);
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// var meat = new Meat(this);
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var meat = new NormalMeat(this);
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var normalMeat = new NormalMeat(this);
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meat.name = "meat" + i;
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normalMeat.name = "meat" + i;
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meat.setActive(false, -100, -100);
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normalMeat.setActive(false, -100, -100);
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this.meatGroup.add(meat);
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this.normalMeatGroup.add(normalMeat);
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}
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}
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@@ -231,25 +236,28 @@ var Game = {
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if(this.badMeatCountPrevStage > 0)
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if(this.badMeatCountPrevStage > 0)
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return;
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return;
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if(this.bonusMeat.isActivate())
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var bonusMeat = this.bonusMeatGroup.children[this.bonusMeatIndex];
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return;
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var randX = this.meatPlate.x - game.rnd.integerInRange(-100, 100);
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var randX = this.meatPlate.x - game.rnd.integerInRange(-80, 80);
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var randY = this.meatPlate.y - game.rnd.integerInRange(-30, 30);
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var randY = this.meatPlate.y - game.rnd.integerInRange(-30, 30);
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this.bonusMeat.setActive(true, randX, randY);
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bonusMeat.setActive(true, randX, randY);
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this.bonusMeatIndex++;
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},
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},
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serveNormalMeats: function() {
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serveNormalMeats: function() {
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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for(var i = 0; i < Game.MAX_NORMAL_MEAT_COUNT; i++) {
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var meat = this.meatGroup.children[i];
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var normalMeat = this.normalMeatGroup.children[i];
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meat.setActive(false, -100, -100);
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normalMeat.setActive(false, -100, -100);
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}
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}
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for(var i = 0; i < this.activatedMeatCount; i++) {
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for(var i = 0; i < this.activatedMeatCount; i++) {
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var meat = this.meatGroup.children[i];
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var normalMeat = this.normalMeatGroup.children[i];
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var randX = this.meatPlate.x - game.rnd.integerInRange(-100, 100);
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normalMeat.changeRandomMeat();
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var randX = this.meatPlate.x - game.rnd.integerInRange(-80, 80);
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var randY = this.meatPlate.y - game.rnd.integerInRange(-30, 30);
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var randY = this.meatPlate.y - game.rnd.integerInRange(-30, 30);
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meat.setActive(true, randX, randY);
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normalMeat.setActive(true, randX, randY);
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}
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}
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},
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},
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@@ -353,8 +361,8 @@ var Game = {
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}
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}
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this.gameTimeEvents = [];
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this.gameTimeEvents = [];
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for(var i = 0; i < Game.MAX_MEAT_COUNT; i++) {
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for(var i = 0; i < Game.MAX_NORMAL_MEAT_COUNT; i++) {
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this.meatGroup.children[i].hide();
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this.normalMeatGroup.children[i].hide();
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}
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}
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game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
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game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
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@@ -380,7 +388,8 @@ var Game = {
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Game.GAME_TIME_SEC = 90;
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Game.GAME_TIME_SEC = 90;
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Game.MAX_MEAT_COUNT = 20;
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Game.MAX_BONUS_MEAT_COUNT = 10;
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Game.MAX_NORMAL_MEAT_COUNT = 20;
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Game.MEAT_PLATE_POSITION_X = 180;
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Game.MEAT_PLATE_POSITION_X = 180;
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Game.MEAT_PLATE_POSITION_Y = 390;
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Game.MEAT_PLATE_POSITION_Y = 390;
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@@ -78,8 +78,8 @@ MeatBase.prototype.initScoreArray = function() {
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MeatBase.prototype.initCookingTimeForGradeArray = function() {
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MeatBase.prototype.initCookingTimeForGradeArray = function() {
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this.cookingTimeForGradeArray = [];
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this.cookingTimeForGradeArray = [];
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this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE] = NormalMeat.COOKING_TIME_WELLDONE_MS;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE] = NormalMeat.COOKING_TIME_WELLDONE;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK] = NormalMeat.COOKING_TIME_BURN_BLACK_MS;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK] = NormalMeat.COOKING_TIME_BURN_BLACK;
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}
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}
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MeatBase.prototype.initMouseEventHandler = function() {
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MeatBase.prototype.initMouseEventHandler = function() {
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@@ -180,7 +180,7 @@ MeatBase.prototype.getScore = function() {
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return scoreDoneness;
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return scoreDoneness;
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var totalCookingTime = this.getTotalCookingTime();
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var totalCookingTime = this.getTotalCookingTime();
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return scoreDoneness * totalCookingTime;
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return Math.floor(scoreDoneness * totalCookingTime);
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}
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}
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MeatBase.prototype.isFront = function() {
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MeatBase.prototype.isFront = function() {
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@@ -234,7 +234,7 @@ MeatBase.prototype.hide = function() {
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this.stopCook();
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this.stopCook();
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}
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}
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MeatBase.prototype.isActivate = function() {
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MeatBase.prototype.isActive = function() {
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return this.isActivated;
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return this.isActivated;
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}
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}
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@@ -301,27 +301,26 @@ MeatBase.prototype.setActive = function(isActivated, x, y) {
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}
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}
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MeatBase.prototype.cooking = function() {
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MeatBase.prototype.cooking = function() {
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var side = this.cookingSide;
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var burnLevel = this.mainGame.getBurnLevel();
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var burnLevel = this.mainGame.getBurnLevel();
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var cookingSpeed = this.cookingSpeedArray[burnLevel];
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var cookingSpeed = this.cookingSpeedArray[burnLevel];
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this.cookingTimeBySide[this.cookingSide] += 1 * cookingSpeed;
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this.cookingTimeBySide[side] += 1 * cookingSpeed;
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var cookingTimeBurnBlack = this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK];
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var cookingTimeBurnBlack = this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK];
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var cookingTimeWelldone = this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE];
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var cookingTimeWelldone = this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE];
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if(this.cookingTimeBySide[this.cookingSide] > cookingTimeBurnBlack) {
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if(this.cookingTimeBySide[side] > cookingTimeBurnBlack) {
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if(this.getMeatGradeBySide(this.cookingSide) != MeatBase.DONENESS_BURN_BLACK) {
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if(this.getMeatGradeBySide(side) != MeatBase.DONENESS_BURN_BLACK)
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this.cookingGradeBySide[this.cookingSide] = MeatBase.DONENESS_BURN_BLACK;
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this.setMeatGrade(side, MeatBase.DONENESS_BURN_BLACK);
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this.changeAnimateSmokeColor(MeatBase.DONENESS_BURN_BLACK);
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} else if(this.cookingTimeBySide[side] > cookingTimeWelldone) {
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}
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if(this.getMeatGradeBySide(side) != MeatBase.DONENESS_WELLDONE)
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} else if(this.cookingTimeBySide[this.cookingSide] > cookingTimeWelldone) {
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this.setMeatGrade(side, MeatBase.DONENESS_WELLDONE);
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if(this.getMeatGradeBySide(this.cookingSide) != MeatBase.DONENESS_WELLDONE) {
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this.cookingGradeBySide[this.cookingSide] = MeatBase.DONENESS_WELLDONE;
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this.changeAnimateSmokeColor(MeatBase.DONENESS_WELLDONE);
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}
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}
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}
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}
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}
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MeatBase.prototype.setMeatGrade = function(side, grade) {
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MeatBase.prototype.setMeatGrade = function(side, grade) {
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this.cookingGradeBySide[side] = grade;
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this.changeAnimateSmokeColor(grade);
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}
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}
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MeatBase.prototype.stopAnimateSmoke = function() {
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MeatBase.prototype.stopAnimateSmoke = function() {
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@@ -371,9 +370,9 @@ MeatBase.DONENESS_WELLDONE = 1;
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MeatBase.DONENESS_BURN_BLACK = 2;
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MeatBase.DONENESS_BURN_BLACK = 2;
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MeatBase.DONENESS_NONE = 3;
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MeatBase.DONENESS_NONE = 3;
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MeatBase.COOKING_TIME_WELLDONE_MS = 200;
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MeatBase.COOKING_TIME_WELLDONE = 200;
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MeatBase.COOKING_TIME_BURN_BLACK_MS = 400;
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MeatBase.COOKING_TIME_BURN_BLACK = 400;
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MeatBase.COOKING_SPEED_BURN_LEVEL_WEAK = 1;
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MeatBase.COOKING_SPEED_BURN_LEVEL_WEAK = 0.7;
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MeatBase.COOKING_SPEED_BURN_LEVEL_NORMAL = 1.5;
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MeatBase.COOKING_SPEED_BURN_LEVEL_NORMAL = 1;
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MeatBase.COOKING_SPEED_BURN_LEVEL_STRONG = 2;
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MeatBase.COOKING_SPEED_BURN_LEVEL_STRONG = 2;
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@@ -7,22 +7,25 @@ function NormalMeat(mainGame) {
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MeatBase.call(this);
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MeatBase.call(this);
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this.setNormalMeatTypeVariables();
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this.setNormalMeatTypeVariables();
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this.randomizeMeatType();
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this.setNormalMeatSprite();
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}
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}
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NormalMeat.prototype.setNormalMeatTypeVariables = function() {
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NormalMeat.prototype.setNormalMeatTypeVariables = function() {
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this.className = NormalMeat.CLASS_NAME;
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this.className = NormalMeat.CLASS_NAME;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE] = NormalMeat.COOKING_TIME_WELLDONE_MS;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_WELLDONE] = NormalMeat.COOKING_TIME_WELLDONE;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK] = NormalMeat.COOKING_TIME_BURN_BLACK_MS;
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this.cookingTimeForGradeArray[MeatBase.DONENESS_BURN_BLACK] = NormalMeat.COOKING_TIME_BURN_BLACK;
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this.scoreArray[MeatBase.DONENESS_RARE] = NormalMeat.SCORE_NAME_RARE;
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this.scoreArray[MeatBase.DONENESS_RARE] = NormalMeat.SCORE_NAME_RARE;
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this.scoreArray[MeatBase.DONENESS_WELLDONE] = NormalMeat.SCORE_WELLDONE;
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this.scoreArray[MeatBase.DONENESS_WELLDONE] = NormalMeat.SCORE_WELLDONE;
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this.scoreArray[MeatBase.DONENESS_BURN_BLACK] = NormalMeat.SCORE_BURN_BLACK;
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this.scoreArray[MeatBase.DONENESS_BURN_BLACK] = NormalMeat.SCORE_BURN_BLACK;
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}
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}
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NormalMeat.prototype.changeRandomMeat = function() {
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this.randomizeMeatType();
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this.setNormalMeatSprite();
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}
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NormalMeat.prototype.randomizeMeatType = function() {
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NormalMeat.prototype.randomizeMeatType = function() {
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this.meatType = Math.floor(Math.random() * 3) + 1;
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this.meatType = Math.floor(Math.random() * 3) + 1;
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}
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}
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@@ -54,8 +57,8 @@ NormalMeat.prototype.setNormalMeatSprite = function() {
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NormalMeat.CLASS_NAME = "NormalMeat";
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NormalMeat.CLASS_NAME = "NormalMeat";
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NormalMeat.COOKING_TIME_WELLDONE_MS = 200;
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NormalMeat.COOKING_TIME_WELLDONE = 300;
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NormalMeat.COOKING_TIME_BURN_BLACK_MS = 400;
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NormalMeat.COOKING_TIME_BURN_BLACK = 600;
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NormalMeat.SCORE_RARE = 1; // cooking time * 1
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NormalMeat.SCORE_RARE = 1; // cooking time * 1
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NormalMeat.SCORE_WELLDONE = 2; // cooking time * 2
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NormalMeat.SCORE_WELLDONE = 2; // cooking time * 2
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