Add: alien
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@@ -0,0 +1,91 @@
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class Alien extends Phaser.Sprite {
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constructor(initialX, initialY, onFiredFunction, onEscapedFunction) {
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super();
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this.isActivated = false;
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this.speedGrowing = Alien.DEFAULT_SPEED_SEC;
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this.tweenScale = null;
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this.initialX = initialX;
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this.initialY = initialY;
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this.onFiredFunction = onFiredFunction;
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this.onEscapedFunction = onEscapedFunction;
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Phaser.Sprite.call(this, game, this.initialX, this.initialY, 'alien_normal');
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this.anchor.set(0.5);
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this.scale.set(Alien.MAX_SCALE);
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this.inputEnabled = true;
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this.events.onInputOut.add(this.onOut, this);
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this.events.onInputOver.add(this.onOver, this);
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this.events.onInputDown.add(this.onDown, this);
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game.add.existing(this);
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}
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onOut() {
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if(!this.isActivated)
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return;
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// console.log("onOut");
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}
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onOver() {
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if(!this.isActivated)
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return;
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// console.log("onOver");
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}
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onDown() {
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if(!this.isActivated)
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return;
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// console.log("onDown");
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if(this.onFiredFunction)
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this.onFiredFunction(this);
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}
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setActive(isActivated) {
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let beforeState = this.isActivated;
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this.isActivated = isActivated;
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if(beforeState && !this.isActivated) {
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this.shutdown();
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}
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}
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shutdown() {
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if(!this.tweenScale) {
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this.tweenScale.stop();
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}
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this.scale.set(0);
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}
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setOnInitialPosition() {
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this.x = this.initialX;
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this.y = this.initialY;
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this.scale.set(Alien.MAX_SCALE);
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}
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moveOnStage() {
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let SPAWN_BOX_LEFT = 100;
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let SPAWN_BOX_WIDTH = game.world.width - 200;
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let SPAWN_BOX_TOP = 300;
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let SPAWN_BOX_HEIGHT = game.world.height - 400;
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this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
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this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
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}
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}
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Alien.DEFAULT_SPEED_SEC = 1000;
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Alien.MAX_SCALE = 3;
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@@ -19,6 +19,13 @@ class Game {
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// contents
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let alien = new Alien(
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this.game.world.width / 2, this.game.world.height / 2,
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this.onAlienFired, this.onAlienEscaped
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);
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alien.setActive(true);
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alien.moveOnStage();
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/*
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let alien = game.add.sprite(this.game.world.width / 2, this.game.world.height / 2, 'alien_normal');
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alien.anchor.set(0.5);
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alien.scale.set(0);
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@@ -28,6 +35,8 @@ class Game {
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// alienTween.yoyo(true, 3000);
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alienTween.to( { x: 4, y: 4 }, 1000, Phaser.Easing.Linear.None, false);
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alienTween.start();
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*/
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// bottom
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let screenBottom = new ScreenBottom(game);
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@@ -76,4 +85,13 @@ class Game {
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console.log("startGame");
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}
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onAlienFired(sprite) {
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console.log("onAlienFired");
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sprite.moveOnStage();
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}
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onAlienEscaped(sprite) {
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console.log("onAlienEscaped");
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}
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}
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