Add: ScreenBottom

This commit is contained in:
2018-05-06 18:47:17 +09:00
parent de600603da
commit 8d9e3c49b3
9 changed files with 162 additions and 122 deletions
+3 -6
View File
@@ -25,14 +25,11 @@ let bestRecord = 0;
{
playerName = sessionStorage.getItem("playerName");
console.log("playerName");
console.log(playerName);
console.log("playerName : " + playerName);
playerUserID = sessionStorage.getItem("playerUserID");
console.log("playerUserID");
console.log(playerUserID);
console.log("playerUserID : " + playerUserID);
bestRecord = sessionStorage.getItem("bestRecord");
console.log("bestRecord");
console.log(bestRecord);
console.log("bestRecord : " + bestRecord);
}
let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
+62
View File
@@ -0,0 +1,62 @@
/////////////////////////////
// Screen bottom
class ScreenBottom {
constructor(game) {
this.game = game;
this.BOTTOM_BAR_HEIGHT = 50;
this.BOTTOM_BAR_NAME_WIDTH = 200;
this.BOTTOM_BAR_TEXT_OFFSET = 10;
this.bottomAreaPositionY = this.game.world.height - this.BOTTOM_BAR_HEIGHT;
}
makeBottomLine() {
this.game.add.graphics()
.beginFill(0xffffff, 0.1)
.drawRect(0, this.bottomAreaPositionY, game.world.width, this.BOTTOM_BAR_HEIGHT);
this.printBottomLeftText(playerName);
this.printBottomCenterText("메뉴");
this.printBottomRightText(playerName);
let textStyleInfo = textStyleBasic; //$.extend( {}, textStyleBasic);
textStyleInfo.font = "32px Arial";
textStyleInfo.align = "right";
textStyleInfo.boundsAlignH = "right";
}
printBottomLeftText(text) {
let style = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
let posX = this.BOTTOM_BAR_TEXT_OFFSET;
this.game.add.text(posX, this.bottomAreaPositionY, text, style)
.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
.addColor('#ffffff', 0);
// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
printBottomCenterText(text) {
let style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "bottom" };
let posX = game.world.width / 2 - this.BOTTOM_BAR_NAME_OFFSET_RIGHT;
this.game.add.text(0, this.bottomAreaPositionY, text, style)
.setTextBounds(0, 0, game.world.width, this.BOTTOM_BAR_HEIGHT)
.addColor('#ffffff', 0);
// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
printBottomRightText(text) {
let style = { font: "32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "bottom" };
let posX = game.world.width - this.BOTTOM_BAR_NAME_WIDTH - this.BOTTOM_BAR_TEXT_OFFSET;
this.game.add.text(posX, this.bottomAreaPositionY, text, style)
.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
.addColor('#ffffff', 0);
// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
}