Add: ScreenBottom
This commit is contained in:
@@ -25,14 +25,11 @@ let bestRecord = 0;
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{
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playerName = sessionStorage.getItem("playerName");
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console.log("playerName");
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console.log(playerName);
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console.log("playerName : " + playerName);
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playerUserID = sessionStorage.getItem("playerUserID");
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console.log("playerUserID");
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console.log(playerUserID);
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console.log("playerUserID : " + playerUserID);
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bestRecord = sessionStorage.getItem("bestRecord");
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console.log("bestRecord");
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console.log(bestRecord);
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console.log("bestRecord : " + bestRecord);
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}
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let textStyleBasic = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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@@ -0,0 +1,62 @@
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/////////////////////////////
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// Screen bottom
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class ScreenBottom {
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constructor(game) {
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this.game = game;
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this.BOTTOM_BAR_HEIGHT = 50;
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this.BOTTOM_BAR_NAME_WIDTH = 200;
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this.BOTTOM_BAR_TEXT_OFFSET = 10;
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this.bottomAreaPositionY = this.game.world.height - this.BOTTOM_BAR_HEIGHT;
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}
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makeBottomLine() {
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this.game.add.graphics()
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.beginFill(0xffffff, 0.1)
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.drawRect(0, this.bottomAreaPositionY, game.world.width, this.BOTTOM_BAR_HEIGHT);
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this.printBottomLeftText(playerName);
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this.printBottomCenterText("메뉴");
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this.printBottomRightText(playerName);
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let textStyleInfo = textStyleBasic; //$.extend( {}, textStyleBasic);
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textStyleInfo.font = "32px Arial";
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textStyleInfo.align = "right";
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textStyleInfo.boundsAlignH = "right";
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}
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printBottomLeftText(text) {
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let style = { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
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let posX = this.BOTTOM_BAR_TEXT_OFFSET;
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this.game.add.text(posX, this.bottomAreaPositionY, text, style)
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.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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}
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printBottomCenterText(text) {
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let style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "bottom" };
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let posX = game.world.width / 2 - this.BOTTOM_BAR_NAME_OFFSET_RIGHT;
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this.game.add.text(0, this.bottomAreaPositionY, text, style)
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.setTextBounds(0, 0, game.world.width, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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}
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printBottomRightText(text) {
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let style = { font: "32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "bottom" };
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let posX = game.world.width - this.BOTTOM_BAR_NAME_WIDTH - this.BOTTOM_BAR_TEXT_OFFSET;
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this.game.add.text(posX, this.bottomAreaPositionY, text, style)
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.setTextBounds(0, 0, this.BOTTOM_BAR_NAME_WIDTH, this.BOTTOM_BAR_HEIGHT)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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}
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}
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@@ -24,7 +24,7 @@ let Login = {
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// name
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let textX = this.game.world.centerX - 360;
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let inputX = this.game.world.centerX + 60;
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const nameTextY = 340;
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let nameTextY = 340;
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game.add.text(textX, nameTextY, "이름 :", textStyleBasic)
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.setTextBounds(0, 0, 200, 0)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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@@ -98,7 +98,7 @@ let Login = {
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}
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}
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}
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xhr.open('POST', 'login.php', true);
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xhr.open('POST', '../../web/client/php/check_user.php', true);
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xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
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let param = 'name=' + playerName + '&birthday=' + birthday;
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// console.log(param);
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@@ -126,14 +126,17 @@ let Login = {
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// console.log('playerUserID : ' + playerUserID);
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// this.state.start('Menu');
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sessionStorage.setItem("UserID", playerUserID);
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// let userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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sessionStorage.setItem("playerName", playerName);
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sessionStorage.setItem("playerUserID", playerUserID);
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console.log("playerName : " + sessionStorage.getItem("playerName"));
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console.log("playerUserID : " + sessionStorage.getItem("playerUserID"));
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location.href = '../../web/client/menu_app.html';
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},
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loginFailed: function(jsonData) {
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sessionStorage.removeItem("playerName");
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sessionStorage.removeItem("playerUserID");
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// show retry message
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console.log('login failed, jsonData : ' + JSON.stringify(jsonData));
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}
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+8
-111
@@ -1,121 +1,18 @@
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/////////////////////////////
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// MenuApp
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var MenuApp = {
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let MenuApp = {
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create: function() {
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this.stageButtonArray = [];
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this.game.stage.backgroundColor = '#4d4d4d';
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var bar = game.add.graphics();
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bar.beginFill(0x000000, 0.2);
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bar.drawRect(0, 0, 1000, 80);
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let screenBottom = new ScreenBottom(game);
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screenBottom.makeBottomLine();
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screenBottom.printBottomLeftText(playerName);
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screenBottom.printBottomCenterText("메뉴");
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screenBottom.printBottomRightText(playerName);
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var newTextStyle = $.extend( {}, textStyleBasic);
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newTextStyle.font = "bold 64px Arial";
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var textPlayerName = game.add.text(0, 2, "연습 내용", newTextStyle)
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.setTextBounds(0, 0, 1000, 80)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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var phaser = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
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phaser.anchor.set(0.5);
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phaser.alpha = 0.1;
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game.stage.backgroundColor = '#4d4d4d';
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// korean
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var buttonPosX = 280;
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var buttonKoreanPosY = 140; // 380;
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game.add.text(0, 2, "한글", newTextStyle)
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.setTextBounds(0, buttonKoreanPosY + 20, 200, 80)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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for(var i = 0; i < 4; i++) {
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var button = new TextButton(buttonPosX + i * 200, buttonKoreanPosY,
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koreanLessonTitle[i], this.startStage);
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button.name = "k" + (i + 1);
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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}
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for(var i = 0; i < 4; i++) {
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var button = new TextButton(buttonPosX + i * 200, buttonKoreanPosY + 100,
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koreanLessonTitle[i + 4], this.startStage);
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button.name = "k" + (i + 5);
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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}
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var button = new TextButton(buttonPosX, buttonKoreanPosY + 200,
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koreanLessonTitle[8], this.startStage);
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button.name = "k9";
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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var button = new TextButton(buttonPosX + 200, buttonKoreanPosY + 200,
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koreanLessonTitle[9], this.startStage);
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button.name = "k10";
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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// english
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var buttonEnglishPosY = 480;
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game.add.text(0, 2, "영문", newTextStyle)
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.setTextBounds(0, buttonEnglishPosY + 20, 200, 80)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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for(var i = 0; i < 3; i++) {
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var button = new TextButton(buttonPosX + i * 200, buttonEnglishPosY,
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englishLessonTitle[i], this.startStage);
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button.name = "e" + (i + 1);
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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}
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for(var i = 0; i < 3; i++) {
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var button = new TextButton(buttonPosX + i * 200, buttonEnglishPosY + 100,
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englishLessonTitle[i + 3], this.startStage);
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button.name = "e" + (i + 4);
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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}
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var button = new TextButton(buttonPosX, buttonEnglishPosY + 200,
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englishLessonTitle[8], this.startStage);
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button.name = "e9";
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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var button = new TextButton(buttonPosX + 200, buttonEnglishPosY + 200,
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englishLessonTitle[9], this.startStage);
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button.name = "e10";
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button.scaleTo(0.9);
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this.stageButtonArray.push(button);
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// for(var i = 0; i < this.stageButtonArray.length; i++) {
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// console.log("button name : " + this.stageButtonArray[i].name);
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// }
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// bottom
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var bottomAreaPositionY = 750;
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var bar = game.add.graphics();
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bar.beginFill(0xffffff, 0.1);
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bar.drawRect(0, bottomAreaPositionY, 1000, 50);
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var textStyleInfo = $.extend( {}, textStyleBasic);
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textStyleInfo.font = "32px Arial";
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textStyleInfo.align = "right";
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textStyleInfo.boundsAlignH = "right";
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var textPlayerName = game.add.text(800 - OFFSET_RIGHT_ALIGN, bottomAreaPositionY - 12, playerName, textStyleInfo)
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.setTextBounds(0, 0, 200, 80)
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.addColor('#ffffff', 0);
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// .setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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this.loadTypingStageData();
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// this.loadTypingStageData();
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},
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loadTypingStageData: function() {
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Reference in New Issue
Block a user