Fix: screen top ui, screen bottom ui
This commit is contained in:
@@ -20,8 +20,8 @@ class AppAreaBG {
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AppAreaBG.COLOR_MOUSE_APP = 0xffce54;
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AppAreaBG.COLOR_TYPING_APP = 0x99ccff;
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AppAreaBG.COLOR_TYPING_KOREAN = 0x88bbff;
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AppAreaBG.COLOR_TYPING_ENGLISH = 0xbbccff;
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AppAreaBG.COLOR_TYPING_KOREAN = 0xbbccff;
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AppAreaBG.COLOR_TYPING_ENGLISH = 0x88bbff;
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AppAreaBG.GAP_X = 10;
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AppAreaBG.GAP_Y = 10;
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+12
-13
@@ -5,7 +5,6 @@ class MenuApp {
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preload() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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game.load.image('space_invaders', '../../../resources/image/icon/space_invaders.png');
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}
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create() {
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@@ -30,27 +29,27 @@ class MenuApp {
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);
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typingBG.printText(
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"타 자 연 습 앱",
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game.world.centerX, 500,
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game.world.centerX, 490,
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170, "#000", 0.03
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);
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// top
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let backButton = new BackButton( () => {
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// top ui
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let screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( () => {
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sessionStorageManager.clear();
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location.href = '../../web/client/login.html';
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});
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let fullscreenButton = new FullscreenButton();
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screenTopUI.makeFullScreenButton();
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// bottom
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let screenBottom = new ScreenBottom();
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// screenBottom.printBottomLeftText("게임 진행 정보");
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// bottom ui
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let screenBottomUI = new ScreenBottomUI();
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// ScreenBottomUI.printLeftText("게임 진행 정보");
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// let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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// screenBottom.printBottomCenterText(playingAppName);
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screenBottom.printBottomCenterText("메뉴");
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screenBottom.printBottomRightText(sessionStorageManager.playerName);
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// ScreenBottomUI.printCenterText(playingAppName);
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screenBottomUI.printCenterText("메뉴");
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screenBottomUI.printRightText(sessionStorageManager.playerName);
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new WelcomePlayerText(sessionStorageManager.playerName);
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@@ -69,7 +68,7 @@ class MenuApp {
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}
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loadSucceeded(replyJSON) {
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console.log(replyJSON);
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// console.log(replyJSON);
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self.makeMouseAppButtons(
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replyJSON.MouseAppList,
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@@ -14,13 +14,6 @@ class MenuTypingPractice {
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self = this;
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this.game.stage.backgroundColor = '#4d4d4d';
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// top
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let backButton = new BackButton( () => {
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location.href = '../../web/client/menu_app.html';
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});
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let fullscreenButton = new FullscreenButton(this.game);
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// typing app area
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let typingBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_APP, 1,
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0, 60,
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@@ -28,10 +21,10 @@ class MenuTypingPractice {
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);
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// korean app area
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let koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
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AppAreaBG.MARGIN_X, 60 + AppAreaBG.GAP_Y,
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GAME_SCREEN_SIZE.x - AppAreaBG.MARGIN_X * 2, 270
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);
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// let koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
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// AppAreaBG.MARGIN_X, 60 + AppAreaBG.GAP_Y,
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// GAME_SCREEN_SIZE.x - AppAreaBG.MARGIN_X * 2, 270
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// );
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// koreanBG.printText(
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// "한 글 타 자",
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// game.world.centerX, 320,
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@@ -39,10 +32,10 @@ class MenuTypingPractice {
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// );
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// english app area
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let englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
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AppAreaBG.MARGIN_X, 340,
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GAME_SCREEN_SIZE.x - AppAreaBG.MARGIN_X * 2, 270
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);
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// let englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
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// AppAreaBG.MARGIN_X, 340,
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// GAME_SCREEN_SIZE.x - AppAreaBG.MARGIN_X * 2, 270
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// );
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// englishBG.printText(
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// "영 문 타 자",
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// game.world.centerX, 370,
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@@ -50,6 +43,14 @@ class MenuTypingPractice {
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// );
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// top ui
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let screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( () => {
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location.href = '../../web/client/menu_app.html';
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});
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screenTopUI.makeFullScreenButton();
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// typing tab buttons
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let typingPracticeTabButton = new TypingTabButton(
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TypingTabButton.PRACTICE_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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@@ -69,11 +70,11 @@ class MenuTypingPractice {
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);
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// typingTestTabButton.inputEnabled = false;
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// bottom
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let screenBottom = new ScreenBottom();
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// screenBottom.printBottomLeftText("게임 진행 정보");
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screenBottom.printBottomCenterText("메뉴 > 타자 연습");
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screenBottom.printBottomRightText(sessionStorageManager.playerName);
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// bottom ui
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let screenBottomUI = new ScreenBottomUI();
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// screenBottomUI.printLeftText("게임 진행 정보");
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screenBottomUI.printCenterText("메뉴 > 타자 연습");
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screenBottomUI.printRightText(sessionStorageManager.playerName);
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this.makeActiveTypingPracticeAppButtons();
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@@ -14,13 +14,6 @@ class MenuTypingTest {
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self = this;
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this.game.stage.backgroundColor = '#4d4d4d';
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// top
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let backButton = new BackButton( () => {
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location.href = '../../web/client/menu_app.html';
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});
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let fullscreenButton = new FullscreenButton(this.game);
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// typing app area
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let typingBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_APP, 1,
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0, 60,
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@@ -28,10 +21,10 @@ class MenuTypingTest {
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);
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// korean app area
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let koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
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0, 60 + AppAreaBG.GAP_Y,
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GAME_SCREEN_SIZE.x, 270
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);
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// let koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
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// 0, 60 + AppAreaBG.GAP_Y,
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// GAME_SCREEN_SIZE.x, 270
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// );
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// koreanBG.printText(
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// "한 글 타 자",
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// game.world.centerX, 320,
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@@ -39,10 +32,10 @@ class MenuTypingTest {
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// );
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// english app area
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let englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
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0, 340,
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GAME_SCREEN_SIZE.x, 270
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);
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// let englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
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// 0, 340,
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// GAME_SCREEN_SIZE.x, 270
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// );
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// englishBG.printText(
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// "영 문 타 자",
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// game.world.centerX, 370,
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@@ -50,12 +43,13 @@ class MenuTypingTest {
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// );
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// top ui
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let screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( () => {
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location.href = '../../web/client/menu_app.html';
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});
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screenTopUI.makeFullScreenButton();
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// bottom
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let screenBottom = new ScreenBottom();
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// screenBottom.printBottomLeftText("게임 진행 정보");
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screenBottom.printBottomCenterText("메뉴 > 타자 시험");
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screenBottom.printBottomRightText(sessionStorageManager.playerName);
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// typing tab buttons
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let typingPracticeTabButton = new TypingTabButton(
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@@ -77,6 +71,13 @@ class MenuTypingTest {
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typingTestTabButton.inputEnabled = false;
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this.makeActiveTypingTestAppButtons();
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// bottom ui
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let screenBottomUI = new ScreenBottomUI();
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// screenBottomUI.printLeftText("게임 진행 정보");
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screenBottomUI.printCenterText("메뉴 > 타자 시험");
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screenBottomUI.printRightText(sessionStorageManager.playerName);
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}
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@@ -1,7 +1,7 @@
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class WelcomePlayerText extends Phaser.Text {
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constructor(playerName) {
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super(game, game.world.width / 2, 32, "어서오세요, " + playerName + "님", WelcomePlayerText.DEFAULT_TEXT_FONT);
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super(game, game.world.width / 2, game.world.height / 2 - 40, "어서오세요, " + playerName + "님", WelcomePlayerText.DEFAULT_TEXT_FONT);
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this.anchor.set(0.5);
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this.inputEnabled = false;
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@@ -14,9 +14,9 @@ class WelcomePlayerText extends Phaser.Text {
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this.stroke = '#000';
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this.strokeThickness = 5;
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this.alpha = 0;
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this.alpha = 1;
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let tweenAlpha = game.add.tween(this);
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tweenAlpha.to( { alpha: 1 }, 500, Phaser.Easing.Linear.None, true);
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tweenAlpha.to( { alpha: 0 }, 2000, Phaser.Easing.Back.In, true);
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game.add.existing(this);
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};
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@@ -28,7 +28,7 @@ class WelcomePlayerText extends Phaser.Text {
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}
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WelcomePlayerText.DEFAULT_TEXT_FONT = {
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font: "40px Arial",
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font: "60px Arial",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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