Fix: screen top ui, screen bottom ui
This commit is contained in:
@@ -22,9 +22,9 @@ class TypingAppButton extends RoundRectButton {
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0x666666
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);
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setting.setTextColor(
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"#668",
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"#668",
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"#668",
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"#66c",
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"#66c",
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"#66c",
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"#333"
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);
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break;
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@@ -44,9 +44,9 @@ class TypingAppButton extends RoundRectButton {
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0x666666
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);
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setting.setTextColor(
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"#866",
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"#866",
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"#866",
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"#a66",
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"#a66",
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"#a66",
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"#333"
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);
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break;
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@@ -1,41 +1,41 @@
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/////////////////////////////
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// Screen bottom
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class ScreenBottom {
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class ScreenBottomUI {
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constructor() {
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this.dbConnectManager = new DBConnectManager();
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this.bottomBarCenterY = game.world.height - ScreenBottom.BOTTOM_BAR_HEIGHT / 2;
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this.bottomBarCenterY = game.world.height - ScreenBottomUI.BG_HEIGHT / 2;
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this.makeBottomLine();
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this.leftText = this.printBottomText(this.leftText, "", "left");
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this.centerText = this.printBottomText(this.centerText, "", "center");
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this.rightText = this.printBottomText(this.rightText, "", "right");
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this.drawBG();
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this.leftText = this.printText(this.leftText, "", "left");
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this.centerText = this.printText(this.centerText, "", "center");
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this.rightText = this.printText(this.rightText, "", "right");
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}
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makeBottomLine() {
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drawBG() {
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game.add.graphics()
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.beginFill(0x303030, 1)
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.drawRect(
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0, game.world.height - ScreenBottom.BOTTOM_BAR_HEIGHT,
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game.world.width, ScreenBottom.BOTTOM_BAR_HEIGHT
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0, game.world.height - ScreenBottomUI.BG_HEIGHT,
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game.world.width, ScreenBottomUI.BG_HEIGHT
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);
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}
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printBottomLeftText(text) {
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printLeftText(text) {
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this.leftText.text = text;
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}
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printBottomCenterText(text) {
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printCenterText(text) {
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this.centerText.text = text;
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}
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printBottomRightText(text) {
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printRightText(text) {
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this.rightText.text = text;
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}
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printBottomText(textObject, text, align) {
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printText(textObject, text, align) {
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if(textObject !== null && textObject !== undefined) {
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textObject.text = "";
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textObject = null;
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@@ -45,7 +45,7 @@ class ScreenBottom {
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let anchorValue = 0;
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switch(align) {
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case "left":
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posX = ScreenBottom.BOTTOM_BAR_TEXT_OFFSET;
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posX = ScreenBottomUI.TEXT_OFFSET;
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break;
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case "center":
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@@ -54,7 +54,7 @@ class ScreenBottom {
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break;
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case "right":
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posX = game.world.width - ScreenBottom.BOTTOM_BAR_TEXT_OFFSET;
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posX = game.world.width - ScreenBottomUI.TEXT_OFFSET;
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anchorValue = 1;
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break;
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}
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@@ -67,10 +67,10 @@ class ScreenBottom {
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return textObject;
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}
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printBottomLeftTextWithBestRecord(bestRecord) {
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printLeftTextWithBestRecord(bestRecord) {
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let roundUpBestRecord = Math.round(bestRecord);
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let highScoreWithCommas = NumberUtil.numberWithCommas(roundUpBestRecord);
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this.printBottomLeftText("오늘의 최고 기록 : " + highScoreWithCommas);
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this.printLeftText("오늘의 최고 기록 : " + highScoreWithCommas);
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}
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getFontStyle() {
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@@ -79,6 +79,7 @@ class ScreenBottom {
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}
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ScreenBottom.BOTTOM_BAR_HEIGHT = 50;
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ScreenBottom.BOTTOM_BAR_NAME_WIDTH = 200;
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ScreenBottom.BOTTOM_BAR_TEXT_OFFSET = 10;
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ScreenBottomUI.BG_HEIGHT = 50;
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ScreenBottomUI.NAME_WIDTH = 200;
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ScreenBottomUI.TEXT_OFFSET = 10;
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@@ -0,0 +1,30 @@
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/////////////////////////////
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// Screen top ui
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class ScreenTopUI {
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constructor() {
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this.drawBG();
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}
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drawBG() {
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game.add.graphics()
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.beginFill(0x303030, 1)
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.drawRect(
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0, 0,
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game.world.width, ScreenTopUI.BG_HEIGHT
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);
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}
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makeBackButton(eventHandler) {
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this.backButton = new BackButton(eventHandler);
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}
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makeFullScreenButton() {
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// this.fullscreenButton = new FullscreenButton();
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}
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}
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ScreenTopUI.BG_HEIGHT = 60;
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