Fix: korean_key_mapper bug
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@@ -52,12 +52,11 @@ class TypingPractice {
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let keyMapper = null;
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if(sessionStorageManager.playingAppName.substring("korean") > 0)
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if(sessionStorageManager.playingAppName.indexOf("korean") > 0)
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keyMapper = new KoreanKeyMapper();
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else
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keyMapper = new EnglishKeyMapper();
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// let keyButton = new KeyButton(100, 400, 100, "A", "align_type");
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new Keyboard(keyMapper);
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@@ -86,18 +85,10 @@ class TypingPractice {
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screenBottom.printBottomRightText(sessionStorageManager.playerName);
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// game.input.keyboard.addCallbacks(this, null, null, this.keyPress);
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// this.startGame();
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// this.countDown();
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}
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keyPress(char) {
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// self.checkTypingContents(event);
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console.log(char);
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if(game.input.keyboard.isDown(Phaser.Keyboard.SHIFT))
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console.log("shift is pressed");
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}
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startGame() {
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this.showTypingPracticeContents();
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this.showPlayingWordNumber();
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@@ -4,8 +4,8 @@ class KoreanKeyMapper extends KeyMapper {
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super();
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this.registerKeyTextData("KeyQ", "ㅂ", "ㅃ");
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this.registerKeyTextData("KeyR", "ㅈ", "ㅉ");
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this.registerKeyTextData("KeyEe", "ㄷ", "ㄸ");
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this.registerKeyTextData("KeyW", "ㅈ", "ㅉ");
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this.registerKeyTextData("KeyE", "ㄷ", "ㄸ");
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this.registerKeyTextData("KeyR", "ㄱ", "ㄲ");
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this.registerKeyTextData("KeyT", "ㅅ", "ㅆ");
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this.registerKeyTextData("KeyY", "ㅛ", "ㅛ");
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@@ -18,10 +18,10 @@ class KoreanKeyMapper extends KeyMapper {
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this.registerKeyTextData("KeyS", "ㄴ", "ㄴ");
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this.registerKeyTextData("KeyD", "ㅇ", "ㅇ");
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this.registerKeyTextData("KeyF", "ㄹ", "ㄹ");
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this.registerKeyTextData("KeyG”", "ㅎ", "ㅎ");
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this.registerKeyTextData("KeyG", "ㅎ", "ㅎ");
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this.registerKeyTextData("KeyH", "ㅗ", "ㅗ");
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this.registerKeyTextData("KeyJ", "ㅓ", "ㅓ");
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this.registerKeyTextData("KeyJ", "ㅏ", "ㅏ");
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this.registerKeyTextData("KeyK", "ㅏ", "ㅏ");
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this.registerKeyTextData("KeyL", "ㅣ", "ㅣ");
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this.registerKeyTextData("KeyZ", "ㅋ", "ㅋ");
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